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Level cap update information, discussion.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2010-06-11 07:40:52
Bismarck.Yuenna said: Cerberus.Kvazz said: Now, let's hope QD works with a bow! BLM\COR! Invalid Item Set Probably better sets, I'm just psyched and put together something D:
Here is the definition of quick draw on wiki
Job Ability Shoot a bullet charged with the magical energy of an elemental card. Special items required.
Obtained: Corsair Level 40
Recharge Time: 1:00
Charges: 2
Duration: Instant
To use Quick Draw, the Corsair must have a gun and bullet equipped and must have the appropriate card in their inventory (e.g. Light Shot requires a Light Card
So unless there is a gun out there that other jobs besided rng or cor can use.. Not many people will be using QD.
Not like it ever have been tested with a bow, so we can't know for sure.
But read my post like alittle further down from that one, I said it wont be worth it anyways. I were just psyched and spoke before I did any math on it.
EDIT:
RNG\COR with Culverin+1 and Heavy shell will pull off some sexy QD for sure ;)
Quetzalcoatl.Ouchie
サーバ: Quetzalcoatl
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Posts: 47
By Quetzalcoatl.Ouchie 2010-06-11 07:41:09
Siren.Thoraeon said: With only 2 max stratagems and only getting stratagems once every 2 minutes, it is impossible for them to maintain both cycyles symultaneously using only Accession. There will not be enough stratagems. Simple solution: stagger casts. Put up accession haste then wait two minutes before putting up accession refresh. Cast refresh normally for the first run of the cycle.
サーバ: Siren
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By Siren.Thoraeon 2010-06-11 07:50:34
Quetzalcoatl.Ouchie said: Siren.Thoraeon said: With only 2 max stratagems and only getting stratagems once every 2 minutes, it is impossible for them to maintain both cycyles symultaneously using only Accession. There will not be enough stratagems. Simple solution: stagger casts. Put up accession haste then wait two minutes before putting up accession refresh. Cast refresh normally for the first run of the cycle.
Won't work. It is a short term solution that delays the inevitable running out of stratagems.
Quetzalcoatl.Ouchie
サーバ: Quetzalcoatl
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By Quetzalcoatl.Ouchie 2010-06-11 08:02:36
Siren.Thoraeon said: Quetzalcoatl.Ouchie said: Siren.Thoraeon said: With only 2 max stratagems and only getting stratagems once every 2 minutes, it is impossible for them to maintain both cycyles symultaneously using only Accession. There will not be enough stratagems. Simple solution: stagger casts. Put up accession haste then wait two minutes before putting up accession refresh. Cast refresh normally for the first run of the cycle.
Won't work. It is a short term solution that delays the inevitable running out of stratagems. You're assuming I'm planning on letting the spells ride out their full duration after that. I'll take the hit on MP cost if it means keeping up with buffs by alternating between accession haste and accession refresh every two minutes. It's still less of a pain than casting on each target individually, and assuming you're hasting or refreshing at least three targets, it's still more MP efficient as well.
That said, I don't know of many instances where I'm casting both haste and refresh anyway, or at least not on enough targets to justify turning both into AoE.
サーバ: Siren
Game: FFXI
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By Siren.Thoraeon 2010-06-11 08:09:00
Quetzalcoatl.Ouchie said: Siren.Thoraeon said: Quetzalcoatl.Ouchie said: Siren.Thoraeon said: With only 2 max stratagems and only getting stratagems once every 2 minutes, it is impossible for them to maintain both cycyles symultaneously using only Accession. There will not be enough stratagems. Simple solution: stagger casts. Put up accession haste then wait two minutes before putting up accession refresh. Cast refresh normally for the first run of the cycle. Won't work. It is a short term solution that delays the inevitable running out of stratagems. You're assuming I'm planning on letting the spells ride out their full duration after that. I'll take the hit on MP cost if it means keeping up with buffs by alternating between accession haste and accession refresh every two minutes. It's still less of a pain than casting on each target individually, and assuming you're hasting or refreshing at least three targets, it's still more MP efficient as well. That said, I don't know of many instances where I'm casting both haste and refresh anyway, or at least not on enough targets to justify turning both into AoE. I never said that you would maintain both at the same time, I am just saying that you can't do it soley using Accession. If you alternate stratagems like you mentioned, you would have 1 min gaps in haste, and 1.5 min gaps in refresh.
Siren.Kuz
サーバ: Siren
Game: FFXI
Posts: 1936
By Siren.Kuz 2010-06-11 08:40:25
Shiva.Weewoo said: I wonder if /cor will have appeal now due to evoker's roll and QD being available to some mages.
