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Wild Fire
Asura.Solara
サーバ: Asura
Game: FFXI
Posts: 536
By Asura.Solara 2011-10-18 12:42:08
Obi great idea if your /sch and using firestorm, /sam not so good unless your in a place where its fire weather all the time. But as i say once again you good sir fail as a human being.
Being /sch is always a bad idea. Maybe after they make the procs available for subjob it will be remotely useful, since people seem desperate to use it.
Ramyrez said: Anyone have the math on this vs. MAB/AGI/WS% Anwig?
Outside of Abyssea this could very well be better.
It is better. Too lazy to redo it, but I maffed it over on BG in the What's Better thread a few weeks back. It also breaks about even with AF1 hat on QD, which shocked me when I worked it out.
I'd love to have one but they sold out on my server on the same day I did the math, and have been going up since then.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-10-18 12:46:56
It also breaks about even with AF1 hat on QD, which shocked me when I worked it out. What?! Lies! I don't believe you! It can't be true! D: *hugs corsair's tricorne*
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2011-10-18 14:32:38
Quote: I'm currently using Blobnag Ring and a Demon's ring with augment MaB+2. Should I be using an AGI+7 Ring instead of Demon's Ring for WF? How about for QD?
Also, i'm curious what weapon you guys for Main. Vulcan's Staff is what i'm using. I'd like a Mekki Shekki, but *** of a NM won't drop. Lol.
MAB rings for Quick Draw, AGI rings for Wildfire, will give you best results, I believe. Maybe some variance on wildfire depending on situation/buffs. AGI will mostly always beat MAB for wildfire if you get it at a 2:1 AGI:MAB ratio or better. Definitely if you have MAB buff (wizard's, ascetic's, etc.) up already.
Vulcan's staff is the only way to fly. Can't see Mekki Shakki's STP being better than boosting your QD/Wildfire by that significant of an amount.
Interesting about the new beret. Where does it even drop? Will have to make an attempt to get one. I'd believe it beats Anwig for Wildfire -- especially outside of Abyssea where the % boost is so much lower -- but more skeptical about beating Tricorne+1 for QD. But we'll have to see!
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-10-18 14:45:52
Malleator Maurok, tier 1 VW from Zilart path.
And I agree about main weapon, vulcan staff onry. Mekki shakki looks neat, but you don't need it.
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2011-10-18 14:57:19
Malleator Maurok, tier 1 VW from Zilart path. And I agree about main weapon, vulcan staff onry. Mekki shakki looks neat, but you don't need it.
Maybe I can get lucky and pick up a beret this weekend then.
Mekki Shakki doesn't even look neat. Hell, in the realm of aesthetics, using a staff at all on Corsair annoys the ***out of me. Half the time I put on Acinaces and full AF3 and load blinkmenot before I do anything just because my gearsets end up looking pretty goofy.
Just opinion, obviously. But "meh" to staff + Ranger or Corsair (again, aesthetically).
Asura.Solara
サーバ: Asura
Game: FFXI
Posts: 536
By Asura.Solara 2011-10-18 15:17:26
but more skeptical about beating Tricorne+1 for QD. But we'll have to see!
No point in being skeptical, the math is pretty straight forward.
Quick Draw
Base MAB 86
Pandinus - mab + 6 Agi + 6
vs
Af1 hat - 5 base damage before multiplier and Agi + 4
2*(64 + 89)*(1.92)*(1.15)*(1.1)= 743.21 or 891.85 with the 1.2 for the second qd.
vs
2*(64 + 89 + 5)*(1.86)*(1.15)*(1.1)= 743.51 or 892.21 with the 1.2 for the second qd.
Basically identical, but Pandinus will increase accuracy slightly. Af1 hat does gain a single point of dmg when you get the AF3+2 feet bonus on the second shot, but it's still a negligible difference and I rarely ever have an opportunity to QD twice since I generally use one per WF as soon as it's up.
Augmented Blood Mask will do less per shot, but beats both in overall dps. Short of that, you could get inventory +1 by just carrying Pandinus for QD and WF unless you also use Slug/Detonator for damage.
On the staff topic, there are entirely too many STP options for Mekki to compete with the damage multiplier on Vulcan's, considering Cor can 4 or 5 hit easily even before you factor in Tactician/Miser's.
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2011-10-18 15:20:58
Hrm. Well, that's that, then.
But eff. Couldn't they make it a better looking hat than some stupid level 40-lookin' beret? I'm a pirate, dammit.
