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Abyssea |
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Abyssea
On my logs from Thursday the wyvern only got 3 kills and those were all melee hits. Pearlescent light each time. Not sure if a breath attack would be ruby or not.
Okay, since there's a lot to read in this thread I hope you don't mind my asking but.. what does the light actually do? As well as the red chests.
Bismarck.Dracondria said: Okay, since there's a lot to read in this thread I hope you don't mind my asking but.. what does the light actually do? As well as the red chests. BG said: IMO, lights are built up, an accumulation of all of the lights you've received. Not sure the exact names of strengths, but ones I remember Feeble Faint Mild Strong Intense Would be something like feeble adds +1 to your aura. Faint would be +2, etc. Each time you get the feeble message your aura increases. So in the example below, you would be Azure aura +5 and ruby aura +3: (Going to say this is purely hypothetical atm, but would be my best guess from observations.) You gain a feeble azure light. (+1) You gain a feeble azure light. (+1) You gain a faint ruby light. (+2) You gain a feeble azure light. (+1) You gain a faint azure light. (+2) You gain a feeble azure light. (+1) You gain a feeble ruby light. (+1) Getting up to a combined total of lights +10 would give you tier 3 (guess) chests Getting up to +20 would give you tier 4 (guess) chests Getting up to +30 would give you tier 5 (guess) chests Getting up to +40 would give you tier 6 (guess) chests = 1000 cruor, 1250 exp, Time You can see from the above, that each kill is increasing your light. It's not a reflection of your total light, just how much you gained from that mob. The type of chest that drops would be more often your highest aura, and less often your next highest aura, and so on, all the way down to a base rate of chests dropping regardless of killshot type. My best guess, either your total aura or the exp you're gaining from the mob would determine the rate of chests dropping. Anyone that has been opening chests for an alliance, should notice that once 6 guess chests are dropping, that's all that are dropping. The only time you might notice anything different or lower is if you: A. kill a different type of mob or NM, resetting chain (Definitely resets exp, not sure about the light accumulation theory) B. Zone, die (?), or have a new member getting killshot I like this theory. Just remember that is what it is, a theory. I'm in the process of sorting through my logs from the other day to see exactly how many kills and lights we went through between the 200 and 400 cruor chests. It seems plausible to me, when we just farm bunnies (3man) we got more chests than when we fought Puks because we couldn't kill as many :X
Bismarck.Dracondria said: It seems plausible to me, when we just farm bunnies (3man) we got more chests than when we fought Puks because we couldn't kill as many :X Quote: Results: We killed a total of 86 mobs in 110 minutes. I received 14,645 XP and 2,456 cruor from the fights. I received an additional 500 XP and 1,000 cruor from chests. I received a total of 15,145 XP and 3,456 cruor. We received a total of 11 chests. Three contained minuscule amounts of cruor (200). One contained a small amount of cruor (400). Two contained a little experience (500), one of which was failed. One contained a feeble soothing light (single person heal). Two contained temporary items, one of which was failed. One contained a faint pearlescent light. One contained items (Dragon meat and Rascanda log). That was with 6 on mandys. I've got a different setup to test this Thursday with 7 people (unless I can recruit more). Did a 4 man run and got a 1k exp and 1k cruor chest though.
Bismarck.Dracondria said: Did a 4 man run and got a 1k exp and 1k cruor chest though. WAR/NIN, MNK/NIN, RDM/WHM and PLD/NIN I think. The Cruor chest dropped after the MNK timed out lol
Bismarck.Dracondria said: WAR/NIN, MNK/NIN, RDM/WHM and PLD/NIN I think. The Cruor chest dropped after the MNK timed out lol Interesting. Were those the only two chests you got? No we got a 200 cruor chest I believe, one was EXP and I got an augmented jeweled neck with MND+1 as well as some temp items.
Bismarck.Dracondria said: No we got a 200 cruor chest I believe, one was EXP and I got an augmented jeweled neck with MND 1 as well as some temp items. Well, I'm out for a bit. Einherjar and Abyssea this afternoon. If there are any other questions, feel free to PM me. Thanks for the answer!
That BG theory on the chests is accurate. After a certain amount of azure light is built up, you will only see 6 guess chests.
