Cure VI

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2010-06-21
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Cure VI
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 Bismarck.Gael
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By Bismarck.Gael 2010-06-25 10:42:33  
Hi guys,


I didnt start to level my whm until now (i'm working on my bard atm), but i wonder if some of you already tried the cure 6 they gave us.

I am a bit septic about it : atm my cure 5 gives 1044 HP without day/weather bonus. Most of time, it is not capped (DDs need more HP lol), so why use cure 6 which cost 227 MP (135 MP for cure 5) ?

Is there something i dont see ?
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 Cerberus.Janay
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By Cerberus.Janay 2010-06-25 10:47:26  
My only assumption is to get prepared for when people reach level 80 and up... Higher levels = higher MaxHP.
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 Siren.Thoraeon
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By Siren.Thoraeon 2010-06-25 10:50:26  
Bismarck.Gael said:
I am a bit septic about it

you should probably go see a doctor about that
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 Ramuh.Krizz
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By Ramuh.Krizz 2010-06-25 11:00:02  
I don't think it will be useful until the cap is 99. The only use for it now would be if cure V,cure IV, and martyr were all down at the exact same time and cure III wouldn't keep the tank alive.

Edit: Well, and for ASA final fight when the HP is so damn high. Also, campaign battle spam on NPCs for points. Divine seal + cure VI will in theory heal ~2100 HP without a day / weather effect, iirc. I'd have to look it up again to see what the cure amount is.
 Siren.Enternius
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By Siren.Enternius 2010-06-25 11:02:16  
227 MP? Seriously?

It better give 100% HP for that much MP.
 Caitsith.Mahayaya
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By Caitsith.Mahayaya 2010-06-25 11:08:50  
Siren.Thoraeon said:
Bismarck.Gael said:
I am a bit septic about it

you should probably go see a doctor about that

I lol'd
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By Asura.Knottsmustang 2010-06-25 11:13:42  
It would work great in Campaign on the NPC to get their HP back up if they took huge damage. But now that every one is in campaign to get exp may not be worth it till it dies down.
 Bismarck.Gael
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By Bismarck.Gael 2010-06-25 11:26:30  
I lol'd too :P

We will see lev 99 (i hope they wont give us cure VII xD), but it's just strange for me they gave us something like that now, all other spell are usable except this one (;_;)

About Campaign idk, 227 MP is a 1/5 of my MP pool (lev 75) lol, i think spam cure 5 is better and cost less xD
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 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-06-25 11:55:23  
whm should get the aegis spell. you know that epic buff spell that clerics use in final fantasy tactics o.o
gives like protect,shell,haste,regen all in one spell :D
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 Shiva.Chaosgod
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By Shiva.Chaosgod 2010-06-25 12:03:54  
Does a Galka Monk have enough HP to support a Cure VI?
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 Ramuh.Krizz
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By Ramuh.Krizz 2010-06-25 12:12:07  
Shiva.Chaosgod said:
Does a Galka Monk have enough HP to support a Cure VI?
Yes.

My ex is a Mithra MNK and I would typically cast cure V on her around 600 HP. She would need to be down at 200-300 to make Cure VI worth it.
 Leviathan.Solanis
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By Leviathan.Solanis 2010-06-25 12:25:01  
I'm not high enough level yet to get cure 6 (been busy with brd, events, and playing in abyssea and WoE) but I can see it being useful even now. We all sub /sch since we aren't gimps (I hope) so a penury cure 6 is pretty delish. My cure 5 does ~900 hp sans medicine ring which is enough to avert pretty much any disaster.

What I'm really curious about is the enmity generation of cure 6, how much it can actually do, and how much +mnd diminishes and on what scale. When I get to 80 I'll test if no one else has by then.
 Caitsith.Judaine
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By Caitsith.Judaine 2010-06-25 12:26:00  
My LS has a full Relic Galka MNK and he has well over 2k HP, but, even then I would probably only cast Cure V since mine do generally around 800~850 :\
 Leviathan.Thania
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By Leviathan.Thania 2010-06-25 12:29:11  
227 mp seems a lot indeed
but if you sub /sch with light art activated it costs 205 mp
if you do a penury stratagem you cut down the mp cost by 50%
so 103 mp for a cure VI

so a more beneficial use of your sch's penury charge than with cure V

+ all the reasons you mentionned ealier

- NPC in campaign
- HP increases with level
- spam cure recast down
- Galka or monk high HP

etc etc

EDIT : yes i would like to know how much enmity it gives compared to cure V
 Bismarck.Gael
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By Bismarck.Gael 2010-06-25 12:39:28  
You are talking in theory guys, you wont wait without cure your galka MNK until he lost enough HP to cure 6 him right ? xD

We are talking about 250/300 more HP lev 99 (unless we will get more HP evey 5 level that we had from lev 75 to 80).

You think they will add mob which deal a instant 1.5K dmg ? lol
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 Shiva.Chaosgod
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By Shiva.Chaosgod 2010-06-25 12:43:44  
Bismarck.Gael said:
You are talking in theory guys, you wont wait without cure your galka MNK until he lost enough HP to cure 6 him right ? xD

We are talking about 250/300 more HP lev 99 (unless we will get more HP evey 5 level that we had from lev 75 to 80).

