(Don't) Fear The Reaper: A Dark Knight Guide

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Jobs » Dark Knight » (Don't) Fear the Reaper: A Dark Knight Guide
(Don't) Fear the Reaper: A Dark Knight Guide
First Page 2 3 ... 72 73 74 ... 206 207 208
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9759
By Asura.Saevel 2016-06-12 08:55:35  
Sylph.Brahmsz said: »
I'm a bit curious how people are getting their Resolution's to go higher than their Torcleaver's. Normally I see 20-25K Torcleaver's, but when I go to Resolution it might hit 17~19K damage. The input would be greatly appreciated.

What is your target and buffs, also try not to eyeball. Resolution is much stronger then Torcleaver. Looking at your sets I'd say your accuracy was shitty and you are whiffing hits. Torc is a one hit WS and all WS's get +100 accuracy on the first hit. You are likely ignoring the Torcleavers that miss instead of treating them as 0 damage WS's and / or only remembering the 2000TP+ Torcleavers.

Resolution 85% STR 1.11 fTP per hit at 1000TP with moonshade. This gives it a 5.55 fTP to start and any DA/TA will add another 1.11 to it.

Torcleaver 80% VIT 5.43 fTP at 1000TP with moonshade, any DA/TA will add 1.0 fTP to it.

Basically you see what you want to see.

My resolution set (it's the same for DRK and WAR just the back is different obviously)

ItemSet 342760

All the Argosy +1 except hands are path A, DEX = Accuracy and you need the same accuracy in your WS as in your TP. Back is STR 20, Acc / Atk 20, DA +10.
 Sylph.Brahmsz
Offline
サーバ: Sylph
Game: FFXI
user: Khronos
By Sylph.Brahmsz 2016-06-12 10:15:51  
I don't wiff much on Torcleaver but no I don't count wiffs since no damage done. Kinda hard not to eyeball since I play vanilla. The benefit of using Torc for me has been that it's really really consistent on damage so if I see a 17K or 30K+ Torc it will stick out pretty easily.

I don't do any high end content on DRK so... let's say VD Ambuscade as a target. Buffs and sushi keeps my accuracy pretty steady. The accuracy differences between my TP set and WS set is maybe 17. Matter fact, just did a /checkparam and my Resolution set is higher actually since it doesn't count WS Acc. So 37.
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9759
By Asura.Saevel 2016-06-12 10:48:39  
Sylph.Brahmsz said: »
I don't count wiffs since no damage done.

All one hit WS's have a 5% chance to miss, a missed WS is a WS for 0 damage and thus counts for average. This distinction is important when comparing single hit WS's like Torc to multi-hit like Resolution.

That being said it's likely gear and your eyeballs being the difference. DRK's have been attempting to eyeball justify Torcleaver ever since SE released the Merit WS's even then all empirical evidence says otherwise. Reso has better fTP and a better WSC then Torc, Torc just has better SC properties.
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2016-06-12 11:06:38  
Seething Bomblet NQ...

giiiimp!


Also, you still use Gavlias Helm, right?
[+]
 Asura.Thorva
Offline
サーバ: Asura
Game: FFXI
user: Thorva
By Asura.Thorva 2016-06-12 17:35:43  
Shiva.Rickis said: »
Asura.Thorva said: »
Oh, extra notes,

I almost never use souleater without running apoc. I trust very few whm to cure me while spamming multi-attk + reso with AG rag.

Another thing, I almost never need the use of pur acc sets or even diabolic eye when using AG apoc/rag. Pop a sushi and so far have been fine with acc, and that goes as far as saying I do fights that my cor needs to use acc gear with sushi and my drk only needs sushi.

Full acc gear no buffs I get 1278 acc with AG Rag. Never really checked with full buffs as I can't think of a single time I have used diabolic eye since I made AG, especially with souleater. (Not saying you can't with the hp bonus you get now though)

Full buff cor/brd/geo/DE/SE/Hasso/Sushi/AgRelic yeah.... you are breaking 1.6k easy with "meh" gear. Like I said though, wouldn't know actual acc I get full buff as never once had cor/brd/geo in same pt much less ran Diabolic Eye.

