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August 5, 2013 Version Update
By Kalila 2013-08-05 12:42:55
Hmm is update coming today or tomorrow?
Look at the very first line of the very first post. For those who haven't checked the OP, here it is:
Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
I'll be sure to update it if there is an extension.
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-08-05 12:43:52
I wonder how many emergency maintenances we will have after it.
[+]
サーバ: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2013-08-05 12:45:03
Maybe I missed it but .... wheres the BLU spells they promised this update ; ;?
I thought BLU spells were coming after the Skirmish update (which would have been today but is now later this month).
I'd guess we'll see them around October sometime.
was made last update ~.~... In this update they just added ilvl to all the weapons lv100+ so the BLU Magic Update can work with more than just the WKR club
Blue Mage
The damage of physical blue magic spells will now increase depending on the item equipped in the main weapon slot.
This change applies to weapons equipped in the main weapon slot for which their item levels are displayed and have an attribute modified by a weapon skill.
http://wiki.bluegartr.com/bg/Version_Update_(07/08/2013)
サーバ: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-08-05 12:46:09
An issue where the Panopts we deleted have replaced every monster in the game has been addressed.
An issue where you could become a monster in town and attack other players has been addressed.
サーバ: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-08-05 12:46:11
check versions up
By Kalila 2013-08-05 12:48:17
888 files I believe
By Lyncath 2013-08-05 12:49:04
Going very very fast.
888 files, was expecting slightly more.
サーバ: Odin
Game: FFXI
Posts: 136
By Odin.Boleslaus 2013-08-05 12:49:37
yea not very much
サーバ: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-08-05 12:50:46
yea most of the monstrosity and AF gear was snuck in the last 2 updates if not 3,
By Kalila 2013-08-05 12:50:48
http://goo.gl/rLbIla Monstrosity: http://goo.gl/GYgHpK
I'll get the full posts nice and pretty shortly
サーバ: Lakshmi
Game: FFXI
Posts: 36
By Lakshmi.Tadakichi 2013-08-05 12:53:54
Lakshmi.Sparthosx said: »An issue where the Panopts we deleted have replaced every monster in the game has been addressed.
An issue where you could become a monster in town and attack other players has been addressed.
This would be so much fun ;; I wish.
サーバ: Odin
Game: FFXI
Posts: 32
By Odin.Judont 2013-08-05 12:54:59
Geomancy AF:
AF Weapon:
Dowser's Wand
DMG:87 Delay:216 INT+14 MND+14
Magic Accuracy+51
"Magic Atk. Bonus"+18
Magic Damage+62
Club skill +108
Parrying skill +108
New Bell:
MP+30 Geomancy skill +15
Geomancy Sandals:
DEF:48 HP+6 MP+37 STR+6 DEX+7
VIT+6 AGI+21 INT+11 MND+12 CHR+21
Evasion+25 Magic Evasion+73
"Magic Def. Bonus"+2
Movement speed +12%
Haste+3%
Geomancy Pants:
DEF:78 HP+55 MP+59 STR+16 VIT+8
AGI+11 INT+21 MND+15 CHR+12
Evasion+12 Magic Evasion+73
Enhances "Fast Cast" effect
Spell interruption rate down 20%
"Magic Def. Bonus"+3 Haste+4%
Geomancy Hat(Galero):
DEF:70 HP+17 MP+40 STR+10 DEX+10
VIT+10 AGI+10 INT+19 MND+19 CHR+14
Evasion+16 Magic Evasion+51
"Magic Def. Bonus"+2 Haste+5%
Elemental magic skill +15
Enhances "Cardinal Chant" effect
Geomancy Tunic:
DEF:91 HP+25 MP+75 STR+13 DEX+13
VIT+13 AGI+13 INT+18 MND+18 CHR+18
Evasion+19 Magic Evasion+54
Dark magic skill +15 Haste+2%
"Mag. Def. Bonus"+3 Enh. "Refresh" ef.
