Wild Fire

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2010-06-21
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Wild Fire
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 Leviathan.Popebenedict
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By Leviathan.Popebenedict 2011-08-05 18:00:16  
Carbuncle.Sheetara said:
np ill let you know how it goes as soon as i do it.

i dont think fire cures him. ill just have blm cast fire on him see if it heals it or not. while waste a brew when you can brew it 5 to 7 times with wildfire. if it doesnt gimp the dmg to much ill just brew a couple with it.

While I agree Ramy that it is not worth it at all to brew him, if you insist on doing so simply for the time element, why not just pop all 3 at one time, drag them close together and Aoelian edge? Hell, you could even drag in a few more NMs at the same time for good measure.

2 AE's and the NM is dead anyways, so just by that way of timing 2 WS's vs 3. Save the fact you don't need to worry about popping glasses or w/e you do to hold the timer between pops as often. You could prolly get in an easy 15-20 kills per brew using this strategy (if you have enough people to hold pop sets of course.)
 Ragnarok.Afania
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By Ragnarok.Afania 2011-08-06 02:36:53  
I did some VWNM tonight, and decided to test AGI v.s MAB on those see if the result outside of abby on IT+ mob is any different.

I don't really get to WS a lot, since pt kept complaining mobs dying too fast without proc and told me to stop WS ;X, so I just SSed WS I've done if I get a chance to(except one that I forgot to SS). The sample size is probably too small to be 100% sure, but still gives a rough idea I think~~


First we did T1 worm, I /RDM, no fire weather/day bonus at all, no food, no wizards roll.

MAB set:

(This WS is probably a resist so doesn't count XD, as it's dmg only 1/2 of other WS on same NM)



AGI set:


Then we popped T1 peist, still /RDM, but this time had No.11 wizards roll up, no food, no firesday/weather bonus.

MAB set:




AGI set:




Then we moved to T2 Slime, same as peist, /RDM, No.11 wizards, no food no firesday/weather bonus.

MAB set:


AGI set:


No wizards roll on same NM:

MAB set:


AGI set:



Then we moved to T3 windy path vampire, I changed to /WHM to make my life and other pt member's life easier. Someone told me this NM resists magic and I should use physical WS, after missing 2 slug with racc+25 MKD hat, WS gorget/belt and marksmanship augmented w hands + pot-au-feu I decided to use WF instead.

Anyways, still no firesday bonus, didn't use wizard roll at all.

MAB set:





AGI set:




I forgot to SSed my first WS on this NM, which is done on AGI set and also 800ish dmg.

I'd say the result is still pretty similar, AGI>MAB with enough MAB buff, and vice versa. The only exception is on Vampire, which all WS done with AGI set all higher tha MAB set even without wizards roll and /RDM. But that vampire seems to have weird MDT- or magic def bonus and such, so it may just be some random resist, or it may be because of dINT or something(as previous post stated, mobs with high INT will favor AGI set.).
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 Ragnarok.Afania
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By Ragnarok.Afania 2011-08-06 23:13:39  
Bismarck.Ramyrez said:
Did some crude eyeball tests last night, and while I didn't crunch any numbers, Loki's/AF3+2 body/legs never beat out ACP/ASA stuff.


Just played with /SAM in Heroes zone(U.range) tonight, MAB set always wins, with or without MAB buff. However if I go change to /RDM, then AGI set wins with MAB buff up on same mob same zone.


I guess the AGI in heroes zone is just much higher than outside and visions zone, to a point that if you don't /RDM you won't have enough MAB for AGI set to win.
 Hades.Rugg
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By Hades.Rugg 2011-08-07 21:29:27  
Would Atma of the Baying Moon be the 2nd best choice if I don't have Atma of the Smoldering Sky?
 
