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FF XIV Reviews
Bismarck.Rellz
サーバ: Bismarck
Game: FFXI
Posts: 602
By Bismarck.Rellz 2010-10-15 11:07:20
Caitsith.Shiroi said: Valefor.Shaone said: Caitsith.Jadi said: well the idea is they get more customers by doing it and overall make more money in the end. You make money by serving your customers and keeping them happy. Looks like they were listening to you :D
30 days extension, I wasn't even considering they'd go that far. That actually is a decent enough amount of time to get alot resolved, lets hope it's enough to convince people it's going to get better, fast.
SE extending free trials :O
I thought they were too arrogant to do that. alot of good updates coming next month and they want people to stay and give game another chance i suppose. lemmie copy the page
By Tesla 2010-10-15 11:07:51
Leviathan.Anbu said: Actually the umads concept come from posters on here and I don't understand how that gang related in any way...the rap song I posted is about people hating on you...again no gang/thug related material...hmm do I detect a hint of racism...just sayin'
I'm sure the Umad originated on FFXIAH, I should inform everyone. Did I mention race at all? Wow :x
Bismarck.Rellz
サーバ: Bismarck
Game: FFXI
Posts: 602
By Bismarck.Rellz 2010-10-15 11:08:04
User Interface
Q. Exactly what type of adjustments or additions to the user interface are being planned?
A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:
–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.
–Menu Navigation
We are currently working on methods to make navigating the game's menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.
In addition to the aforementioned improvements, the following adjustments are also planned:
Map
Players will be able to scroll their maps via dragging the mouse
A player's current coordinates will now be displayed on the main map
A player's current coordinates will now be displayed on journal maps (as long as the player is in the same area)
Players will be able to relay their current coordinates to others using the text command <pos>
The area name will be added to journal maps
A journal map feature will be added to the main map
The log window will no longer be hidden when maps are displayed
Log Window and Chat
New tabs will be added to the log window
Players will be able to open multiple log windows
Controller functionality will be added to the log window
Players will be able to use Ctrl+R to send instant replies to /tells
Players will be able to change chat modes via menu options
The Home and End keys will now function in the chat log
For players typing multi-byte characters, starting a new message with "/" will automatically switch the typeset to single byte
Players will be able to adjust the font color for various chat modes
Adjustments will be made to the transparency of the log window when unfocused
Menu
A Loot List icon will be added
A Loot List option will be added to the System Menu
The general layout of several menus will be adjusted
Previously completed quests will now appear in players' journals
Targeting
Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
When targeting a party member, a target mark will now appear next to the target's name in the party member list
Players will be able to target party members via the party member list
Keyboard Settings
Several new functions will be added to the keyboard, such as a key used for targeting NPCs
Players will now be able to re-map all functions to any key (other than Esc)
Looking beyond the late-November version update, the team is also working on introducing drag and drop functionality to the Equipment & Gear and Actions & Traits menus, map markers indicating the location of party members, a method to initiate message input in the chat log without having to press the space bar, and more.
Markets and Retainers
Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.
For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.
Return and Teleport Cost
Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.
Battle Balance
Q. What is the development team doing in the way of balancing battle?
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.
Monster Placement
Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.
Guildleves
Q. What changes and additions are planned for guildleves?
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.
The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.
Synthesis
Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.
For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!
Server Load
Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.
By Tesla 2010-10-15 11:11:35
Good Answers, is there a source link?
Bismarck.Rellz
サーバ: Bismarck
Game: FFXI
Posts: 602
By Bismarck.Rellz 2010-10-15 11:12:21
サーバ: Sylph
Game: FFXI
Posts: 179
By Sylph.Pwrlessgirl 2010-10-15 12:08:20
These updates mean nothing but a bunch of Crap to me.
Can they add an AUCTION HOUSE?
S.E. ARE YOU READING THIS???? nm(-.-)mn
There's nothing more wasteful of a time spending half of my playtime in the Marketward browsing through everyone's crap.
Power Nexus - Figaro
Nexus Power - Figaro
PWR!
サーバ: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2010-10-15 12:22:06
Should at least add an NPC that lets you search through all the bazaars for a specific item and then let you buy it from one of the bazaars. Which is essentially the XI auction house system so they might as well implement one instead lol
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By goldtaker 2010-10-15 12:28:28
/troll
Gamespot: "Recycled content! This game suxxxxx"
/endtroll
サーバ: Sylph
Game: FFXI
Posts: 239
By Sylph.Belmonth 2010-10-15 12:32:44
Do not want Auction House, nope no
サーバ: Lakshmi
Game: FFXI
Posts: 1685
By Lakshmi.Hypnotizd 2010-10-15 12:36:20
Sylph.Pwrlessgirl said: There's nothing more wasteful of a time spending half of my playtime in the Marketward browsing through everyone's crap.