I've been the designated chest opener for all the runs I've done so far. After so much light is built up, you only get 6 guess chests. I usually open red only if they are azure, gold, or silver light on the inside. I leave them alone otherwise. So far I've only had time extension chests once the guesses had jumped to 6. I've never opened a time extension chest with less. So if it is possible, someone let me know. I haven't seen it. Cerberus.Altimaomega
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so went in with full alliance for a 90min run, was hoping to be there for 5hrs or so. but something went wrong ; ;
we started out having our 3 blm do all the kill shots, time chest dropped 45min into the run. we figured that was pretty good, so we set all the DD loose on them. now for the gay part... about 30min into run a guy that was late joined the alliance, witch was not suppose to happen. but 15min later the time chest dropped. anyhow after all the DD started killing, we would get 2 different exp/cour chains. they was about 22exp apart from each other and would pop up randomly. also, for the rest of the 55min left we got very few chest's and 0 times.. my thoughts on the matter would be that when the DD started killing instead of the blm. it started some kind of "odd" chain with light's.. one was pearl"somthin", and i forget the other. so im guessing the blm had there chain and the DD had there own chain >< then there is the guy that was late.. dunno what effect that had. If he kill shotted every 3rd or so mob that could that have been it? all in all, my guess coming outta that group would be if 1-2 ppl could get all the kill shot's and everyone else switch to a diff mob at 15%, the top tier chest would drop like crazy! i dunno if this makes any sense, just a thought i had while pulling on pld non-stop for about 2hrs. Lakshmi.Aurilius said: That BG theory on the chests is accurate. After a certain amount of azure light is built up, you will only see 6 guess chests. I've been the designated chest opener for all the runs I've done so far. After so much light is built up, you only get 6 guess chests. I usually open red only if they are azure, gold, or silver light on the inside. I leave them alone otherwise. So far I've only had time extension chests once the guesses had jumped to 6. I've never opened a time extension chest with less. So if it is possible, someone let me know. I haven't seen it. I don't think this has been asked before but are there mobs to charm in the zone or if not can bst solo anything there with jugs?
Ramuh.Chairo said: I don't think this has been asked before but are there mobs to charm in the zone or if not can bst solo anything there with jugs? Ah one more question. What produces the silver and gold light and what does it do?
Sylph.Tsujikiri said: Ah one more question. What produces the silver and gold light and what does it do? Ruby chests. Gold Light Raises the Cruor Cap Silver light Raises the Exp cap Or vice versa, I'm not entirely sure. A question about lights.
Are they mutually exclusive? Meaning if you gain 1 light, you lose the other? Example, I have Azure Light engaged, and someone kill a mob with a weapon skill and triggers ruby light, is the Azure light now lost, or is it a combination of both? Odin.Zicdeh said: Sylph.Tsujikiri said: Ah one more question. What produces the silver and gold light and what does it do? Ruby chests. Gold Light Raises the Cruor Cap Silver light Raises the Exp cap Or vice versa, I'm not entirely sure. its vice verse gold is xp Ramuh.Krizz said: 0/5 thew bomblet NM Did u bring a TH with you? few days are went 4/4 drop w/ TH..next run 0/5 w/o TH :( Yes for the doubters, xp in Abyssea is sick.
once you are getting up to 600xp per kill you will get about 80k/hour! Yes, eighty thousand. By that point you are probably capped on xp and now capping your merits and not wanting to go change jobs because it will reset your chain. lmao Join an experience points alliance shout now! Out of curiosity, one should be able to break latents for Nyzul Isle and Trial Weapons in Abyssea right?
Seems silly to ask, but just wanted to confirm that people have or not? :/ Lol so decided to try out the xp thing in abssyea and first one broke before I even got to 160 per kill.
Got random tell for another one like an hour later and it litterally broke after 4 kills I think. Ramuh.Mirel said: Ramuh.Krizz said: 0/5 thew bomblet NM Did u bring a TH with you? few days are went 4/4 drop w/ TH..next run 0/5 w/o TH :( We've still got 4 pop items and will be farming 6-7 more on Thursday during our XP/cruor run. Drop rate is annoying, but at least the trigs and the fight are easy enough. I'd get a thf and screw tp feed. The nm really doesn't hit that hard. I can't count the number of times our kinda badly geared pld just sat at <400 because of max hp down and most the time me having to erase and cure him back just to have it use the move again
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