Test Server Update - Puppetmaster |
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Test Server Update - Puppetmaster
Ill have to try it on the test server later cause I can't really say I've noticed it
any specific mob u want it tested on? lol
I just tested it out with Barrier Module and without on Alamastor in abyssea - la theine and the surrounding gigas. It would never use shield bash with less then 2 earth manuevers with the attachment, without barrier module it used it as it normally would.
But someone else needs to do their own test so we have Confirmation and maybe try it with harly head/valoredge body with and without BM. also Vally seemed to spam tp moves pretty fast without a regain atma but im not gonna complain lol
Need more posts from Jafah. Just one word per post is all thats required.
I'm sorry I'll keep it all in 1 post next time lol
Edit: Is this better? :P Carbuncle.Wulfshadow
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Your post count is getting ridiculously high Jafah, seriously, cut that ***out
man I suck at sarcasm when I've been up all night. But w/e I already apologized
Carbuncle.Wulfshadow
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Cerberus.Wojo said: » I am huttburt. It is not a pleasant smell I'd suggest refraining from nitpicking, as any PUP research in this thread is highly appreciated, and to stagger posts in order to bump the thread when new information has been obtained is key if you're testing certain elements throughout the day. Carbuncle.Wulfshadow
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Cerberus.Jafah said: » man I suck at sarcasm when I've been up all night. But w/e I already apologized Edit: WOAH GOD, DOUBLE POST, WOJO GUNNA TELL ME TO SLOW MY ROLL Carbuncle.Wulfshadow said: » Cerberus.Wojo said: » I am huttburt. It is not a pleasant smell I'd suggest refraining from nitpicking, as any PUP research in this thread is highly appreciated, and to stagger posts in order to bump the thread when new information has been obtained is key if you're testing certain elements throughout the day. I'm actually born and raised Asuran, just moved to this server a few months ago :P Cerberus.Wojo said: » Lol I just like his avatar. you get a cookie! Cerberus.Wolfshadow
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w/e movie that image is from I gotta watch thats all Ill say before this thread derails anymore lol
Odin.Eikechi said: » Speaking of the Shield Bash note: Anybody having an issue with shield bash in general? It seems my puppet won't really bash AT ALL with barrier module on... Id like some more info so I can do a proper test before I submit feedback, cause I don't want to look like an idiot for a false bug What mob/attachments/animator/number of manuevers and which manuevers did u have up at the time? Mobs: Any really... animator, I have the AF animator still (VNM is being STINGY with the deluxe), and I always try to keep 1 earth up for the shield bashing... it used to work just fine in the past :(. Attachments I usually set for valoredge.... Hammermill, barrier mod, Coiler, Percolator (since i need to cap melee), attuner, flame holder, tension spring 2, the new dispel piece, auto repair 2, flash bulb.. and a mana jammer 2 if i can fit it...thats typically what i set.
for maneuvers, i usually try to keep 1 light for flashes, 1 earth for bashes and i switch between 1 thunder for acc and 1 water for skill ups/MDB see I tried it with 1 earth and 1 light and all it did was flash other then ws
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Posts: 287
Bismarck.Selka said: » Ragnarok.Zargosa said: » So, anyone actually been able to figure out which frame and what triggers dread spikes <.<? Tried dif frames/combinations and no such luck yet =/ Yea I was just eyeballing it the other day, and my BLM did dread spikes while it was tanking a bomb. I don't believe it had any meanuevers at that moment (or if it did, maybe an ice. i had just called it out) Small dev posting today:
Will update the OP as well Flame holder consuming maneuvers is fine, and normal actually, it's like the Ice maker, Barrage turbine, etc. I'm not sure I understand what they mean by different attachment with similar stats.
Only assumption I can make from the way they worded it is they're making another Flame Holder that just doesn't erase maneuvers but will have a higher elemental cost to equip. I don't know what else they could be implying.
Honestly, it seems somewhat poorly written. I'm sure a better explanation will be edited in within the next day or two. does is it put on game or still not?
It's still on the test server. Give it time, I wouldn't expect it before the 99 cap update unless we're really lucky.
Quetzalcoatl.Brayenn
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"During last week’s test server update, we implemented an adjustment to automatons so that curing is prioritized when you have one light maneuver.
Please check it out on the test server and let us know your feedback! " just saw this on the official forums idk how to make it pretty like Kali so sry! Ok I've played with the new AI only for 5 minutes and I already can't describe how awesome this is. Soulsoother is amazing.
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Posts: 670
as for the Flame Holder thing...was that the attatchment that was suppose to not consume fire manuevers after an update but it does anyway...or was that the instaTP one?
Im so escited for this Pupdate >:) -New AI -WS adjustments -increased effectiveness on attatchments -Cures taking priority over -nas *squee* :~ |
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