PWR! This is the reason I've been gimping it up with subpar gear for the "subjobs" I'm leveling. Wasting time searching through wards trying to find overpriced gear for jobs I don't want to play as a main class is just not fun or even mildly entertaining.
Caitsith.Zefiris
サーバ: Caitsith
Game: FFXI
Posts: 2401
By Caitsith.Zefiris 2010-10-15 12:41:12
Any news on chocobos? I bet they'd be so cute in this game. :3
Sylph.Oddin
サーバ: Sylph
Game: FFXI
Posts: 1756
By Sylph.Oddin 2010-10-15 12:47:04
Sylph.Limes said: Sylph.Oddin said: Leviathan.Anbu said: Caitsith.Zefiris said: 1. Make a thread that says "Only people who like FFXIV can post"
2. Get mods to topic ban anyone who says it sucks.
Otherwise you will have people who say it sucks. I enjoy playing many games that people say are sucky. That's how it is with everything else in life.
Its not even that it just seems like bashing 14 is just the in thing to do atm especially when you have people who haven't even played it bashing every oppo they get its funny but sad...its just so obvious
Have you not read a single review posted by any one in this thread? Have you read a review at all on this game? Forum-goers aren't the only ones bashing this game. EVERYONE is bashing this game. The general opinion on this game right now is it sucks and has a LONG way to go before it'll be any good. Pretty graphics alone will not get you far.
I think what Anbu is referring to that there is a real lack of understanding right now between haters who have legit gripes about this game (actual 14 players) and retards who are just hating (everyone else).
Like you said EVERYONE is bashing this game, and just like you who had no clue what that quote was about, they have no clue about 14 (ie: haven't played it, or are loyal fanboys trying to measure their game to 14). Thats pretty much whats up w/ that dude...
kinda fail on your part
I understood the quote quite well. People don't have to play or view something to understand it's bad. That's what reviewers are for. When you have this many reviews saying that this game is an abomination, chances are, the game is pretty bad. Perhaps some people take the bashing a little too personal. Perhaps some just want to troll. Doesn't really matter. A bad game is a bad game.
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Lakshmi.Jaerik
Administrator
サーバ: Lakshmi
Game: FFXI
Posts: 3834
By Lakshmi.Jaerik 2010-10-15 13:02:33
Extending the free trial was the right thing to do. I've always said I'd give props to SE where and when they're due, and so... well done. Right decision.
I worry that 30 days isn't enough, but I'm hesitant to compliment them with one hand and then smack them with the other.
Mostly, my worry is that their timeline of six weeks out for the first (tiny) improvements to one sub menu is a fairly underwhelming pace for fixes.
Lakshmi.Cesil
サーバ: Lakshmi
Game: FFXI
Posts: 560
By Lakshmi.Cesil 2010-10-15 13:58:50
Nice work SE..yayy I can't wait to see these updates! Finally the keyboard shortcuts..and the map stuff is nice too :) I bet those NM leves are gonna be fun.
サーバ: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2010-10-15 14:13:46
Free trial extension shows SE are aware of what's going on, all of the changes make me wet. Keyboard and mouse play will be playable now :D Looking forward to this :D
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サーバ: Siren
Game: FFXI
Posts: 2191
By Siren.Eagleeyes 2010-10-15 14:30:14
Lakshmi.Jaerik said: Extending the free trial was the right thing to do. I've always said I'd give props to SE where and when they're due, and so... well done. Right decision.
I worry that 30 days isn't enough, but I'm hesitant to compliment them with one hand and then smack them with the other.
Mostly, my worry is that their timeline of six weeks out for the first (tiny) improvements to one sub menu is a fairly underwhelming pace for fixes. Maybe they're focusing on something behind the scenes server side? Things they're not telling us. c.c /tinfoil hat
Quetzalcoatl.Shirasoma
サーバ: Quetzalcoatl
Game: FFXI
Posts: 37
By Quetzalcoatl.Shirasoma 2010-10-15 15:02:58
More like extending the free-trial was their only option. It's almost like they're creating an illusion of choice, bolstering their self-image and making it seem like they're rewarding their customers, when in fact their backs are pressed so hard against the wall they literally have no other recourse.
I'm keeping slightly optimistic in the sense that they understand their predicament, but I'm not lowering my guard down just yet.
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サーバ: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2010-10-15 15:20:46
Quetzalcoatl.Shirasoma said: More like extending the free-trial was their only option. It's almost like they're creating an illusion of choice, bolstering their self-image and making it seem like they're rewarding their customers, when in fact their backs are pressed so hard against the wall they literally have no other recourse.
I'm keeping slightly optimistic in the sense that they understand their predicament, but I'm not lowering my guard down just yet.
Not really. They could quite easily not extend it and promise changes. Most people would eat it up.