Also keep in mind the haste forms drk can use, entrust haste can hit 29.9% with skill/gear/merits. MG gives you 15% and both of those can stack with Haste 1/2.
Haste 1 is 15%, haste 2 is 30%
Brd can give you 19% (Check me, not 100% on that one)

Magic haste caps at 43.75%
Gear caps at 25% (need 26%)
JA caps at 25% (LR will give you 25% so no need for hasso)
Hasso is 10% (JA haste)
Apoc AM is 10% (JA Haste)

So make sure your JA all correspond.
No need running Apoc AM, Hasso and LR all at once, that will put you over JA haste cap and do absolutely nothing for you.

Throve, would you mind sharing your set on Apoc or acc set?


Keep an eye on this forum here for drk gear sets

This guide is severely outdated and a few of us are working a way to muster all drk sets, noob to elite and everything in between, in one place.
I have a post in there as well as a few other very well designed sets, I have not yet finished all the sets I intend to post but I am slowly getting there. I just get bored making itemsets on here and get distracted easily.

So far I have done a few low to mid tier sets as well as a few casting sets, but I intend on getting high to top tier sets added as well.
By volkom 2016-06-12 22:46:08  
for Ankou's mantle (ambuscade jse back). is the crit rate augment worth it?
Offline
Posts: 4027
By Blazed1979 2016-06-13 00:30:38  
How much accuracy are you guys bringing to Maju?
Reso spam was spiking into mid 30's, averaging around 21/22ksh but once blind dropped it was a valkrum dunes all over again.

My base high_Acc set sits @ 1477 in Reisenjima without buffs/JA's and no sublime sushi.

I hit 2000+ accuracy - went very well. Got it down as solo DD to 67% before, for some reason, blind dropped and it all went to ***.

is the below overkill? seems like a shiton of work to be able to use melee on this content.

- indi torp
- Frailty
- Geo fury
- distract III
- Auspice
- (soldier's/brave drinks)
(pre-buffs)
- SV'd Ghorn madrigals
- SV'd ghorn Her. Etude
- SV'd ghorn scherzo
- Mighty Guard
- Erratic flutter
- Sam Roll

to put in perspective, dont have half that many buffs in ambuscade VD and the fight on antilon lasts about 1 minute if ads arent running around.

Seriously wtf was SE thinking making this ***so melee unfriendly...
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2016-06-13 00:45:48  
1474 is what accuracy I roll with pre-buffs/food and my accuracy is fine with:
Crooked Cards Hunter's Roll (4, 9, 10 or 11)
Idris Torpor
Dunna Precision
Marcato Honor March
Blade Madrigal
Sword Madrigal
Sublime Sushi

Don't feel like doing the comparing on accuracy buff values to tell you if you can get rid of one of yours, but yeah. You only listed 1 roll also so don't know if you're already using Hunter's Roll or something else either.

Edit: Precision comes from a Dunna GEO, not Idris. Changed.
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2016-06-13 02:07:48  
Did a short 15 minute test on Maju. Results are:

962 samples
42.83% hit rate
1695 accuracy
no evasion- debuffs

Only variable I couldn't really keep from avoiding was turning in time when Blind wore off since it has less evasion when unblinded, but about 1800 accuracy should put you above 90% hit rate on Maju before evasion- debuffs.

Also, Maju's Enmity mechanics change when Oppressive Glare is up which is probably why you got worked after Blind wore. When I actually bring a tank with a DD strat, it becomes very difficult if not impossible to keep hate if DDs continuously weapon skill or mages start doing heavy cures. Guessing it's faster enmity decay while gaze is up or something.
 Valefor.Susake
Offline
サーバ: Valefor
Game: FFXI
user: Soundwave
Posts: 30
By Valefor.Susake 2016-06-13 06:00:57  
We tried melees on Maju once, highest I could get my accuracy was 1700+ on DRG (pre-269 so might be better now), which parsed 71% hitrate. The DNC in our group was able to hit 90% though so its possible. It's just easier to abuse Run Wild if you want to use physical damage.