You think they will add mob which deal a instant 1.5K dmg ? lol
Instant damage mobs Dunno lol, but the 250/300 HP thing we cannot be sure about, other DD maybe but MNK may get enough HP boost added onto there trait
 Bismarck.Gael
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By Bismarck.Gael 2010-06-25 12:49:05  
even if monk get more HP with this job trait, you will start to regen and adapt your cure to the dmg they take, that why i dont understand why SE give us a new cure, if dmg taken by ppl dont justify it, especially when it cost so much MP.
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 Shiva.Chaosgod
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By Shiva.Chaosgod 2010-06-25 12:49:56  
True
 Sylph.Dmhlucky
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By Sylph.Dmhlucky 2010-07-01 10:31:00  
I just wanna throw out that while Light Arts will knock this spwll down from 227 to 205, Penury is 50% of the origional cost. So it would not be 103 Mp, but 113 or 114 rounding depending.

I know, nitpicking.. But either way, i don't see how this spell is going to be all that much more useful then Cure 5. Cure 5 is a last resort, and unless they start really raising the Hp we gain per level (not likely) or they continue to add HP + gear attacked to decently stated gear, I mean, sure there will be uses for it, but 227 Mp is a Lot of Mp for a Healing spell.

I mean i thoguht 135 was a lot for cure 5 when i got it, but 227, thats 1/5 of a Taru's Mp tank at 75, and from what it seems, it does not cure anywhere near as efficiently as cure 5.

I dunno, overall im pretty meh about the spell right now.
 Odin.Blazza
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By Odin.Blazza 2010-07-01 10:54:31  
Screenshots please, what's the most HP you can cure back with cure VI. Go /sch, use divine seal and all the bells and whistles lol.

Also, maybe it was only designed to be a nuke on undead mobs <_<
 Alexander.Vixia
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By Alexander.Vixia 2010-07-01 11:25:26  
got some use out of this the other night on a salvage boss (AR) with body boosts and such - when cure V was down.
it's nice to have a cure 5 backup if you've got penury ready. The accession regen/stoneskin was also very nice for zr, I never dropped below 500 mp through either fight :o
 Sylph.Ashaaman
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By Sylph.Ashaaman 2010-07-01 11:31:12  
Odin.Blazza said:
Screenshots please, what's the most HP you can cure back with cure VI. Go /sch, use divine seal and all the bells and whistles lol.

Also, maybe it was only designed to be a nuke on undead mobs <_<

I just got it yesterday, with Divine Seal, no weather/day/healing feather, I cured a Campaign NPC for 2466.
 Cerberus.Sephrin
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By Cerberus.Sephrin 2010-07-01 14:29:46  
I don't think this spell is a waste. I am a 79 Elvaan PLD and currently with no HP food or much HP gear (only BQR and walmart turban) I have 1657 HP. Also I have no HP merits and I'm subbing WAR. So yeah by Lv99 the max HP potentials are pretty high up there.
 Sylph.Ashaaman
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By Sylph.Ashaaman 2010-07-01 14:35:40  
Right now, this spell isn't efficient on MP at all, for example, for myself: Cure V cures 7.9hp per 1 MP. Cure VI on the other hand only cures 6.0hp per 1 MP. (Both figured with light arts active.) So it's very inefficient. On top of the fact that it costs 100mp more, and with my set up only cures something like... 270 hp more?

I don't see this being a very good spell unless we figure out that it has some off the wall formula and figure out how to boost it other than potency.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-07-01 14:42:44  
Cerberus.Sephrin said:
I don't think this spell is a waste. I am a 79 Elvaan PLD and currently with no HP food or much HP gear (only BQR and walmart turban) I have 1657 HP. Also I have no HP merits and I'm subbing WAR. So yeah by Lv99 the max HP potentials are pretty high up there.
Ignoring your use of /WAR for a moment (despite it actually enhancing my point), you'd have to be down around 200 HP for a good Cure VI to be worthwhile as at that point 1) it'll cure for full potency which is the only way it's remotely efficient and 2) if you have 200 HP you should probably get a decent cure before a strong breeze kills you. Even then, I'm no WHM but wouldn't C5 + (maybe) Regen III and let you C4 some CE back be the more efficient choice?
 Alexander.Abercrombiepat
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By Alexander.Abercrombiepat 2010-07-03 20:40:33  
well the lvl cap is going to be 99 so imagine the amount of hp a galka will be at 99 , probally 5k+ , i'm sure there will be a cure VII lol, curga V, and raise IV.
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 Ramuh.Dasva
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By Ramuh.Dasva 2010-07-03 20:54:32  
Besides all that cure V is alot more hate efficient
 Ifrit.Eikechi
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By Ifrit.Eikechi 2010-07-03 21:03:14  
Quote not working...
@Thania ...where do you get 103mp with penury? You do realize that Penury is 50% of a spell BEFORE arts is accounted for ya? So thats like 114mp (which isn't really much diff, but still a diff nonetheless).....and I'm not sure cure 6 is needed in any given situation really atm...unless you hit it up with accension to save your party (instead of say benediction)
 Sylph.Ashaaman
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By Sylph.Ashaaman 2010-07-03 21:24:25  
Doesn't work w/ Accession.

And the only viable use I can think of right now is keeping a kclub DRK alive for a zerg after BW wears. Can alternate Cure V and IV til either he dies or the mob dies.
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