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Ramuh.Krizz
サーバ: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2010-10-15 15:23:47
Good move on SE's part. They're addressing a lot of the major issues. Maybe slow, but they're getting there.
Go go auto-sort!
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Quetzalcoatl.Shirasoma
サーバ: Quetzalcoatl
Game: FFXI
Posts: 37
By Quetzalcoatl.Shirasoma 2010-10-15 15:25:01
Shiva.Flionheart said: Quetzalcoatl.Shirasoma said: More like extending the free-trial was their only option. It's almost like they're creating an illusion of choice, bolstering their self-image and making it seem like they're rewarding their customers, when in fact their backs are pressed so hard against the wall they literally have no other recourse.
I'm keeping slightly optimistic in the sense that they understand their predicament, but I'm not lowering my guard down just yet.
Not really. They could quite easily not extend it and promise changes. Most people would eat it up.
I suppose I could have phrased it better, more like it's their only viable option. Sure, they could definitely do that, but they stand to lose more in that option than in the option they are taking right now. We could argue that doing either would likely make not much difference either way, but with the amount of negative press their game is getting, they're inclined to take whatever steps possible to minimize the possible damage from all of this. And this is pretty much all that they're doing right now: damage control.
Quetzalcoatl.Shirasoma
サーバ: Quetzalcoatl
Game: FFXI
Posts: 37
By Quetzalcoatl.Shirasoma 2010-10-15 15:39:06
Keep the downrates coming. I just hope people don't think SE is doing this only out of their "good will" or that they "love and care" about us. Don't be so naive.
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Bismarck.Rellz
サーバ: Bismarck
Game: FFXI
Posts: 602
By Bismarck.Rellz 2010-10-15 15:50:03
Quetzalcoatl.Shirasoma said: Keep the downrates coming. I just hope people don't think SE is doing this only out of their "good will" or that they "love and care" about us. Don't be so naive. there doing it for themselves. if they don't they lose a large potential player base for FFXIV which is ALOT of money they lose.
サーバ: Lakshmi
Game: FFXI
Posts: 1685
By Lakshmi.Hypnotizd 2010-10-15 15:57:52
Ramuh.Krizz said: Good move on SE's part. They're addressing a lot of the major issues. Maybe slow, but they're getting there.
Go go auto-sort! Whoa, slow down there slugger! They never said auto-sort. They just said a way to sort your inventory. Not including auto-sort would be pretty ridiculous, though.
Loadstone said: –Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2010-10-15 16:36:15
You all do realize that if people didn't complain so much, they likely wouldn't have given the extension. People who were supporting SE's horrible game designs were only enabling bad behaviors. I'm glad that the negativity shown through all the supporters, so that we all could see SE do the right thing.
Ramuh.Krizz
サーバ: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2010-10-15 16:53:21
Lakshmi.Hypnotizd said: Ramuh.Krizz said: Good move on SE's part. They're addressing a lot of the major issues. Maybe slow, but they're getting there.
Go go auto-sort! Whoa, slow down there slugger! They never said auto-sort. They just said a way to sort your inventory. Not including auto-sort would be pretty ridiculous, though.
Loadstone said: –Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories. Oh come on. Semantics.
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サーバ: Asura
Game: FFXI
Posts: 1
By Asura.Avarghaladion 2010-10-15 17:59:39
Contrary to what some people have said I think this is a fairly quick response which is a good sign. These changes definitely should have been included in the original release but they're gonna make our lives a lot easier. I'm particularly loving the new methods for choosing crafting recipes. It should practically circumvent the UI almost entirely and make synths much faster.
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サーバ: Sylph
Game: FFXI
Posts: 179
By Sylph.Pwrlessgirl 2010-10-15 19:10:14
I just wish when it comes to crafting they make things simpler. Just put the crystals and materials in a bin, press OK and voila. I hate playing minigames within a game.
If S.E. is determined to "minigame" all aspects of FF14 i.e mining, fishing, crafting, browsing through 100 people bazaars (yes a minigame of shoparound)... then people will be turned off and head over to Blizzard or another company to play other games.
I think their attempt to tackle present and future RMT in FF14 is hurting the vast player base. Yes, maybe the RMT's now will have to work 9 days a week instead of 7 to produce mass quantity of items/gil thanks to all minigames in between. But, by the same hand the other 99.5% of legitimate players will be annoyed on stupid minigame to mine a silver ore and so on.
I am looking forward to spend next 5 years on FF14 series, but if things don't get any better by the end of this year... I might have to move on to another MMO.
S.E. are you reading this?
PWR!
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By Enternius 2010-10-15 19:11:26
Sylph.Pwrlessgirl said: S.E. are you reading this? Hopefully not. Stop trying to convince people to ruin the game more.
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Post any links to press reviews, etc here.
So far it's getting 1.5 out of 5 stars on JP Amazon.com, after a few hundred reviews, and is already 25% off for both versions.
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