Rng/mnk? |
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rng/mnk?
this would be a pretty nifty set up if the mob came running towards you, could counter a few attacks till the tanks got hate back, or better yet, you could probably just plain tank right out, better then shadows
isn't there already a /mnk thread for every job? :x tryagainkthx
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I'd rather just wait it out for our supposed new TA ability.
You'd need to lose the staff/grip and use a dagger or axe if you want to hit anything. No DW either, so just one weapon in slot. You lose out on distance benefits too. Absolutely nothing to enhance your ranged attacks either. I really don't see the benefits of /MNK for RNG. AlkalineJoe said: I'd rather just wait it out for our supposed new TA ability. You'd need to lose the staff/grip and use a dagger or axe if you want to hit anything. No DW either, so just one weapon in slot. You lose out on distance benefits too. Absolutely nothing to enhance your ranged attacks either. I really don't see the benefits of /MNK for RNG. dude... Being able to tank some what and live>damage
Leviathan.Cycerath said: this would be a pretty nifty set up if the mob came running towards you, could counter a few attacks till the tanks got hate back, or better yet, you could probably just plain tank right out, better then shadows Well considering ranger's paper thin defense and even more so with counterstance up your going to die even quicker, at best your going to get 1/5 hits countered. (20% counter rate maybe 1/4 w/ right atma) /mnk isn't really the answer counter is not guaranteed, shadows are. Look at your defense after you use counterstance. The reason Monk is so good with counter is because of the extras mnk has access to that increase it. ie: perfect counter, 5% Counter rate from merits, 13% counter rate from Counter II job trait @81. and Melee Gaiters equipped when activating counterstance for additional 10%. I just don't see the possibility of such a low counter rate with the drastic defense loss. being a viable option. No. Just No
Bahamut.Samsonxiii
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/BLM for Ice spikes or Shock Spikes
Old, been there done that. Try to be more original. This thread, I mean.
Bahamut.Gimpness said: isn't there already a /mnk thread for every job? :x tryagainkthx Sylph.Rebo said: Leviathan.Cycerath said: this would be a pretty nifty set up if the mob came running towards you, could counter a few attacks till the tanks got hate back, or better yet, you could probably just plain tank right out, better then shadows Well considering ranger's paper thin defense and even more so with counterstance up your going to die even quicker, at best your going to get 1/5 hits countered. (20% counter rate maybe 1/4 w/ right atma) /mnk isn't really the answer counter is not guaranteed, shadows are. Look at your defense after you use counterstance. The reason Monk is so good with counter is because of the extras mnk has access to that increase it. ie: perfect counter, 5% Counter rate from merits, 13% counter rate from Counter II job trait @81. and Melee Gaiters equipped when activating counterstance for additional 10%. I just don't see the possibility of such a low counter rate with the drastic defense loss. being a viable option. Not that I'm suggesting any RNG use this SJ, but you have no idea what you're talking about. if you need some protection go /sam... seigan/third eye... so, why would you /monk?
Remora.Dodu said: Sylph.Rebo said: Leviathan.Cycerath said: this would be a pretty nifty set up if the mob came running towards you, could counter a few attacks till the tanks got hate back, or better yet, you could probably just plain tank right out, better then shadows Well considering ranger's paper thin defense and even more so with counterstance up your going to die even quicker, at best your going to get 1/5 hits countered. (20% counter rate maybe 1/4 w/ right atma) /mnk isn't really the answer counter is not guaranteed, shadows are. Look at your defense after you use counterstance. The reason Monk is so good with counter is because of the extras mnk has access to that increase it. ie: perfect counter, 5% Counter rate from merits, 13% counter rate from Counter II job trait @81. and Melee Gaiters equipped when activating counterstance for additional 10%. I just don't see the possibility of such a low counter rate with the drastic defense loss. being a viable option. Not that I'm suggesting any RNG use this SJ, but you have no idea what you're talking about. You can troll but not explain? lol. Where are my facts wrong? Good try. Cerberus.Wolfshadow
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Sylph.Rebo said: You can troll but not explain? lol. Where are my facts wrong? Sylph.Rebo said: with counterstance up...your going to get 1/5 hits countered Cerberus.Wolfshadow said: Sylph.Rebo said: You can troll but not explain? lol. Where are my facts wrong? Sylph.Rebo said: with counterstance up...your going to get 1/5 hits countered Honestly if WAR/MNK can tank Itza(Hits fast/often/very hard) without a problem (GH/AoA/RR). With berserk up I might add what is the problem with Ranger doing it? Seigen and Shadows can only do so much especially on anything that attacks fast/multihits/hundred fists..
Edit: Keeping this ability active will increase a character's counter rate to a base of ~50% before gear and merits. Gnarled Horn adds about 10% to that. Where the hell are you getting 1 out of 5 hit's countered from? (20% from Counterstance itself? I don't think so.) That being said, ***'s situational. Seems attractive spamming JR without giving a ***about hate as long as you are facing a mob. Cerberus.Wolfshadow
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Fenrir.Skarwind said: Honestly if WAR/MNK can tank Itza(Hits fast/often/very hard) without a problem (GH/AoA/RR). With berserk up I might add what is the problem with Ranger doing it? Seigen and Shadows can only do so much especially on anything that attacks fast/multihits/hundred fists.. This fact that people are giving this guy the time of day is mind blowing, although i suppose im just as bored considering i read the post in the first place lol
Cerberus.Wolfshadow
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Bahamut.Dionikes said: This fact that people are giving this guy the time of day is mind blowing, although i suppose im just as bored considering i read the post in the first place lol Cerberus.Wolfshadow said: Sylph.Rebo said: You can troll but not explain? lol. Where are my facts wrong? Sylph.Rebo said: with counterstance up...your going to get 1/5 hits countered Actually it says "AT BEST" because if you took the time to do the math 10% job trait 10% counterstance 1/5 20%... again at best.. Once again.. Good try Edit: and if you think you srsly get 50% counter rate from counterstance being up you are misinformed. wikifail probably. No way in hell /mnk counters 1 of every 2 hits. In what way is your eyeballing any more reliable than Wiki's 8 year-old testing, which was followed up whenever the enhancement on AF2 was tested?
Also, you think that defense has any bearing on whether or not you should use Counterstance. The less defense you generally have, the less Counterstance is hindering your ability to take a hit. Like I said, no idea what you're talking about. Artemicion said: Me and Fry are not Amused >:( Remora.Dodu said: In what way is your eyeballing any more reliable than Wiki's 8 year-old testing, which was followed up whenever the enhancement on AF2 was tested? Also, you think that defense has any bearing on whether or not you should use Counterstance. The less defense you generally have, the less Counterstance is hindering your ability to take a hit. Like I said, no idea what you're talking about. Quote: Also, you think that defense has any bearing on whether or not you should use Counterstance. The less defense you generally have, the less Counterstance is hindering your ability to take a hit. Are you fkn srs! HAHAHAHA Maybe if you actually played the game I would be more interested in your misinformed findings, but seeing as this quote pretty much relieves me of defending anything to you anymore i'd say good day sir. HAHAHAHAHAHA Just some advice Rebo, if a lot of people saying you wrong, and no one agreeing with you. Need to check yoself.
20% is a severe underestimation of counterstance |
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