Sorry I'm Late on this, and If it was already discussed in the last 4 pages, again...sorry.
Mage subbing COR just to Evoker's itself would probably gimp your Mage Job.
Not to mention... how do you plan on QDing without a Gun or Bullet to equip?
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Asura.Rule
サーバ: Asura
Game: FFXI
Posts: 220
By Asura.Rule 2010-06-11 09:08:59
i hope they announce something for Pld in the next week ^^
and wtf with the gimping of shadowbind? really...
サーバ: Bismarck
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By Bismarck.Dracondria 2010-06-11 09:19:48
Woot stunga! Though I can't think of any situation that I'll use it in.
[+]
サーバ: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2010-06-11 09:29:45
Ifrit.Eikechi said: if anybody is getting regain its sam and/or dnc
I've always thought Beastmaster should get an Auto-Regain (1-2TP/tic) Job trait. Just how beastmaster fights, it's the only one that makes sense, without being borkeded as a muthafucka.
Btw, SAM already has Regain, it's called Meditate.
Speaking of lolbst, That Libra ability looks like it's animated like a "Scanning" Ability... Wikipedia just got the best tool ever for data collection?! That assumes a great many things, but still.
This level cap increase isn't really going to be changing the game that dramatically though. Aside from jobs that already subbed Red Mage, subbing Red mage, And Hastega, the difference will probably be likened to the bonus you feel from a stock 75 job, to a fully merited 75job. Big, but not really game changing.
Ramuh.Haseyo
サーバ: Ramuh
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By Ramuh.Haseyo 2010-06-11 09:34:30
Asura.Rule said: and wtf with the gimping of shadowbind? really...
You aren't serious, are you?
Asura.Rule
サーバ: Asura
Game: FFXI
Posts: 220
By Asura.Rule 2010-06-11 09:37:15
Caitsith.Shiroi said: Quote: and wtf with the gimping of shadowbind? really...
I guess they don't want an alliance of blm/rng killing stuff in a "HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE" way =P
OMG thats a great idea!
too bad i hate playing blm
サーバ: Odin
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By Odin.Zicdeh 2010-06-11 09:37:31
Ramuh.Haseyo said: Asura.Rule said: and wtf with the gimping of shadowbind? really...
You aren't serious, are you? 18 BLM/RNG take down AV!
I hope shadowbind is Easy to land with COR/RNG though, Great support with additional "OSHIT HALP" Support = Win! And that's before adding the totally respectable damage capabilities of the job combo.
Unicorn.Ryuchan
サーバ: Unicorn
Game: FFXI
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By Unicorn.Ryuchan 2010-06-11 09:37:49
I could see them gimping Convert for sub purposes, kind of like they watered down Sublimation for sub purposes. They (obviously) haven't said anything, but I always just assumed that's what they'd do based on their previous actions.
Also, Ballad III, {Can I have it?}
(Although I think when this was originally .dat mined years ago it was placed at a level 85 song, so maybe we'll have to wait another update)
Massacre Elegy would be pretty sweet...
Bismarck.Helixx
サーバ: Bismarck
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By Bismarck.Helixx 2010-06-11 09:39:29
Asura.Rule said: i hope they announce something for Pld in the next week ^^
and wtf with the gimping of shadowbind? really...
18 BLM/rng.
Freeze2 shadowbind. for eternity
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By Siren.Thoraeon 2010-06-11 09:41:10
I thought that Sublimation was the same for /SCH.
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By Ifrit.Darkanaseur 2010-06-11 09:43:56
Still have my money on vert/fresh being gimped as sub.
サーバ: Odin
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By Odin.Zicdeh 2010-06-11 09:44:06
Siren.Thoraeon said: I thought that Sublimation was the same for /SCH.
It is, but Sublimation has a few key weakness that make it a fairly poor choice for sub.
First off, as of now, you're locked at 2mp/tic. This wouldn't be an issue, except for the second issue, it blocks the spell Refresh from taking effect.
Scholar can get 4mp/tic which makes it theoretically better than the Refresh spell, but that requires gear to idle in. Hopefully something like a Ring slot for all jobs that boosts Sublimation effect is released. 5mp/tic for SCH and 3mp/tic for /SCH, not a bad proposition.
サーバ: Titan
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By Titan.Cripnicc 2010-06-11 09:45:18
How many ppl will it take to take down byakko now? any guesses? i say a party of 6
Cerberus.Kvazz
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By Cerberus.Kvazz 2010-06-11 09:46:42
Titan.Cripnicc said: How many ppl will it take to take down byakko now? any guesses? i say a party of 6
that's allready enough
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By Ifrit.Darkanaseur 2010-06-11 09:47:09
Already takes 6.