I also noted the enmity difference with glare, would almost instantly turn to melees on use, Super/High Jump saved my life. I have not tried it on DRK but would like to again someday for shiggles.
Offline
Posts: 4027
By Blazed1979 2016-06-13 09:10:44  
will try drk/drg then for shedding some hate.
We only had 1 cor roll because of a dc.
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2016-06-13 12:55:48  
If you just turn when Blind wears off and wait for it to be reapplied you'll be fine.
Offline
Posts: 4027
By Blazed1979 2016-06-14 19:26:22  
Liberator i119 III vs Tizona i119 III
https://www.youtube.com/watch?v=Deg9bfX2TS4
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2016-06-14 19:45:57  
Phuoc had done about 20% more damage at the end of T2 (~52%/43%) including skillchains and the DRK got oneshotted by a normal melee attack from August.

Yup, seems pretty par for the course.


Goddamned DRK. Never change.
Offline
Posts: 4027
By Blazed1979 2016-06-14 20:05:46  
Lakshmi.Byrth said: »
Phuoc had done about 20% more damage at the end of T2 (~52%/43%) including skillchains and the DRK got oneshotted by a normal melee attack from August.

Yup, seems pretty par for the course.


Goddamned DRK. Never change.
Nah we were neck and neck at the end of T2


on T3, we were 1% apart after his CDC, with me sitting on 1500 tp ready to ws.

I think that insta kill was from the firestorm or something.. my defense was at 982... don't know wtf happened there lol.

I always go blu to these events where we absolutely destroy all turns within 2-3 mins. I wanted to see how badly Liberator would lose and was pleasantly surprised. Its a beast of a weapon if it can keep up with Phuoc's bluemage.
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2016-06-14 20:09:57  
43.9% + 7.6% = 51.5%
42.5% + 0% = 42.5%
51.5/42.5 = 1.217

So the BLU did about 22% more damage at the end of T2.
 Shiva.Cahota
Offline
サーバ: Shiva
Game: FFXI
user: cahota420
Posts: 84
By Shiva.Cahota 2016-06-14 20:10:19  
so was experimenting with dread spikes, I hit 9999 HP, and have heathens +2 body. my spikes doing nowhere near 68% of my max HP. any body else experience this issue? I had 1 hit actually drain 7k HP, but rest were about 300, tried mess around for about a hour.
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2016-06-14 20:17:36  
Dread Spikes drains 100% of the damage you took until you've drained (total) 68% of your HP. So if you cast it with 9999 HP, you'd expect to drain 6799 HP worth of damage before wearing off (8799 with all gifts and Heathen +1).

Think of it like a really big stoneskin that doesn't work on WSs or spells.
 Shiva.Cahota
Offline
サーバ: Shiva
Game: FFXI
user: cahota420
Posts: 84
By Shiva.Cahota 2016-06-14 20:19:35  
o ok, well makes since then, thought was per hit, but ty quick reply. guess its not broken.
Offline
Posts: 4027
By Blazed1979 2016-06-14 20:50:29  
Lakshmi.Byrth said: »
43.9% + 7.6% = 51.5%
42.5% + 0% = 42.5%
51.5/42.5 = 1.217