Enhances "Life Cycle" effect
Geomancy Hands
DEF:61 HP+35 MP+37 STR+4 DEX+17
VIT+16 AGI+3 INT+12 MND+21 CHR+12
Evasion+10 Magic Evasion+25
"Magic Def. Bonus"+1
Geomancy skill +15
Physical damage taken -1%
Haste+3% Luopan: Damage taken -10%
RUN AF:
RUN GS Weapon:
Beorc Sword
DMG:193 Delay:480
"Magic Atk. Bonus"+8 Evasion+15
Great Sword skill +108
Parrying skill +113
RUN Head
DEF:82 HP+47 MP+49 STR+15 DEX+18
VIT+15 AGI+18 INT+15 MND+15 CHR+16
Evasion+20 Magic Evasion+36
"Magic Def. Bonus"+1 Haste+7%
Enhances "Fast Cast" effect
Increases "Regen" effect duration
RUN Body
DEF:104 HP+108 MP+36 STR+15 DEX+18
VIT+15 AGI+17 INT+14 MND+14 CHR+14
Res. all ele.+30 Evasion+23
Mag. Eva.+43 Haste+3%
"Mag. Def. Bonus"+3 Enh. "Refresh" ef.
Enh. "Valiance" and "Vallation" effects
RUN Hands
DEF:74 HP+36 MP+25 STR+7 DEX+22
VIT+20 AGI+3 INT+8 MND+19 CHR+11
Evasion+11 Magic Evasion+25
"Magic Def. Bonus"+1
Haste+4% Enhancing magic skill +15
Physical damage taken -2%
Enhances "Gambit" effect
RUN Legs
DEF:91 HP+22 MP+35 STR+18 VIT+10
AGI+12 INT+19 MND+11 CHR+7
Eva.+17 Mag. Eva.+47
Div. mag. skl. +15 "M. Def. B."+3
Enh. res. to all status ailments
Haste+6% Phys. dmg. taken -3%
RUN Feet
DEF:61 HP+36 STR+8 DEX+15 VIT+8
AGI+23 MND+8 CHR+19
Evasion+48 Magic Evasion+47
"Magic Def. Bonus"+2 Haste+4%
Enhances "Pflug" effect
[+]
サーバ: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2013-08-05 12:56:24
Geomancy Sandals:
DEF:48 HP+6 MP+37 STR+6 DEX+7
VIT+6 AGI+21 INT+11 MND+12 CHR+21
Evasion+25 Magic Evasion+73
"Magic Def. Bonus"+2
Movement speed +12%
Haste+3%
Geomancy Pants:
DEF:78 HP+55 MP+59 STR+16 VIT+8
AGI+11 INT+21 MND+15 CHR+12
Evasion+12 Magic Evasion+73
Enhances "Fast Cast" effect
Spell interruption rate down 20%
"Magic Def. Bonus"+3 Haste+4%
Geomancy Hat(Galero):
DEF:70 HP+17 MP+40 STR+10 DEX+10
VIT+10 AGI+10 INT+19 MND+19 CHR+14
Evasion+16 Magic Evasion+51
"Magic Def. Bonus"+2 Haste+5%
Elemental magic skill +15
Enhances "Cardinal Chant" effect
Geomancy Tunic:
DEF:91 HP+25 MP+75 STR+13 DEX+13
VIT+13 AGI+13 INT+18 MND+18 CHR+18
Evasion+19 Magic Evasion+54
Dark magic skill +15 Haste+2%
"Mag. Def. Bonus"+3 Enh. "Refresh" ef.
Enhances "Life Cycle" effect 14% haste.... Geo DD!!
btw... and no new hand bell? -_-
Lakshmi.Vagrua
サーバ: Lakshmi
Game: FFXI
Posts: 58
By Lakshmi.Vagrua 2013-08-05 12:58:50
It's pointless to add any shield that isn't on par or equal to Aegis/Ochain. They've said they're focusing on developing content around Ochain & Aegis PLDs. It just seems like a waste of resources to me.
On another note, I'm ready to jump into Monstrosity.
By Solegna 2013-08-05 12:59:14
Geomancy Sandals:
DEF:48 HP+6 MP+37 STR+6 DEX+7
VIT+6 AGI+21 INT+11 MND+12 CHR+21
Evasion+25 Magic Evasion+73
"Magic Def. Bonus"+2
Movement speed +12%
Haste+3%
Geomancy Pants:
DEF:78 HP+55 MP+59 STR+16 VIT+8
AGI+11 INT+21 MND+15 CHR+12
Evasion+12 Magic Evasion+73
Enhances "Fast Cast" effect
Spell interruption rate down 20%
"Magic Def. Bonus"+3 Haste+4%
Geomancy Hat(Galero):
DEF:70 HP+17 MP+40 STR+10 DEX+10
VIT+10 AGI+10 INT+19 MND+19 CHR+14
Evasion+16 Magic Evasion+51
"Magic Def. Bonus"+2 Haste+5%
Elemental magic skill +15
Enhances "Cardinal Chant" effect
Geomancy Tunic:
DEF:91 HP+25 MP+75 STR+13 DEX+13
VIT+13 AGI+13 INT+18 MND+18 CHR+18
Evasion+19 Magic Evasion+54
Dark magic skill +15 Haste+2%
"Mag. Def. Bonus"+3 Enh. "Refresh" ef.