サーバ: Siren
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By Siren.Thoraeon 2010-06-11 09:50:18
Odin.Zicdeh said: Siren.Thoraeon said: I thought that Sublimation was the same for /SCH. It is, but Sublimation has a few key weakness that make it a fairly poor choice for sub. First off, as of now, you're locked at 2mp/tic. This wouldn't be an issue, except for the second issue, it blocks the spell Refresh from taking effect. Scholar can get 4mp/tic which makes it theoretically better than the Refresh spell, but that requires gear to idle in. Hopefully something like a Ring slot for all jobs that boosts Sublimation effect is released. 5mp/tic for SCH and 3mp/tic for /SCH, not a bad proposition.
True, but SE did nothing to "water down Sublimation." They just boosted it with gear for SCH only. I like the boost sublimation proposition.
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By Titan.Cripnicc 2010-06-11 09:50:38
hmmm i've been in partys of 18 that have lost to byakko ><
Midgardsormr.Katashuro
サーバ: Midgardsormr
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By Midgardsormr.Katashuro 2010-06-11 09:51:00
Titan.Cripnicc said: How many ppl will it take to take down byakko now? any guesses? i say a party of 6
lol
サーバ: Titan
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By Titan.Cripnicc 2010-06-11 09:52:12
I would like to SEE a party of 6 take him down, i'm not saying it cannot be done but until i see it, iono. pls send link of video footage
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By Siren.Thoraeon 2010-06-11 09:52:51
Ifrit.Darkanaseur said: Still have my money on vert/fresh being gimped as sub.
SE gimps JA not MA. Refresh will be the same. If anything, they will make it a lvl 50 spell or make Refresh II.
サーバ: Titan
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By Titan.Cripnicc 2010-06-11 09:53:33
and why dont they show stat's on weapons for the new add-on until i see some stats im not getting add-on
Asura.Rule
サーバ: Asura
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By Asura.Rule 2010-06-11 09:54:46
thf/whm for farming with haste
サーバ: Ifrit
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By Ifrit.Darkanaseur 2010-06-11 09:59:07
Siren.Thoraeon said: Ifrit.Darkanaseur said: Still have my money on vert/fresh being gimped as sub.
SE gimps JA not MA. Refresh will be the same. If anything, they will make it a lvl 50 spell or make Refresh II.
It would depend on how big the mp pool becomes, and more so how costly the newer spells will be to warrant a higher refresh. If they don't though, then it'd make sense to gimp the spell as a sub.
Fairy.Basilo
サーバ: Fairy
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By Fairy.Basilo 2010-06-11 09:59:20
How certain are we uncap 80 upwards works in current dynamis zones?
As previously announced at VanaFest 2010, the impending version update will usher in the first stage of the long-awaited level cap increase! What factors led to this monumental decision? What implications will it have for adventurers? Today, we would like to take the opportunity to address pressing questions and concerns about the latest major evolution to hit Vana'diel.
Q: What inspired the decision to increase the level cap?
A: With the cap set at level 75 for quite some time now, a wide variety of monsters, equipment, and game content has been introduced over the years for players who had reached this limit. With such content having been fleshed out to the development team's satisfaction, it was deemed that the time was right to usher in the sort of new challenges that could only come with the ability to achieve higher levels.
Q: What changes can we expect to see after the cap is lifted?
A: Beginning with the upcoming version update, the level cap will be gradually increased to an eventual maximum of 99, with new job abilities, magic spells, weapon skills, and equipment to be made available at these higher levels. These additions, as well as refinements to existing abilities and spells, will focus on preserving and strengthening the unique roles that each main job serves, while increasing the tactical options available to each support job. Needless to say, new game content will also be introduced that will demand every onz of adventurers' newfound might.
Q: What specific changes will be implemented in the coming version update?
A: The level cap will be raised to 80, and new abilities, magic, weapon skills and equipment for players up to this level will be added. Level restrictions placed on certain areas will also be removed, creating additional high-level battlegrounds for players to explore. The level cap increase will also result in a number of existing skills becoming newly available to support jobs, with a few exceptions and adjustments to preserve balance and ensure that main jobs do not see their thunder stolen.
Unusable by Support Jobs
- The white magic job abilities "Afflatus: Misery" and "Afflatus: Solace", and the ninja job abilities Yonin and Innin will not be available to support jobs.
Usable by Support Jobs, with Altered Effects
- The ranger job ability Shadowbind will be subject to an accuracy check, with a miss generating no effect.
- The scholar job abilities Accession and Manifestation will triple (rather than double) recast time for the spells used.
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