As for blood mask, been having terrible luck trying to get augment up. I'm up to -2. -.-;;;
Still. If it's the best Wildfire hat now, frees up my Anwig for other jobs as well.
Gonna miss rockin' the tricorne.
Asura.Solara
サーバ: Asura
Game: FFXI
Posts: 536
By Asura.Solara 2011-10-18 15:30:21
As for blood mask, been having terrible luck trying to get augment up. I'm up to -2. -.-;;;
For QD dps NQ/HQ starts winning against other options at -2 delay (by about 1.4%), and I believe NQ caps at -4 (6% qd dps increase).
I didn't bother to see how the extra delay from QDing more often effects overall dps, but assuming you're shooting instead of meleeing, it should be pretty negligible since there's no ranged auto attack and should expect fluctuation in non QD/WS damage over time.
That math assumes you QD each time the timer comes up though. If you find yourself regularly holding QD waiting for Wildfire tp, dps from -delay starts to become irrelevant.
サーバ: Leviathan
Game: FFXI
Posts: 263
By Leviathan.Blackwhirlwind 2011-10-18 15:31:30
Nope not giving up my Corsair tricorne +1 for QD, i wont ;_;
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-10-18 15:48:22
This guy knows how to wield a Mekki Shakki.
Also agree that green beret is superugly.
And...it doesn't exist a situation where you have to wait to shoot QD. TP comes incredibly fast on cor and even if you just ws'd you'll get to 100 by the 15 seconds you shoot another QD.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2011-10-27 23:52:05
Not particularly interested in getting involved in this pissing match, but two things:
1) He also used Hecate's Earring, not only in said sample but if you read more carefully in many more WS, which isn't surprising since it's a good earring regardless.
2) Assuming the test was properly controlled and there was no other way that random "spikes" might be introduced, the odds of no mcrits over 300 Wildfires with 6% mcrit gear is 0.000000867672993%. Even with just one or the other you'd be looking at about 0.01%.
Sylph.Kimble
サーバ: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2011-10-28 03:58:51
Are you doing a fire shot before you do wild fire? Because that is prob what your spike is.
But yeah, it would be better to use 2 agi since that is actually doing something for you while crit damage is doing nothing.
Phoenix.Mogue
サーバ: Phoenix
Game: FFXI
Posts: 605
By Phoenix.Mogue 2011-10-28 06:11:50
300 sample test and the actual damage formula isn't good enough but you're gonna post some screenshots? this is some 2004 allakhazam *** you're talkin' here, "son".
go away.
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サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2011-10-28 06:33:09
300 samples on a magic weaponskill is far more than an adequate sample size. The odds of not seeing the effect proc in 300 weaponskills that would have nearly constant damage barring resists or after a Fire Shot (assuming the person who conducted the test had the foresight not to use Fire Shot before their Wildfire ._.) is under 1%.
Bahamut.Aeronis
サーバ: Bahamut
Game: FFXI
Posts: 1838
By Bahamut.Aeronis 2011-10-28 21:59:18
Too lazy to redo it, but I maffed it over on BG in the What's Better thread a few weeks back. It also breaks about even with AF1 hat on QD, which shocked me when I worked it out. I bet you'd be able to kill it with Ukko's > Ukko's fairly easily, or if you have BLU: 2hr > Benethic > CA > QC. That produced a lovely 47k Darkness for me (*'-')
By macsdf1 2011-10-30 00:02:07
What's so bad about shooting oberon bullets? they only cost like 10k to make 198 of them.
Asura.Solara
サーバ: Asura
Game: FFXI
Posts: 536
By Asura.Solara 2011-10-30 13:52:07
What's so bad about shooting oberon bullets? they only cost like 10k to make 198 of them.
Probably the fact that there's rarely more than a stack or two posted every few days. Unless you know people with the crafts to have them made, it's just a hassle to keep yourself supplied.
Also, while they only cost a few k to make, they sell for around 100k average per stack across most servers, that's 1.2m for a stack of pouches, as opposed to 280k for a stack of Steel Bullet pouches. When you can buy 4x as many bullets for a trade off of 7 base damage that only applies to your tp shots, it's not that bad a deal since your damage is almost entirely from QDs and WS anyway.