So the BLU did about 22% more damage at the end of T2.
Yeah I reread your original response - for many reasons we don't count the skillchain dmg in zergs as an indicator of weapon vs weapon performance. But yeah you're right, that much dmg was attributed to him.
 Lakshmi.Buukki
Offline
サーバ: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2016-06-15 09:24:46  
How much damage, would you say on average, would my Flash Nova GEO do right in between your light SC? Inquiring minds are foaming at the mouth wanting to know.
[+]
 Lakshmi.Bigt
Offline
サーバ: Lakshmi
Game: FFXI
user: Bigt
Posts: 26
By Lakshmi.Bigt 2016-06-15 20:57:27  
What accuracy value do you need to do VD Ambusgay/BCNM, Apex CP, Escha T1/2/3, Unity 1/2/3 respectively?
 Lakshmi.Buukki
Offline
サーバ: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2016-06-16 09:51:02  
Can't speak for much besides Apex, since that's all I've ever done on DRK. But last night I think I had somewhere around 1080 acc on drk and was effectively chaining Apex Raptors with a non AG 119 Ragnarok (eating RCB). I did have to use Diabolic/SE occasionally to make sure I wasn't whiffing a bunch.

Thorva had posted some acc requierements earlier, and I think around the 1150 range is pretty decent for most events without food. UNM 1/2 is mostly not evasive, so only 135 you'd need acc for. VD AMBUSH this month I'm hearing is not terribly evasive, and drk can get by with around that same benchmark. Someone else can weigh in on Escha/Reisenjima, but I think the t3s+ required something unusually high, like 1350 for Maju. It's actually on this page.

Strangely, when AM was up, I was killing these significantly faster than my Macbain, which has n 80dmg bonus over my Rag. I can't really tell exactly why I'm doing more damage, but It could be a combination of the low delay, crits, and the constant light skillchain from Scourge (3-4 steps) which are causing Shantotto to be spam happy. I'm pleasantly surprised.

Only down side was that I had to wait for Shantotto to close Compression before I could MB drain for high numbers. But when that wasn't possible, I DSNV > Drain 2 a Matamata for huge dmg (they take extra magic dmg) and brought it down by spamming lights.
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2016-06-16 11:08:58  
Unfortunately I couldn't find the exact moment that you killed a huge skillchain in SR, but I did find you interrupting double darkness with Flash Nova in Escha - Zi'Tah:
Code
19:26:49 Yumeara Rudra's Storm -> Bucca
19:26:49 Yumeara 11581 Rudra's Storm -> Bucca
19:26:49 Darkness: 5308 -> Bucca
19:26:50 3 Byrth missed -> Bucca
19:26:50 Byrth 365 hit -> Bucca
19:26:51 Bucca 83 hit -> Phaffi
19:26:51 Bucca 0 AE -> Phaffi
19:26:51 Yumeara 295 hit -> Bucca
19:26:51 Yumeara missed -> Bucca
19:26:51 2 Byrth 839 critical hit -> Bucca
19:26:51 2 Byrth 572 hit -> Bucca
19:26:51 Puca parried by -> Phaffi
19:26:52 Alpluachra 117 hit -> Phaffi
19:26:52 Alpluachra 0 AE -> Phaffi
19:26:53 2 Yumeara 662 hit -> Bucca
19:26:53 Yumeara missed -> Bucca
19:26:53 3 Byrth 873 hit -> Bucca
19:26:53 Byrth missed -> Bucca
19:26:53 Byrth 1350 TP Reverse Flourish -> Byrth
19:26:54 3 Yumeara 1558 critical hit -> Bucca
19:26:54 3 Yumeara 890 hit -> Bucca
19:26:54 Bucca 78 hit -> Phaffi
19:26:54 Bucca 0 AE -> Phaffi
19:26:55 Byrth Climactic Flourish -> Byrth
19:26:55 Buukki Flash Nova -> Bucca
19:26:55 Byrth's Finishing Move 1 effect wears off.
19:26:55 Byrth Rudra's Storm -> Bucca
19:26:55 Byrth 20645 Rudra's Storm -> Bucca
19:26:55 2 Yumeara 602 hit -> Bucca


At least you were on GEO that time instead of BLU.
 Lakshmi.Buukki
Offline
サーバ: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2016-06-16 12:03:28  
This was one of my two mistakes in FFXI. I acknowledge this one.
 Lakshmi.Byrth
VIP
Offline
サーバ: Lakshmi
Game: FFXI
user: Byrthnoth
Posts: 6137
By Lakshmi.Byrth 2016-06-16 12:06:35  
Was it a mistake, though? Galkas are so suspicious. When they take a break from being lazy they're always scheming.
[+]
Offline
Posts: 1600
By Ruaumoko 2016-06-22 01:01:24  
What do we think the practical use of the Anguta is? I'd like to list the pro's and con's of each endgame Scythe as a point of comparison.

