Need RDM Lua |
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Need RDM lua
I have been using Elizabeth's lua its really nice with its functionality but so many things dont work. Something is off with refresh midcast/aftercast doesnt equip right. potency/duration arent increased, bunch of other misc stuff are similar stoneskin nukes and others. does anyone have a 100% working or modified to have ELizabeth's working without all the gearswap bugs that dont mind sharing.
Valefor.Zolan
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Did you ever find a suitable rdm.lua? I need one as well
Valefor.Zolan said: » Did you ever find a suitable rdm.lua? I need one as well Whoa, guy. Whoa. :D This is what I use for my rdm. It is pretty simple. Only 2 advanced features are:
1. It automatically switches to a Aurora Storm related set if Aurora Storm is up. 2. If composure is up and you are buffing a party member, it uses a different set than buffing yourself. Code ------------------------------------------------------------------------------------------------------------------- -- Setup functions for this job. Generally should not be modified. ------------------------------------------------------------------------------------------------------------------- -- Initialization function for this job file. function get_sets() mote_include_version = 2 -- Load and initialize the include file. include('Mote-Include.lua') end -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked. function job_setup() end ------------------------------------------------------------------------------------------------------------------- -- User setup functions for this job. Recommend that these be overridden in a sidecar file. ------------------------------------------------------------------------------------------------------------------- -- Setup vars that are user-dependent. Can override this function in a sidecar file. function user_setup() state.OffenseMode:options('Normal', 'SavageBlade', 'SanguineBlade', 'DTME', 'TH') state.CastingMode:options('Normal', 'TH') state.IdleMode:options('Normal', 'IdleSupport', 'IdleDTME') send_command('bind f10 gs c cycle IdleMode') send_command('bind f11 gs c cycle CastingMode') select_default_macro_book() end function file_unload() if binds_on_unload then binds_on_unload() end -- Unbinds the Jug Pet, Reward, Correlation, Treasure, PetMode, MDEF Mode hotkeys. send_command('unbind !=') send_command('unbind ^=') send_command('unbind !f8') send_command('unbind ^f8') send_command('unbind @f8') send_command('unbind f10') send_command('unbind ^f11') end -- Define sets and vars used by this job file. function init_gear_sets() idle = { ammo="Homiliary", head={ name="Viti. Chapeau +3", augments={'Enfeebling Magic duration','Magic Accuracy',}}, body="Atrophy Tabard +3", hands="Malignance gloves", legs="Malignance Tights", feet="Malignance Boots", neck="Loricate Torque +1", waist="Flume Belt", left_ear="Ethereal Earring", right_ear="Etiolation Earring", left_ring="Gelatinous Ring +1", right_ring="Defending Ring", back={ name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}}, } idle_support = set_combine(idle, { main="Daybreak", sub="Ammurapi Shield", }) dtme_idle = set_combine(idle, { head="Malignance Chapeau", body="Malignance Tabard", hands="Malignance gloves", legs="Malignance Tights", feet="Malignance Boots", neck="Loricate Torque +1", left_ring="Gelatinous Ring +1", right_ring="Defending Ring", }) fast_cast = { head={ name="Merlinic Hood", augments={'Mag. Acc.