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 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-07 21:39:09  
Bismarck.Josiahfk said:
Atma of the smoldering sky: Fire +Major: (MAB +30)
Atma of the Lone Wolf: Fire +Major: (MAB +30)

Atma of the Griffon Claw: 2 hand WS dmg+ Major

Atma of the Baying Moon: MAB +30
Atma of the Ultimate: MAB+50

So it's really up to you to find the best matches for what you own for atma

Unless you meant brewing in which Griffon Claw would pull ahead
All of the elemental damage+ atmas are not considered MAB, they are Elemental Affinity
 
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 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-07 21:46:04  
Ask and ye shall recieve.

Every elemental attack+ atma is considered elemental affinity. This is pretty much common knowledge >.>
And oldwiki never says anything about it being MAB, only Elemental Attack+
See: http://wiki.ffxiclopedia.org/wiki/Atma
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-08-07 21:49:08  
Also the fact that people continuously have been testing this atma for months now among many others, leading to the fact it's affinity due to straight damage increase and no diminishing returns with further MAB.

Hell it's probably been said already in this thread that those atmas are affinity
 Cerberus.Kvazz
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By Cerberus.Kvazz 2011-08-07 21:51:24  
Cerberus.Wolfshadow said:
Also the fact that people continuously have been testing this atma for months now among many others, leading to the fact it's affinity due to straight damage increase and no diminishing returns with further MAB.

Hell it's probably been said already in this thread that those atmas are affinity

It's been said in pretty much every thread asking for atmas for either nukes or elemental weaponskills, I belive :P
 
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 Leviathan.Agetos
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By Leviathan.Agetos 2011-08-08 04:38:58  
so it seems like a lot of people have been telling me that either soil or shadow gorgets work for wildfire since its a gravitation/darkness skill chain. but i just got flame gorget and it totally boosted my dmg from doing about ~1800 on borer beatles in Sauramangue (whatever) champagne to doing just over 2k from switching from arcticiers neck to flame gorget. i think its the actual element that counts. if its already been stated my bad. just seems like there's been a lot of misinformation going around about it from what i read.
 Quetzalcoatl.Lucieus
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By Quetzalcoatl.Lucieus 2011-08-08 17:04:45  
Leviathan.Agetos said:
so it seems like a lot of people have been telling me that either soil or shadow gorgets work for wildfire since its a gravitation/darkness skill chain. but i just got flame gorget and it totally boosted my dmg from doing about ~1800 on borer beatles in Sauramangue (whatever) champagne to doing just over 2k from switching from arcticiers neck to flame gorget. i think its the actual element that counts. if its already been stated my bad. just seems like there's been a lot of misinformation going around about it from what i read.

This literally contradicts entirely what tests have shown Elemental Gorget's are activated by. I know for sure that it's definitely not just the actual element of the weapon skill that counts (Because there are many weapon skills which do not have Elements, yet are affected by Gorget's entirely due to their skill chain attribute element.)

Although through some sheer lack of testing, it's possible that an Elemental WS, might be affected by the Gorget of the same element as well... Most elemental weapon skills, by nature, share skill chain attributes of the same element (ex: Red Lotus Blade(Fire) has Liquefaction(Fire) skillchain, Aoelian Edge(Wind) has Wind skillchain, etc.... etc...)

Wild-fire is an exception to this rule; in that it's a Fire WS, with a Darkness/Gravitation Attribute...


So I guess to confirm your Flame Gorget theory, we would have to try out other Weaponskills which follow the same rule as Wild-Fire (Elemental WS, which does not share the same element skill chain)

so... umm.. a quick look shows;

Light Gorget with Tachi: Koki (Light WS with Water/Thunder SC)
Soil Gorget with Rockcrusher/Earthcrusher (Earth WS with Wind/Thunder SC)
Light Gorget with Seraph Blade (Light WS with Earth SC)
Light Gorget with Flash Nova (Light WS with Ice/Water SC)
Soil Gorget with Blade:Chi (Earth WS with Thunder/Light SC)
Shadow Gorget with Dark Harvest/Shadow of Death (Darkness WS with Water/Ice SC)
Flame Gorget with Wildfire (Fire WS with Dark/Earth SC)