Enhances "Life Cycle" effect 14% haste.... Geo DD!!
btw... and no new hand bell? -_-
IM GOING TO KILL SOMEONE
サーバ: Odin
Game: FFXI
Posts: 136
By Odin.Boleslaus 2013-08-05 12:59:39
kinda wierd they didnt add a new hand bell
[+]
サーバ: Odin
Game: FFXI
Posts: 32
By Odin.Judont 2013-08-05 13:00:00
I will find it, sec
Edit: Bell Added
[+]
Ragnarok.Sekundes
サーバ: Ragnarok
Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2013-08-05 13:04:52
Wow geo got movement speed boots on their AF? That is so awesome! Now I don't need Herald's.
By Raesvelg 2013-08-05 13:06:43
All in all the RUN and GEO AF kinda makes me wonder if they're not going to work up new sets for all the other jobs as well.
I mean, the Relic/AF/Empy sets are getting pretty tired at this point, particularly in comparison to the level 100+ gear.
サーバ: Asura
Game: FFXI
Posts: 373
By Asura.Aikchan 2013-08-05 13:06:43
I will find it, sec
Edit: Bell Added
nice.. hmm so +30 skills in gear + 16 merits... + JSE Cape (forgot how many) probably enough to hit a tier on anything...
サーバ: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-08-05 13:06:57
got the new af club and gs stats by chance?
サーバ: Odin
Game: FFXI
Posts: 32
By Odin.Judont 2013-08-05 13:08:26
Bismarck.Moonlightespada said: »got the new af club and gs stats by chance? Added
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2013-08-05 13:09:47
Quetzalcoatl.Razorfang said: »Cross hybrid shield, should not be implemented imo, unless they giving Aegis/Ochain adjustments also, just imo, basically a brand new Aegis in 2 days no doubt
Oh nooo, how terrible it would be if people could play PLD without investing in a relic and empy first.
This is short sighted. Aegis allows you to bust the Magic Damage Taken cap of 50%, the new shield, upon first appearance does not.
Further more, Ochain has a huge block rate and converts 25% of dmg taken to MP. Both options are still VASTLY superior.
[+]
By Lyncath 2013-08-05 13:10:16
Gutted that there is still no enspell boost on any of RUN's AF...
By tigroux 2013-08-05 13:10:54
This is what I was hoping for the most. ; ;
Edit: Meant to quote that I was hoping for a new handbell from the AF gear. >.>;
サーバ: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-08-05 13:10:59
Bismarck.Moonlightespada said: »got the new af club and gs stats by chance? Added wow :x
By Quetzacoatl 2013-08-05 13:12:50
Geomancy Sandals:
DEF:48 HP+6 MP+37 STR+6 DEX+7
VIT+6 AGI+21 INT+11 MND+12 CHR+21
Evasion+25 Magic Evasion+73
"Magic Def. Bonus"+2
Movement speed +12%
Haste+3%
OMG HERMES FOR GEO
Jesus christ GEO got an incredible set
By Kalila 2013-08-05 13:14:34
Event-related
New content, termed Monstrosity, has been added.
Read on for all the [a href="http://forum.square-enix.com/ffxi/threads/36339" target="_blank"]ghastly details.[/a]
Mog Garden Adjustments - The rank cap for gathering nodes has been raised to five.
- Additional items such as roots and bulbs may now be used as seeds in Mog Gardens.
- Additional items may now be used in Mog Gardens.
The newly condoned items include: meals, fireworks, clusters, movement-related items, and costumes.
- The following options are now available when talking with the Green Thumb Moogle.
- "Check on my shining stars."
This option gives players the opportunity to listen to an explanation of these mysterious stars, check their star count, or exchange them for services or items.