+26','"Fast Cast"+6','INT+10',}}, body={ name="Viti. Tabard +3", augments={'Enhances "Chainspell" effect',}}, neck="Voltsurge Torque", waist="Embla Sash", left_ear="Malignance Earring", right_ear="Enchntr. Earring +1", left_ring="Kishar Ring", back={ name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','MND+10','"Fast Cast"+10',}}, } elemental = { main="Daybreak", sub="Ammurapi Shield", ammo="Pemphredo Tathlum", head= "Ea hat", body= "Ea houppelande", hands={ name="Amalric Gages +1", augments={'INT+12','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}, legs= "Ea Slops", feet="Jhakri Pigaches +2", neck="Mizu. Kubikazari", waist="Sacro Cord", left_ear="Friomisi Earring", right_ear="Malignance Earring", left_ring="Freke Ring", right_ring="Mujin Band", back={ name="Sucellos's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10',}}, } maccu = { main="Daybreak", sub="Ammurapi Shield", ammo="", range="Kaja Bow", head={ name="Viti. Chapeau +3", augments={'Enfeebling Magic duration','Magic Accuracy',}}, body="Atrophy Tabard +3", hands={ name="Kaykaus Cuffs +1", augments={'MP+80','MND+12','Mag. Acc.+20',}}, legs={ name="Chironic Hose", augments={'Mag. Acc.+28','Spell interruption rate down -7%','MND+14',}}, feet={ name="Vitiation Boots +3", augments={'Immunobreak Chance',}}, neck="Dls. Torque +2", waist={ name="Acuity Belt +1", augments={'Path: A',}}, left_ear="Snotra Earring", right_ear="Malignance Earring", left_ring="Stikini Ring", right_ring="Kishar Ring", back={ name="Aurist's Cape +1", augments={'Path: A',}}, } maccu_white = maccu maccu_black = maccu maccu_mind_potency = set_combine(maccu,{ waist="luminary sash" }) maccu_skill_potency = set_combine(maccu,{ waist="luminary sash" }) dark_magic = set_combine(maccu_black, { main={ name="Rubicundity", augments={'Mag. Acc.+5','"Mag.Atk.Bns."+5','"Conserve MP"+4',}}, ammo="Pemphredo Tathlum", head="Pixie Hairpin +1", legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+25','"Drain" and "Aspir" potency +10','"Mag.Atk.Bns."+2',}}, feet={ name="Merlinic Crackows", augments={'Mag. Acc.+22','"Drain" and "Aspir" potency +10','INT+2','"Mag.Atk.Bns."+1',}}, neck="Erra Pendant", left_ring="Evanescence Ring", right_ring="Archon Ring", }) enhancing_duration = { main="Pukulatmuj +1", sub="Ammurapi Shield", head={ name="Telchine Cap", augments={'Enh. Mag. eff. dur. +10',}}, body={ name="Viti. Tabard +3", augments={'Enhances "Chainspell" effect',}}, hands="Atrophy Gloves +3", legs={ name="Telchine Braconi", augments={'Enh. Mag. eff. dur. +10',}}, feet="Leth. Houseaux +1", neck="Dls. Torque +2", waist="Embla Sash", left_ear="Andoaa Earring", right_ear="Mimir Earring", left_ring="Stikini Ring", right_ring="Stikini Ring", back={ name="Ghostfyre Cape", augments={'Enfb.mag. skill +8','Enha.mag. skill +8','Mag. Acc.+4','Enh. Mag. eff. dur. +20',}}, } enhancing_duration_others = set_combine(enhancing_duration, { head="Leth. Chappel +1", legs="Leth. Fuseau +1", }) enhancing_skill_potency = set_combine(enhancing_duration, { main="Pukulatmuj +1", sub="Secespita", head="Befouled Crown", hands={ name="Viti. Gloves +3", augments={'Enhancing Magic duration',}}, legs="Atrophy Tights +3", neck="Melic Torque", waist="Olympus Sash", }) barelemental = set_combine(enhancing_duration, { legs="Shedir Seraweels", }) stoneskin = set_combine(enhancing_duration,{ legs="Shedir Seraweels", }) gain_spells = set_combine(enhancing_duration,{ hands={ name="Viti. Gloves +3", augments={'Enhancing Magic duration',}}, }) protect_shell = set_combine(enhancing_duration, { left_ring="Sheltered Ring", }) aquaveil = set_combine(enhancing_duration,{ legs="Shedir Seraweels", waist="Emphatikos Rope", }) refresh = set_combine(enhancing_duration, { body="Atrophy Tabard +3", legs="Leth. Fuseau +1", back="Grapevine Cape", }) enspells = enhancing_skill_potency cure_po = { head={ name="Vanya Hood", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}}, body={ name="Chironic Doublet", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','Enmity-1','CHR+7','Mag. Acc.+13','"Mag.Atk.Bns."