These are the only weapon skills which are exceptions (I think). If any of the above Gorget/WS combinations show an increase in damage and accuracy... the Latent on Gorget's might activate based on the WS Element AS WELL as based on the skill chain component.

somehow I seriously seriously doubt this... but hey... you never know

You're also the guy whose Meditate gives no TP, so maybe you are just broken :P
 Alexander.Axleis
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By Alexander.Axleis 2011-08-09 23:19:23  
Have anyone tried Wildfire with Shadow belt yet?
 Shiva.Symbiote
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By Shiva.Symbiote 2011-08-09 23:28:04  
Leviathan.Agetos said:
so it seems like a lot of people have been telling me that either soil or shadow gorgets work for wildfire since its a gravitation/darkness skill chain. but i just got flame gorget and it totally boosted my dmg from doing about ~1800 on borer beatles in Sauramangue (whatever) champagne to doing just over 2k from switching from arcticiers neck to flame gorget. i think its the actual element that counts. if its already been stated my bad. just seems like there's been a lot of misinformation going around about it from what i read.
You are imagining things. I just tested this the other night to see which would be better for me (Uggy Pendant/Aquiline Belt or Soil Gorget/Soil Belt).

Soil Gorget and Belt work. Flame does not. For the record, Uggy Pendant won vs. Soil Gorget and Soil Belt gave the same increase in damage as Aquiline Belt.

Hope this helps you out a bit.
 Leviathan.Kryptikk
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By Leviathan.Kryptikk 2011-08-19 03:08:19  
For just wildfire alone how does Atma of the Burning Effigy compare to Atma of the Ultimate
 Sylph.Kimble
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By Sylph.Kimble 2011-08-19 03:37:46  
Burning Effigy doesnt do anything to Wildfire, its SC damage.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-02 08:04:40  
Just an update on the discussion we were having a few weeks ago. I've been playing w/ a few different gear setups and this one is the one that has given me the best number's as long as I have wizard's roll and/or an ascetic's drink up.



Ultimate, Lone Wolf, Smoldering Sky, all inside Abyssea.

If no MAB buff is up (obviously excluding atma) the pure MAB set still comes out ahead and I've yet to have a circumstance outside of Abyssea where the MAB set didn't come out ahead of the AGI set (though clearly there are instances, as mentioned above. The fact I nearly NEVER /rdm or /blm, however, and seldomly am able to get wizard's roll on myself makes me think that for my own applications MAB set > AGI set.)

I know this was mostly decided already, just wanted to throw my two cents on my own experiments into the ring. I have STILL been unable to obtain +3 MAB rings from Tahrongi. I would still love to have them for quick draw. However, given results thusfar, I don't see them beating stormsouls for Wildfire.

Edit: Also, needs moar Ambusher's Hose.
 Quetzalcoatl.Lucieus
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By Quetzalcoatl.Lucieus 2011-09-06 09:51:12  
Bismarck.Ramyrez said: »
Just an update on the discussion we were having a few weeks ago. I've been playing w/ a few different gear setups and this one is the one that has given me the best number's as long as I have wizard's roll and/or an ascetic's drink up.



Ultimate, Lone Wolf, Smoldering Sky, all inside Abyssea.

If no MAB buff is up (obviously excluding atma) the pure MAB set still comes out ahead and I've yet to have a circumstance outside of Abyssea where the MAB set didn't come out ahead of the AGI set (though clearly there are instances, as mentioned above. The fact I nearly NEVER /rdm or /blm, however, and seldomly am able to get wizard's roll on myself makes me think that for my own applications MAB set > AGI set.)

I know this was mostly decided already, just wanted to throw my two cents on my own experiments into the ring. I have STILL been unable to obtain +3 MAB rings from Tahrongi. I would still love to have them for quick draw. However, given results thusfar, I don't see them beating stormsouls for Wildfire.

Edit: Also, needs moar Ambusher's Hose.