-
- Star Exchange Services and Items
Stars | Item or Service Received | Explanation | 1 | Trip to San d'Oria | This prize teleports the winner near the Mog Houses in San d'Oria. | Trip to Bastok | This prize teleports the winner near the Mog Houses in Bastok. | Trip to Windurst | This prize teleports the winner near the Mog Houses in Windurst. | 5 | Gil Repository | Players may only receive one repository. | One week of work from Kuyin | Players must have met Kuyin in order to employ her. | One week of work from Susuroon | Players must have met Susuroon in order to employ him. | One week of work from Yeestog | Players must have met Yeestog in order to employ him. | 10 | Coalition Humus | - | Super Baitball | - | Coalition Chum | - | 15 | Crab Caller | Players may only receive one crab caller. | Coalition Fertilizer | - | Coalition Serum | - |
Reive Adjustments - The evaluation system has received additional adjustments, such as an increase to the amount of points earned for elemental attacks.
- The likelihood of receiving both high-rank simulacra segments and statue segments in general after successful colonization and lair reives has been increased.
Abyssea Adjustments - The amount of cruor needed to obtain the following equipment has been adjusted.
- Equipment Reduced from 20,000 to 5,000 Cruor
Ravager's Mask / Tantra Crown / Orison Cap / Goetia Petasos /
Estoqueur's Chappel / Raider's Bonnet / Creed Armet / Bale Burgeonet /
Ferine Cabasset / Aoidos' Calot / Sylvan Gapette / Unkai Kabuto / Iga Zukin /
Lancer's Mezail / Caller's Horn / Mavi Kavuk / Navarch's Tricorne /
Cirque Cappello / Charis Tiara / Savant's Bonnet
- Equipment Reduced from 25,000 to 5,000 Cruor
Ravager's Mufflers / Tantra Gloves / Orison Mitts / Goetia Gloves /
Estoqueur's Gantherots / Raider's Armlets / Creed Gauntlets / Bale Gauntlets /
Ferine Manoplas / Aoidos' Manchettes / Sylvan Glovelettes / Unkai Kote /
Iga Tekko / Lancer's Vambraces / Caller's Bracers / Mavi Bazubands /
Navarch's Gants / Cirque Guanti / Charis Bangles / Savant's Bracers
- The amount of resistance credits needed to obtain the following items has been adjusted.
- Items Reduced from 1,000 to 300 Credits
Ravager's Cuisses / Tantra Hose / Orison Pantaloons / Goetia Chausses /
Estoqueur's Fuseau / Raider's Culottes / Creed Cuisses / Bale Flanchard /
Ferine Quijotes / Aoidos' Rhingrave / Sylvan Bragues / Unkai Haidate / Iga Hakama /
Lancer's Cuissots / Caller's Spats / Mavi Tayt / Navarch's Culottes /
Cirque Pantaloni / Charis Tights / Savant's Pants
- Items Reduced from 300 to 200 Credits
Daybreak Soul / Twilight Soul
- Items Reduced from 250 to 150 Credits
Magnus Stone pouch
- Empyrean footwear may now be exchanged with a new NPC named Lame Deer in Abyssea – Misareaux (K-7).
Adventurers may exchange three pairs of empyrean footwear with him for one of their choice.
Battle-related
Respawn times for unlinked enemies in the following areas have been reduced. East Ronfaure / West Ronfaure / North Gustaberg / South Gustaberg / East Sarutabaruta / West Sarutabaruta
* This does not apply to notorious monsters.
Item-related
System-related
[PlayStayion 2 Version]
[PlayStation 2 and Xbox 360 Versions]
Resolved Issues
Known Issues
Using attack-related spells or monster abilities after selecting oneself as the target of them makes one the subtarget. Furthermore, once a player removes himself as the subtarget, he cannot make himself the subtarget again.
The description for the Customization button that appears in the Feretory remains that of the Equipment button.
The names of Mog Garden key items "Grandiloquent Groves" and "All the Ways to Skin a Carp" overflow the text box.
The ability Primeval Zeal appears as Primordial Zeal in the merit point menu.
No text that indicates a certain enemy in one geomancer artifact quest uses special attacks appears.
A specific query that appears during the main scenario asks for players to input a number when it is not numerical information that is required.
[+]
By tigroux 2013-08-05 13:15:28
This is what I was hoping for the most. ; ;
Edit: Meant to quote that I was hoping for a new handbell from the AF gear. >.>;
See the bell now and...