+13',}}, hands={ name="Kaykaus Cuffs +1", augments={'MP+80','MND+12','Mag. Acc.+20',}}, legs="Atrophy Tights +3", feet={ name="Kaykaus Boots", augments={'MP+60','"Cure" spellcasting time -5%','Enmity-5',}}, neck="Nuna Gorget +1", left_ring="Haoma's Ring", right_ring="Sirona's Ring", back={ name="Sucellos's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','MND+10','"Fast Cast"+10',}}, } cure_po_aurora = set_combine(cure_po, { main="Chatoyant Staff", sub="Enki Strap", waist="Hachirin-no-Obi", back="Twilight Cape", }) cursna = { head={ name="Vanya Hood", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}}, feet="Gende. Galosh. +1", neck="Malison Medallion", left_ring="Haoma's Ring", right_ring="Haoma's Ring", } chainspell = { body={ name="Viti. Tabard +3", augments={'Enhances "Chainspell" effect',}}, } TH = set_combine(idle, { head="Wh. Rarab Cap +1", waist="Chaac Belt", legs={ name="Merlinic Shalwar", augments={'STR+10','Magic burst dmg.+3%','"Treasure Hunter"+2','Accuracy+7 Attack+7','Mag. Acc.+13 "Mag.Atk.Bns."+13',}}, }) ws_magic = set_combine(elemental, {}) tp = { sub="Ammurapi Shield", ammo="Ginsen", head="Malignance Chapeau", body="Malignance Tabard", hands="Malignance gloves", legs="Malignance Tights", feet="Malignance Boots", neck="Anu Torque", waist="Windbuffet Belt +1", left_ear="Cessance Earring", right_ear="Sherida Earring", left_ring="Chirich Ring", right_ring="Petrov Ring", back={ name="Sucellos's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dual Wield"+10','Phys. dmg. taken-10%',}}, } tp_single = set_combine(tp, { main="crocea mors", sub="Ammurapi Shield", }) tp_savage_blade = set_combine(tp, { main="naegling", sub={ name="Ternion Dagger +1", augments={'Path: A',}}, }) tp_sanguine_blade = set_combine(tp, { main="crocea mors", sub="daybreak" }) tp_aeolian_edge = set_combine(tp, { sub={ name="Ternion Dagger +1", augments={'Path: A',}}, sub="daybreak" }) tp_ae = set_combine(tp, { main="Ceremonial Dagger", sub="Ceremonial Dagger", }) dtme_tp = set_combine(tp, { head="Malignance Chapeau", body="Malignance Tabard", hands="Malignance gloves", legs="Malignance Tights", feet="Malignance Boots", neck="Loricate Torque +1", left_ring="Gelatinous Ring +1", right_ring="Defending Ring", }) base_physical_ws = { ammo="Voluspa Tathlum", head={ name="Viti. Chapeau +3", augments={'Enfeebling Magic duration','Magic Accuracy',}}, body={ name="Viti. Tabard +3", augments={'Enhances "Chainspell" effect',}}, hands="Atrophy Gloves +3", legs="Jhakri Slops +2", feet="Jhakri Pigaches +2", neck="Fotia Gorget", waist="Fotia Belt", left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}}, right_ear="Sherida Earring", left_ring="Epaminondas's Ring", right_ring="Ilabrat Ring", back={ name="Sucellos's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}, } savage_blade = set_combine(base_physical_ws, { neck="Nuna Gorget +1", waist={ name="Sailfi Belt +1", augments={'Path: A',}}, right_ear="Ishvara Earring", right_ring="Rufescent Ring", }) black_halo = savage_blade base_elemental_ws = { ammo="Pemphredo Tathlum", head="Jhakri coronal +2", body={ name="Chironic Doublet", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','Enmity-1','CHR+7','Mag. Acc.+13','"Mag.Atk.Bns."+13',}}, hands="Jhakri Cuffs +2", legs="Jhakri Slops +2", feet={ name="Vitiation Boots +3", augments={'Immunobreak Chance',}}, neck="Fotia Gorget", waist="Orpheus's Sash", left_ear="Malignance Earring", right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}}, left_ring="freke ring", right_ring="Epaminondas's Ring", back={ name="Sucellos's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}}, } sanguine_blade = set_combine(base_elemental_ws, { head="Pixie Hairpin +1", neck="Sanctity Necklace", right_ear="friomisi earring", left_ring="Archon Ring", }) -------------------------------------- -- Precast