We want damage numbers!!! :3
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-06 10:15:08  
Quote:
We want damage numbers!!! :3

I am the absolute worst person ever at recording this stuff. I do some ws'es to make sure it's consistent, switch gear, do a few more, compare, decide what to wear. Repeat as needed.

Edit: What I can tell you on rough numbers was that they were in the 5500-6000 range on bats and other garbage mobs in Vunkerl that were gradually being leveled up as we slaughtered them en masse. What I remember from memory is the Anwig Salade make a much bigger difference over AF3+2 than I expected, to the tune of ~350 damage.

It's also a bad week for me to be on corsair, in the home stretch on finishing the wife's colorless souls for Ochain, so I've been on thief constantly. Once we wrap those up I'll rock out on corsair for Azdaja and let you know what I get farming up small mobs.
 Cerberus.Heartslaught
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By Cerberus.Heartslaught 2011-09-15 11:41:09  
Btw...myself and another cor were discussing a possible 3 hit build (WF --> bullet-->QD) and I managed to optimize it under the conditions of an 11 sam and tactician's roll (tactican's 5tp/tick, and sam roll unsupercharged at 40STP). Here are the sets for those of you looking to spam:

TPset:


QD set:


WF set: (ideal would have novio)


Enjoy the spamming!
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2011-09-15 11:52:34  
Ignoring the premise and simply looking at number output, your Wildfire set would benefit from AGI belt, Anwig Salade w/ MAB/AGI/WS DMG%. No Store TP lost swapping those in. Obviously Uggalepih/Genesis depending on moon phase.

You could probably stack more store TP in the firing set to help you out on having to hit ideal roll numbers every time, too.

Generally this is already how I (and others) around here having been doing this. I use wizard's roll, not samurai, but generally it works out well. Obviously samurai roll will get you ws'ing a little more frequently, but depending what I'm doing, just in the time between popping a chest and engaging a new mob the regain has made up for the lack of sam roll.
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By Untouchablevoid 2011-09-15 12:46:40  
Cerberus.Wolfshadow said: »
Bismarck.Josiahfk said:
Atma of the smoldering sky: Fire +Major: (MAB +30) Atma of the Lone Wolf: Fire +Major: (MAB +30) Atma of the Griffon Claw: 2 hand WS dmg+ Major Atma of the Baying Moon: MAB +30 Atma of the Ultimate: MAB+50 So it's really up to you to find the best matches for what you own for atma Unless you meant brewing in which Griffon Claw would pull ahead
All of the elemental damage+ atmas are not considered MAB, they are Elemental Affinity

Out of curiosity, can anyone confirm if this activates if you are using a 2-handed main slot weapon or a ranged slot weapon?
 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-09-15 12:49:55  
For Griffon Claw to activate you have to wield a 2-handed weapon, but the ws itself can be done with a ranged. In this case ie: vulcan staff in your hands and shooting Wildfire the atma still procs.
(if that's what you meant)
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 Sylph.Gobbo
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By Sylph.Gobbo 2011-09-15 13:07:04  
Was the Crimson Mask's Quick Draw delay reduction confirmed to go past -15 Seconds? Seems that it would follow the same rules as Blood Pact.
 Sylph.Agentblade
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By Sylph.Agentblade 2011-09-15 13:27:31  
Cerberus.Heartslaught said: »
Btw...myself and another cor were discussing a possible 3 hit build (WF --> bullet-->QD) and I managed to optimize it under the conditions of an 11 sam and tactician's roll (tactican's 5tp/tick, and sam roll unsupercharged at 40STP). Here are the sets for those of you looking to spam:

TPset:


QD set:


WF set: (ideal would have novio)


Enjoy the spamming!

Why the Crimson Mask in the QD set?
 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-09-15 13:29:21  
It can be augmented with QD delay-. Don't know the amount though.
 Sylph.Agentblade
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By Sylph.Agentblade 2011-09-15 13:31:49  
Phoenix.Sehachan said: »
It can be augmented with QD delay-. Don't know the amount though.
Interesting! I guess the question is the -delay worth it over the added damage from tricorne?
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