Rhaokin said: »
Damn, that's pretty vicious. It can hit other champs on the way back too?
Yes, and the damage reduction for multiple hits is reset when they return.
League Of Legends |
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League of Legends
Rhaokin said: » Damn, that's pretty vicious. It can hit other champs on the way back too? Yes, and the damage reduction for multiple hits is reset when they return. Some people consider this a nerf to Ahri but I don't really build her tanky so I won't know about that. I usually build her with Deathcap, WotA, Rylai's, Athene's, and Banshee's Veil/Thornmail depending on enemy team. >Removed the 0.5 grace period on Darius' ultimate, that'll balance him.
I think it'll help a little, because he won't get refreshed if someone else kills the enemy immediately after he ults. Also if you die from the hemorrhage after his ult it won't refresh. What I like about this patch is the nerf to the AD ratio on hemorrhage.
I like what they did with Graves, point blank buckshots are stylish and fun but they didn't really reward you accordingly with the inherent danger. I think the passive nerf will balance him pretty well (thats the only thing I really had to *** about)
and the small urgot nerf saddens me but barely has any effect on my gameplay so w/e Hurray for Darius nerf. Any nerf on this guy is welcome for me lol. I also like what they did with Graves. Though I am going to be much more horrified now seeing a Swain trying to kill me. I had a few Swains in the past utterly destroy me and now that's gonna get worse. But it should be interesting nevertheless.
So I bought GP last night and I'm not sure how to build him. So far its been like an AD carry cause I like destroying people with my Q but I feel like that isn't optimal. Wat do?
Sylph.Nephriel said: » So I bought GP last night and I'm not sure how to build him. So far its been like an AD carry cause I like destroying people with my Q but I feel like that isn't optimal. Wat do? I personally like Triplank (Triforce, Atmas, etc.) agreed tankplank > critplank
Sylph.Zaraku said: » Anivia OP i used to die to her a lot, then i figured it out lol. shes frustrating to play against, but not hard. sometimes the frustration leads to bad playing though.
Trying to build a warmogs/impalers type Garen play. So slow ; ; He takes so long to attack.
Darius makes me sad :(. I lost three times today, and each time the enemy team had a (good?) Darius. His R did 60% of my damage taken on my sub-tank jungle Jarvan.
Ultrarichard said: » Trying to build a warmogs/impalers type Garen play. So slow ; ; He takes so long to attack. I build him so tanky and just outlast enemies. merc treads force of nature Sunfire(these two can change order depending) frozen mallet warmogs atma's Bababooey~
![]() We had destroyed no turrets and they had all 3 of our inhibitors. After Mord ulted and killed me he wiped the floor with us... Next time they weren't so lucky. We aced them immediately after mid inhibitor respawned. Then we pushed all the way to the nexus from the first mid turret because their deaths were spread out and they wouldn't wait to 5v5 us. Ultrarichard said: » Trying to build a warmogs/impalers type Garen play. So slow ; ; He takes so long to attack. I like AD/Crit Garen, spin to win. Ghostblade/Infinity Edge/Frozen Mallet The last two slots are Derpy's Impaler/Banshee's Veil/Thornmail/Force of Nature. Yeah? does this help in the early game? That's when I don't do enough damage, or survive alot and I end up feeding. I'll give that a go later
I usually find it helpful in early game, having more damage makes it easier to last hit under the turret or close to it. I think it only works particularly well against solo tops with limited or no ranged harass/hard cc. Then every time they attempt to do some damage you can punish them.
i declare renekton the king of top.
Ultrarichard said: » Yeah? does this help in the early game? That's when I don't do enough damage, or survive alot and I end up feeding. I'll give that a go later Did just have a real good game with him, Doran's, boot's, Dorans. Think I'm going to go this way every time
Mafuyu Orifushi said: » Ultrarichard said: » Yeah? does this help in the early game? That's when I don't do enough damage, or survive alot and I end up feeding. I'll give that a go later Don't you just love it when enemy top is pushed to your turret doesn't ward but your jungler is just like hurrdurr what do /farms jungle forever.
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