sets -------------------------------------- -- Precast sets to enhance JAs sets.precast.JA['Chainspell'] = chainspell -- Fast cast sets for spells sets.precast.FC = fast_cast -- Weaponskill sets -- Default set for any weaponskill that isn't any more specifically defined sets.precast.WS = base_physical_ws --for specifc ws sets.precast.WS['Seraph Blade'] = base_elemental_ws sets.precast.WS['Shining Blade'] = base_elemental_ws sets.precast.WS['Aeolian Edge'] = base_elemental_ws sets.precast.WS['Red Lotus Blade'] = base_elemental_ws sets.precast.WS['Sanguine Blade'] = sanguine_blade sets.precast.WS['Savage Blade'] = savage_blade sets.precast.WS['Black Halo'] = black_halo -------------------------------------- -- Midcast sets -------------------------------------- -- Base fast recast for spells sets.midcast.FastRecast = idle sets.midcast['Elemental Magic'] = elemental sets.midcast['Elemental Magic'].Helix = helix -------------------------------------- -- enfeebling -- -------------------------------------- sets.midcast['Enfeebling Magic'] = maccu_white sets.midcast.Silence = maccu_white sets.midcast.Dia = maccu_white sets.midcast.Dia.TH = set_combine(Dia, TH) sets.midcast.Inundation = maccu_white sets.midcast.Sleep = maccu_black sets.midcast.Gravity = maccu_black sets.midcast.Dispel = maccu_black sets.midcast.Bind = maccu_black sets.midcast.Break = maccu_black sets.midcast.Slow = maccu_mind_potency sets.midcast["Slow II"]= maccu_mind_potency sets.midcast.Paralyze = maccu_mind_potency sets.midcast["Paralyze II"] = maccu_mind_potency sets.midcast.Blind = maccu_mind_potency sets.midcast["Blind II"]= maccu_mind_potency sets.midcast.Distract = maccu_skill_potency sets.midcast["Distract II"] = maccu_skill_potency sets.midcast["Distract III"] = maccu_skill_potency sets.midcast.Frazzle = maccu_skill_potency sets.midcast["Frazzle II"] = maccu_skill_potency sets.midcast["Frazzle III"] = maccu_skill_potency sets.midcast.Addle = maccu_skill_potency sets.midcast["Addle II"] = maccu_skill_potency -------------------------------------- -- enhancing -- -------------------------------------- sets.midcast.enhancing_duration_others = enhancing_duration_others sets.midcast['Enhancing Magic'] = enhancing_duration -- handle some bugged spells here, need to specifically assign them sets.midcast.Haste = enhancing_duration sets.midcast.Regen = enhancing_duration sets.midcast.Temper = enhancing_skill_potency sets.midcast.Stoneskin = stoneskin sets.midcast.Protect = protect_shell sets.midcast.Shell = protect_shell sets.midcast.Aquaveil = aquaveil sets.midcast.Refresh = refresh sets.midcast.Enfire = enspells sets.midcast.Enblizzard = enspells sets.midcast.Enaero = enspells sets.midcast.Enstone = enspells sets.midcast.Enthunder = enspells sets.midcast.Enwater = enspells sets.midcast['Gain-STR'] = gain_spells sets.midcast['Gain-DEX'] = gain_spells sets.midcast['Gain-VIT'] = gain_spells sets.midcast['Gain-AGI'] = gain_spells sets.midcast['Gain-INT'] = gain_spells sets.midcast['Gain-MND'] = gain_spells sets.midcast['Gain-CHR'] = gain_spells sets.midcast.Barstone = barelemental sets.midcast.Barwater = barelemental sets.midcast.Baraero = barelemental sets.midcast.Barfire = barelemental sets.midcast.Barblizzard = barelemental sets.midcast.Barthunder = barelemental sets.midcast.Barstonra = barelemental sets.midcast.Barwatera = barelemental sets.midcast.Baraera = barelemental sets.midcast.Barfira = barelemental sets.midcast.Barblizzara = barelemental sets.midcast.Barthundra = barelemental -------------------------------------- -- dark magic -- -------------------------------------- sets.midcast['Dark Magic'] = dark_magic sets.midcast['Dark Magic'].TH = set_combine(dark_magic, TH) -------------------------------------- -- cure related -- -------------------------------------- sets.midcast.Cure = cure_po sets.midcast.Curaga = cure_po sets.midcast.cure_po_aurora = cure_po_aurora sets.midcast.Cursna = cursna -------------------------------------- -- Idle/resting/defense/etc sets -------------------------------------- -- Resting sets sets.resting = idle -- Idle sets sets.idle = idle sets.idle.IdleSupport = idle_support sets.idle.IdleDTME = dtme_idle -------------------------------------- -- Engaged sets -------------------------------------- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous -- sets if more refined versions aren't defined. -- If you create a set with both offense and defense modes, the offense mode should be first. -- EG: sets.engaged.Dagger.Accuracy.Evasion -- Normal melee group sets.engaged = tp_single sets.engaged.SavageBlade = tp_savage_blade sets.engaged.SanguineBlade = tp_sanguine_blade sets.engaged.AeolianEdge = tp_aeolian_edge sets.engaged.AEOnly = tp_ae sets.engaged.DTME = dtme_tp sets.engaged.TH = TH -------------------------------------- -- Custom buff sets -------------------------------------- end ------------------------------------------------------------------------------------------------------------------- -- Job-specific hooks for standard casting events. ------------------------------------------------------------------------------------------------------------------- function job_aftercast(spell, action, spellMap, eventArgs) end -- eventArgs is the same one used in job_midcast, in case information needs to be persisted. function job_post_midcast(spell, action, spellMap, eventArgs) -- if composure is up and buffing other players, use specific set if spell.skill == 'Enhancing Magic' and buffactive.composure and spell.target.type == 'PLAYER' then equip(sets.midcast.enhancing_duration_others) -- if curing and aurorastorm is up, use aurorastorm set elseif spell.skill == 'Healing Magic' and buffactive.Aurorastorm then if spell.english == 'Cure' or spell.english == 'Cure II' or spell.english == 'Cure III' or spell.english == 'Cure IV' or spell.english == 'Curaga' or spell.english == 'Curaga II' then equip(sets.midcast.cure_po_aurora) end end end ------------------------------------------------------------------------------------------------------------------- -- Job-specific hooks for non-casting events. ------------------------------------------------------------------------------------------------------------------- -- Called when a player gains or loses a buff. -- buff == buff gained or lost -- gain == true if the buff was gained, false if it was lost. function job_buff_change(buff, gain) end function job_state_change(stateField, newValue, oldValue) end ------------------------------------------------------------------------------------------------------------------- -- User code that supplements standard library decisions. ------------------------------------------------------------------------------------------------------------------- function job_get_spell_map(spell, default_spell_map) end -- Called by the 'update' self-command. function job_update(cmdParams, eventArgs) classes.CustomIdleGroups:clear() end -- Function to display the current relevant user state when doing an update. function display_current_job_state(eventArgs) display_current_caster_state() eventArgs.handled = true end ------------------------------------------------------------------------------------------------------------------- -- Utility functions specific to this job. ------------------------------------------------------------------------------------------------------------------- -- Select default macro book on initial load or subjob change. function select_default_macro_book() set_macro_page(1, 16) end |
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