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Cure VI... |
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Cure VI...
I haven't been playing much in the last couple of months, but isn't Cure VI pretty much the same as Cure V except it generates less enmity and costs more mp? If so, what's the point of Soulsoother having that..? It doesn't generate hate with Cures in the first place.
Pandemonium.Spicyryan said: Flionheart said: Lolpup Yeah, what is up with the anon account too Flion? Never got an answer on that. I accidentally unlinked my account >.> And I don't have an active ID to link it back up atm. Offline
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Flionheart said: Pandemonium.Spicyryan said: Flionheart said: Lolpup Yeah, what is up with the anon account too Flion? Never got an answer on that. I accidentally unlinked my account >.> And I don't have an active ID to link it back up atm. lolbrit Being British only means I love Tea, wear a monocle and have terrible dental hygiene
Iono abt WHM but on PuP cure VI cures for 953 maybe 958 at times my Cure V dont go pass 700 so its a bigger Cure for PUPs
I got on PUP to make my new trial H2H today and saw the Cure VI when I was at 500 HP (lol links >.>) So my reaction was *** YEAH! Then I noticed that Lobo was still using Cure V over Cure VI. Decided to play around with this and see if there was a minimal amount of HP I needed to qualify for Cure VI.
1389 HP (PUP/DNC) HP 800 and above: Cure V HP lower than 800: Cure VI That's what I noticed anyway. >_> Leviathan.Biggysmallz said: Iono abt WHM but on PuP cure VI cures for 953 maybe 958 at times my Cure V dont go pass 700 so its a bigger Cure for PUPs So he's mad about getting an update? I'm confused.
Titan.Darkestknight
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Fenrir.Stiklelf said: So he's mad about getting an update? I'm confused. CureVI is fine. Mine only cures about 830 with skill 10~ levels undercap. I have no problem with a higher level cure... but I kind of wish the damn automaton would take *actual hp* into consideration when healing and not just HP%. CureVI on a weakened player with yellow hp... way to go.
Also, CureVI is very helpful versus five when everyone in abyssea has HP boost. I realize this isn't the whm forum, but oh well. I know it's not the absolute best use, but I find that my hp/mp max gear does right about 250 mp bonus - so when i'm doing whm/rdm, a cure VI is just the right trick to get my hp restored after doing a convert. That's a nice thing to do with the "extra" mp that i lose when i go back to normal curing gear.
Necro Bump Detected!
[38 days between previous and next post]
lolbrit = lolfundationbuildingblocksofusa ???
At least you can /laugh at your self. Bad necro bump is bad.
Cure VI aye? Love It! Just want to give a shout out to my peeps in Bahamut and Odin! SUP!
Leviathan.Biggysmallz said: Iono abt WHM but on PuP cure VI cures for 953 maybe 958 at times my Cure V dont go pass 700 so its a bigger Cure for PUPs |
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