WOO= new bell in general and to more +GEO skill gear!
By Kalila 2013-08-05 13:17:36
http://www.bluegartr.com/threads/117312-FINDINGS-08-05-2013-Version-Update?p=5835717&viewfull=1#post5835717
Runeist Bandeau Head
DEF:82 HP+47 MP+49 STR+15 DEX+18
VIT+15 AGI+18 INT+15 MND+15 CHR+16
Evasion+20 Magic Evasion+36
"Magic Def. Bonus"+1 Haste+7%
Enhances "Fast Cast" effect
Increases "Regen" effect duration
Runeist Coat Body
DEF:104 HP+108 MP+36 STR+15 DEX+18
VIT+15 AGI+17 INT+14 MND+14 CHR+14
Res. all ele.+30 Evasion+23
Mag. Eva.+43 Haste+3%
"Mag. Def. Bonus"+3 Enh. "Refresh" ef.
Enh. "Valiance" and "Vallation" effects
Runeist Mitons Hands
DEF:74 HP+36 MP+25 STR+7 DEX+22
VIT+20 AGI+3 INT+8 MND+19 CHR+11
Evasion+11 Magic Evasion+25
"Magic Def. Bonus"+1
Haste+4% Enhancing magic skill +15
Physical damage taken -2%
Enhances "Gambit" effect
Runeist Trousers Legs
DEF:91 HP+22 MP+35 STR+18 VIT+10
AGI+12 INT+19 MND+11 CHR+7
Eva.+17 Mag. Eva.+47
Div. mag. skl. +15 "M. Def. B."+3
Enh. res. to all status ailments
Haste+6% Phys. dmg. taken -3%
Runeist Bottes Feet
DEF:61 HP+36 STR+8 DEX+15 VIT+8
AGI+23 MND+8 CHR+19
Evasion+48 Magic Evasion+47
"Magic Def. Bonus"+2 Haste+4%
Enhances "Pflug" effect
Beorc Sword
DMG:193 Delay:480
"Magic Atk. Bonus"+8 Evasion+15
Great Sword skill +108
Parrying skill +113
[+]
Begins:
Aug 05, 2013 10:00 PDT | Ends:
Aug 05, 2013 11:30 PDT | Automatically converted to your timezone |
| | | An Announcement Regarding the Next Version Update |
In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.
Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.
The additional version update will be implemented in late August.
An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date. |
|
| |
(*) Will not be in this update as it is still in testing
(#) Will only be partially implemented in the version update.
07-26-2013 10:44 AM | Slycer | BG Translator | |
| | Matsui: August Version Update
Hello, it's Matsui.
Sorry to have kept you waiting. The purpose of this post is to provide information about the August version update.
The August version update is scheduled for Tuesday, August 6.
In this update, we will be implementing the next portion of the "Seekers of Adoulin" missions, Monstrosity, Rune Fencer and Geomancer artifact equipment, and Reive adjustments, and the development team has been hard at work to get this content ready.
With that said, here's a quick glimpse from the new missions:
I would also like to apologize to people who have been looking forward to the addition of new Skirmish and the adjustment of coalition assignments that was initially planned. Because of QA validation and balance adjustments, we have delayed this portion originally planned August 6 version update to an additional version update to be implemented later.
However, the simulacrum segments for new Skirmish will be available starting on Tuesday, August 6 (this is because players will benefit from a large distribution of these segments prior to its addition). Also, in addition to the new segments and raising the probability of obtaining segments in general, we will also be increasing the availability of higher rank segments.
We are hard at work to prepare this content for an additional version update to be carried out around the end of August. For more information regarding new Bayld equipment or Skirmish weapons, please hold on a little bit longer (I will continue to provide progress reports once we schedule the subsequent update).
By the way, in the new Skirmish, monsters will attack bases such as this, and you will need to defeat the monsters as they appear to defend the base.
Fences can also be installed at the center (up to four can be installed).
Since the continuous login campaign in August will be affected by this additional update, we are taking that into account while setting the campaign period.
Also, on another note, the implementation period for the scheduled adjustments to add effects to Reive trophies has been changed in order to prioritize the implementation of other Reive adjustments.
In the August 6 version update, the evaluation method for colonization reives, lair reives, and wildskeeper reives will be adjusted, and we will also be making other adjustments to lair and colonization reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Moh Gates, Morimar Basalt Fields, Sih Gates, and Foret de Hennetiel.
