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2010-06-21
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ヘラクレスリング   Rare
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敵対心+3 潜在能力:リジェネ リフレシュ
LV 66 戦 ナ
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情報 [Wiki] [BG Wiki] [FFXIDB]
在庫 1
落札率 Very Slow (0.057 件/日)
中央 20,000
キャラ一覧: [所有中] [装備中]
計算
上限 50,000
下限 10,000
平均 23,200
ラスト 30,000
取引履歴
11 Days 前30,000
24 Days 前40,000
1 Months 前30,000
3 Months 前30,000
GilPrice History1/255/17/2611/201/140k10k20k30k40k50k60kExport to raster or vector imagePrint the chart
取引履歴 (25)
年月日出品者落札者価格
Mar. 29, 2025RamilonMeson30,000
Mar. 15, 2025JagumiOgspoodle40,000
Feb. 23, 2025AndartiaSerlew30,000
Jan. 23, 2025TujoArcc30,000
Jan. 14, 2025RoerxRolinn30,000
Dec. 24, 2024EarthenpollywogMoragin30,000
Dec. 1, 2024ShooshSkerxan30,000
Nov. 25, 2024NagaeruAnylissia30,000
Nov. 22, 2024PicopicotanExandis30,000
Nov. 20, 2024GehddongRanor25,000
コメント (16)
Fairy.Mamlml[Report] スコア: 66
Latent Effect is activated by: HP ≤ 50% (orange)

When active, the Refresh is 1MP per tick, and the Regen is 3HP per tick.
2007-07-06 00:25:16
Valefor.Makaras[Report] スコア: 52
to Answer Ramenuzumaki:

Not really, for the +3 enmity you can't find a more cost effective piece of gear. I don't know where everyone else's priority is at, but for me I have found in most situations Enmity is much more important than VIT.
2008-01-08 09:40:39
Remora.Puccaa[Report] スコア: 36
to me this ring is only really good for the enmity
the latent is just a bonus
but +3 enmity u can't find more in a ring only sattva as the same amount of enmity
2008-03-27 08:04:11
Pandemonium.Aladdinking[Report] スコア: 15
Latent effect relatives HP/MP counts without mods from gears and merit. That's answer for you Kongolo
2007-12-15 02:45:33
Odin.Orofin[Report] スコア: 10
NPCs for a whopping 11,000 gil.
2009-03-23 03:10:36
Fairy.Azulmagia[Report] スコア: 5
Combine it with a Parade Gorget and your HP threshold for constant 2 MP/tick Refresh increases a great deal.
2009-03-29 22:26:35
Carbuncle.Ketski[Report] スコア: 5
According to FFXIclopedia:

5.2% Drop Rate from NM [Megalobugard] in [Lufaise Meadows]. Level 55-60.

Soloable at level 70+
2009-08-13 12:58:29
Gilgamesh.Tubby[Report] スコア: 2
I'm not sure why Azulmagia has been rated down. Perhaps people can't read english. Azulmagia is absolutely right. The THRESHOLD for constant 2MP/tic is higher with Parade Gorget + Hercules Ring as PLD already gets 1/tic from trait. So from 0-50% you get 2/tic and from 75-100% you get 2/tic. That means you will have 2/tic for 75% of your healthbar.
2011-01-05 15:56:20
Siren.Totema[Report] スコア: 1
Nice compliment to the Parade Gorget. This way you'll only have a small window of HP where you won't get any Refresh.
2011-02-04 01:38:26
Ifrit.Clouse[Report] スコア: -1
This ring is a good macro piece for the enmity, toss it in with a blitz ring for flash, macro it in ur enmity set for cure/ja's. Not to mention it's only 30k (at least on my server) which is cheaper then the 60k~ you spend to get adaman to macro in for the same reasons, and adaman only adds 1 enmity over AF.
2009-10-14 15:04:32
スクリーンショット (1)