Apocalypse
+ 2nd highest base DMG of the four weapons.
+ Highest accuracy of the four weapons.
+ Job Ability Haste as an Aftermath.
+ Fantastic melee damage over time with it's hidden effect and it's symbiosis with Souleater/Catastrophe.
- Costs a pretty penny to afterglow.
- More of a defensive weapon than an outright damage dealing one.
- Catastrophe has a horrible habit of missing.

Liberator
+ Phenomenal magic accuracy.
+ Greatly boosts Absorb spells.
+ Capable of being a Skillchain machine with Aftermath Lv3.
+ Powers up Insurgency.
+ Arguably has the greatest DPS of the four weapons outside Souleater.
- Highest cost of the four weapons in terms of Gil and second highest in time invested to obtain.
- Lowest base DMG of the four weapons.
- Has no innate Accuracy outside of Aftermath Lv1, which you will never use.
- Cannot make the most of Souleater outside of Blood Weapon as it does not have access to Catastrophe.

Redemption
+ Triple damage Aftermath can do some decent melee damage.
- Everything else.

Anguta
+ Highest base DMG of the four weapons.
+ Has a good amount of innate Store TP.
+ TP Bonus of 750 (Moonshade) is excellent for Scythe's best weapon skills like Cross Reaper and Insurgency.
+ Can perform a devastating multi-step Skillchain incorporating Scythe's best weapon skills ending in Lv4 Umbra.
+ Magic Burst Bonus directly helps Drain and Aspir returns.
+ All three Aftermath effects are active at the same time.
+ In terms of Gil it costs absolutely nothing to obtain.
+ It is fully upgraded to Lv119 when you obtain it.
- Heavily starved of Accuracy, more-so than the Liberator as the option to boost Accuracy through an Aftermath is not even there.
- Lowest melee damage over time.
- TP gain rate might be slower than the Liberator as you are reliant on multi-attacks from other equipment.
- Lacks an Afterglow effect.
- Entropy is hardly the strongest weapon skill around and it acts as the Aftermath trigger.

It seems to me like the best use for the Anguta is to use it when Souleater is down and Last Resort is active.
Offline
Posts: 376
By Odinz 2016-06-24 02:07:03  
Ruaumoko said: »
- Cannot make the most of Souleater outside of Blood Weapon as it does not have access to Catastrophe.

Still @ 9,999 HP and all the triple attacks its pretty bad *** with cure bombs. Just not as bad *** as Apoc with souleater.
[+]
 Asura.Thorva
Offline
サーバ: Asura
Game: FFXI
user: Thorva
By Asura.Thorva 2016-06-24 04:44:52  
Ruaumoko said: »
- Catastrophe has a horrible habit of missing.


People keep saying this over and over in game and on forums. Raise your ws acc set for cata, not that hard. The same level of acc you have while in tp mod you should be using with your ws. There is no reason why people should be whiffing ws more often than not. I almost never miss cata and when I do I chuck it off as the 1 in a while you will always hit. Same with torcleaver.
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9759
By Asura.Saevel 2016-06-24 04:52:07  
WS's get a +100 accuracy on their first hit and there is always a 5% chance of a WS missing that first hit regardless due to accuracy cap. Now that we are dealing with very large quantities of accuracy, it's entirely possible for people to have 150 or less accuracy in their WS sets and then whiff far too much.
[+]
First Page 2 3 ... 72 73 74 ... 206 207 208
Log in to post.