In conjunction with the above adjustments, in order to make Lair Reives easier to complete in Yorcia Weald, we will temporarily be removing the Panopt family monster "Shortsighted Panopt" from Yorcia Weald. This should help to increase the rate of increase for the colonization rate there, allowing the Wildskeeper Reive to be easier to take on.
The addition of the Reive trophy effects and relocation of "Shortsighted Panopt" will be carried out in a version update before the end of August.
Because we received a wide variety of feedback about the performance adjustments to equipment, I had prepared a response, but the volume of posts has continued to increase greatly, so I'd like some more time to organize my thoughts and I will post it at a later date.
Regarding PS2 black-outs and other Mog Garden updates, Fujito has posted separately, so please refer to his posts.
Listed below are the contents of the August version update scheduled at this time:
Missions/QuestsAugust 6 - Additional Seekers of Adoulin missions: Continuation of the main storyline
- Additional Seekers of Adoulin quests: Addition of quests in newly added areas.
- [NEW]: Monstrosity Quests
- New Jobs' Artifact Quests
- [NEW]: Adjustment of Couriers' Coalition assignments for frontier supplies: The amount of Bayld for completing Yorcia and Marjami assignments will be increased.
- [NEW]: Continuous Login Event: New items will be added.
- [NEW]: Abyssea and Atma Axtravaganza Event
Late August - Adjustment of Couriers' Coalition assignments for frontier supplies: Additional bonuses will be set depending on the distance to the Frontier Bivouac.
- Adjustment of Scouts' Coalition Ergon Locus survey assignments: Additional bonuses will be set depending on the difficulty.
Areas/MonstersAugust 6 - [NEW]: Monster Placement Adjustment: Relocation of monsters near climbing spots in Marjami and Dho Gates to allow for safe movement. Temporary removal of Shortsighted Panopt from Yorcia Weald, to be relocated in a subsequent update.
- [NEW]: New mission battles
- [NEW]: New battles associated with new Artifact quests
- [NEW]: Additional monster data added for Monstrosity
- [NEW]: Adjustment of monster respawn time: The respawn timing for non-aggressive monsters (not including notorious monsters) in the following zones will be reduced: East Ronfaure, West Ronfaure, North Gustaberg, South Gustaberg, East Sarutabaruta, West Sarutabaruta
Late August - New Areas opened: Areas associated with new Skirmish will be added.
- New Skirmish monsters added
Content/SystemAugust 6 - Mog Gardens Enhancements
- [NEW]: Adding an exchange system and the "twinkle star"
- [NEW]: Increase the rank limit on collection points to 5.
- [NEW]: Add new items available in Mog Garden: Meal items, fireworks, crystals, movement, and costume items.
- [NEW]: Add new items that can be used as fertilizers and seed
- Add Monstrosity system: Players will be able to transform into monsters and battle against other monsters.
- Increase Coalition Rank limit: The rank limit will be raised to 7, along with associated appearance and service upgrades and new items.
- Blackout Countermeasures: Add ability to set maximum character display for all areas. [NEW]: Add ability to limit the effect of weather and terrain displays. [NEW]: Add the ability to limit the display of equipment (armor) on other players.
- Update the messages displayed when examining enemies based on item level: The messages will be changed depending on the average item level of equipment upon examination.
- [NEW]: Add new examine message: A new message will be added for "incredibly easy" opponents.
- Adjust EXP acquisition value: From player level 99, experience will be adjusted when the level difference with the enemy is 6 or more.
- [NEW] Reduce the display effects for Geocolure geomancy.
- [NEW] Abyssea Adjustments:
- Increase the probability of obtaining armor seals from quests in Abyssea - Misareaux, Vunkerl, Attohwa, Altepa, Grauberg, and Uleguerand.
- Reduce the cruor required to exchange for Empyrean armor.
- Reduce the resistance credits required to exchange for Empyrean armor.
- Add a mechanism to allow for any three Empyrean feet equipment pieces to be exchanged for any one other Empyrean feet equipment piece.
Late August - New Skirmish
- Adjust retention rate of Bivouacs
- Adjust retention rate of Ergon Loci
Reive-relatedAugust 6 - [NEW] Adjust evaluation method of Colonization/Lair/Wildskeeper Reives: We will raise the evaluation value granted for attacks.