[+]
サーバ: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2011-10-30 15:03:52
ouch =/ they are pretty common on shiva, only 40k a pouch. I remember them being 200k a pouch a year ago ~.~
Asura.Solara
サーバ: Asura
Game: FFXI
Posts: 536
By Asura.Solara 2011-10-30 15:40:16
Depends on your server really, and whether or not someone thinks it's a good way to make gil there. Cross server average is around 80-100k though, and on Asura for example there have been 25 pouches sold since 2010.
Corrected since history doesn't necessarily go back to the implementation of the bullet.
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2011-10-31 13:04:03
The market for Oberon bullets on Bismarck is messed up. the ingots are up to like 35k/pop and the bullets only sell for 50k/stack. Once you figure in firesand and fewell, that's not much of a return on an NQ synth.
Despite one of the closer material-end product cost ratios on them across servers, they still sell very slowly.
I make my own as needed, but I still only full-time them about half the time. Cost/availability of ingots really dictates the market. At least on Bismarck.
There needs to be another way to get mats. SE made that ammo announcement thing a while back and it was discussed on the ranger forum, where I've already chimed in on this topic.
But the bottom line is that synergy is a pain and materials are not readily available. Additionally, anything that you're better of synthing/synergizing with more than one person is just a huge pain. (Not applicable to corsair, but other ammo for ranger comes into play.)
Siren.Gunshy
サーバ: Siren
Game: FFXI
Posts: 190
By Siren.Gunshy 2011-10-31 13:16:06
I would have a friend HQ the oberon synth for me which helped alot with maintaing a decent supply with how few ingots are listed, but with the pouches added to GoV and the price drop i guess its not much of an issue now.
Phoenix.Sehachan
サーバ: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2011-10-31 13:23:33
Meh. Shooting for damage is almost pointless for cor. Only real reason to shoot an oberon would be if you're using Slug, but that's also a rare occurrance. Sure if you can make them or they're cheap on your server, go ahead, but if they have a stupid price *** that, no one will blame you if you don't tp in oberon.
Bismarck.Ramyrez
サーバ: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2011-10-31 16:15:54
Meh. Shooting for damage is almost pointless for cor. Only real reason to shoot an oberon would be if you're using Slug, but that's also a rare occurrance. Sure if you can make them or they're cheap on your server, go ahead, but if they have a stupid price *** that, no one will blame you if you don't tp in oberon.
This is true, but in voidwatch I do find myself shooting for TP more than I have otherwise in the recent past. Ultimately this particular topic bothers me more as relates to ranger/crafting/synergy in general, as I am very anti-synergy.
Phoenix.Radatz
サーバ: Phoenix
Game: FFXI
Posts: 148
By Phoenix.Radatz 2011-10-31 17:23:47
If your Wildfire build doesn't look somewhat like this you're doin it wrong.
4 City of Traitors
3 Ancient Tomb
13 Mountain
4 Voltaic Key
4 Grim Monolith
4 Thran Dynamo
4 Wildfire
3 Rolling Thunder
2 Worn Powerstone
3 Mishra's Helix
4 Fire Diamond
4 Covetous Dragon
3 Masticore
3 Karn, Silver Golem
2 Phyrexian Colossus
[+]
サーバ: Sylph
Game: FFXI
Posts: 294
By Sylph.Agentblade 2011-10-31 17:59:34
If your Wildfire build doesn't look somewhat like this you're doin it wrong.
4 City of Traitors
3 Ancient Tomb
13 Mountain
4 Voltaic Key
4 Grim Monolith
4 Thran Dynamo
4 Wildfire
3 Rolling Thunder
2 Worn Powerstone
3 Mishra's Helix
4 Fire Diamond
4 Covetous Dragon
3 Masticore
3 Karn, Silver Golem
2 Phyrexian Colossus ^This... What the hell is this?
サーバ: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2011-10-31 18:00:28
If your Wildfire build doesn't look somewhat like this you're doin it wrong.
4 City of Traitors
3 Ancient Tomb
13 Mountain
4 Voltaic Key
4 Grim Monolith
4 Thran Dynamo
4 Wildfire
3 Rolling Thunder
2 Worn Powerstone
3 Mishra's Helix
4 Fire Diamond
4 Covetous Dragon
3 Masticore
3 Karn, Silver Golem
2 Phyrexian Colossus ^This... What the hell is this? Magic the Gathering
So I am just about to unlock this weapon skill and had a few questions about it. The wiki has just recently been updated with any information at all on the weapon skill and the info seems unsure at best.
I was wondering if anyone who has done some testing with the weapon skill could shed some light on its properties a bit more definitively then the wiki.
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