Daemun said:
Why do we chase after a mob that is roaming for 10minutes getting the "the <t> is out of range", while gobs (dunes anyone) or any other mob can nail us as we run for our lives?
To answer this, the reason is simply because of the latency of the server receiving data from the client on the position of your character, meanwhile the server is always up to speed on it's own end, so even if it looks like we're right behind it, we're technically just out of range to hit it =/ Works both ways for when we have aggro too x.x