- [NEW] Lair Reive Adjustments
- Reduce the respawn interval and adjust the difficulty of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel. Lair Reives located deeper within the areas will include nests with higher HP and yield increased bayld and EXP rewards.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of nests in Yahse Hunting Grounds and Ceizak Battlegrounds.
- [NEW] Colonization Reive Adjustments
- Adjust the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel. The HP of obstacles will be reduced, while the bayld and EXP values obtained will be increased.
- Add simulacrum segments for the new Skirmish as potential rewards.
- Increase the probability of obtaining simulacrum segments.
- Increase the probability of obtaining higher ranked simulacrum segments.
- Reduce the HP of obstacles in Sih Gates, Moh Gates, Ceizak Battlegrounds, and Yahse Hunting Grounds.
Later Date - Add effects to Reive trophies: This has been delayed from the August version update in order to prioritize the implementation of colonization and lair reive adjustments.
Battle System-relatedAugust 6 - [NEW] Adjustment of spell interruption rate: If combat skill+ and a visible item level are granted to the equipped main weapon, spell interruption rate will be decreased.
- [NEW] Ninjutsu adjustment: If combat skill+ and a visible item level are granted to the equipped main weapon, the number of Utsusemi shadow images consumed when attacked will be decreased.
Item-relatedAugust 6 - [NEW]: Additional items on Mog Storage slips: Geomancer and Rune Fencer artifact equipment
- [NEW]: Simulacrum Segment adjustments
- The probability of obtaining segments from colonization and lair reives will be increased.
- The probability of obtaining higher tier segments from colonization and lair reives, coalition assigments, soul pyres, and gathering activities wil be increased.
- Simulacrum segments for the new Skirmish will be added to potential rewards for colonization and lair reives, coalition assignments, soul pyres, and gathering activities.
- Add new equipment
- Add new bayld exchange items: New armor will be added.
- Add new synthesis recipes
- [NEW] Adjust equipment performance: The performance of equipment with item levels will be adjusted.
- Add new artifact equipment: Geomancer and Rune Fencer
UI-relatedAugust 6 - [NEW]: Add new UI components for Monstrosity
Translated by: Slycer | |
07-26-2013 12:29 AM | Slycer | BG Translator | |
| | Fujito: Mog Gardens August Update
Hello everyone!
I hope you've been enjoying your Mog Gardens so far. In this post, I want to talk about what we plan to implement in the August version update.
Moogle Menu Updates
An item will be added to the Moogle menu which will provide more information about the "Twinkle Star." The stars are what the GPS crystal has been accumulating each new day you enter the Mog Garden, and they will be exchangeable for useful items and services.
Like what, specifically?
- Mog Teleport Service
This will be a one-way teleport to your Mog House in San d'Oria, Bastok, or Windurst. Moogle magic will allow you to move through the hidden Moogle passages.
- Assistant Employment Extension
In exchange for stars, you can higher an assistant for one week instead of paying 10,000 gil.
- Obtaining Fertilizers
You will be able to obtain the fertilizers that you can also buy from coalitions for stars instead of Bayld.
- Gil Savings Box
We have prepared a gil savings box by request. You can put gil into the box and see how much gil you've accumulated. You can put gil into savings either via a numeric input when speaking, or by trading directly. What will happen when you save up a lot of gil...?
- Crab Invitation
You can increase the amount of friends on the beach.
Additional content is scheduled to be added in future version updates.
Addition of Ranks 4 and 5
The rank limit on the collection points in the Garden will be raised to 5. The limits will be raised gradually from more articles which you'll be able to acquire.
Support Item Availability
This list is not complete, but we will be adding items that belong to th following categories. Additionally, some of these affect the entire party, but we haven't talked about special behavior.
- Fireworks
- Food
- Costumes
- Movement speed items
- Crystal Clusters
The available items will be consumable or enchanted-type items.
New Plants
We will increase the amount of items that can be planted in the furrows. This time, we're looking into supporting roots-type items, so please try planting new things.
It feels like a lot of stuff! We're also adjusting items available from the moogle as well as employment extension of the assistant via items, and we hope you enjoy all of these new features on the day of the version update.
Also, just to touch on this, while we don't have an immediate response yet, we are still looking into various methods for increasing inventory capacity, so we'll follow up on that.
Translated by: Slycer | |
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