Sylph.Elgorian said:
Just wondering, but I saw a lot of people with Aesir Torque in nuke sets. Does the Aesir Torque win out over Goetia Chain?
BLM Gear Sets |
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BLM gear sets
Titan.Darkwizardzin
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Sylph.Elgorian said: Just wondering, but I saw a lot of people with Aesir Torque in nuke sets. Does the Aesir Torque win out over Goetia Chain? Titan.Darkwizardzin said: Sylph.Elgorian said: Just wondering, but I saw a lot of people with Aesir Torque in nuke sets. Does the Aesir Torque win out over Goetia Chain? There are other neck pieces that are easy/cheap to get that beat out a torque that only gives elemntal magic. Elemenal magic does not increse spell damage and people should be seeing very few resists, if any at all. I can't think of a single reason to use Ele torque any more and if you are cheap then use Philo and save ~25k while your at it.
Titan.Darkwizardzin
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Bahamut.Kara said: Titan.Darkwizardzin said: Sylph.Elgorian said: Just wondering, but I saw a lot of people with Aesir Torque in nuke sets. Does the Aesir Torque win out over Goetia Chain? I don't see aesir as a bad gear. Sure there is better stuff for the slot but that doesn't mean it sucks. With atma of the ultimate you get +50 macc from that alone, shouldn't really need skill+ gear at all D:
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Cerberus.Kvazz said: With atma of the ultimate you get +50 macc from that alone, shouldn't really need skill+ gear at all D: In the end yea I guess ele torques aren't needed anymore for nuking but its still a useful gear piece for dark sets. I'm not saying you should get rid of all your elemanl magic gear...but you won't need it 99.98% of the time. The .02% of the time when maigc acc is needed, use a resist set.
Just got my set added in ffxiah
Most of the pieces I'm aiming to upgrade to AF3 when I get the chance to work on seals. Prolly gonna grab some Z Mitts until I finish AF3 gloves. Is the Elementa Grip worth using or should I stick with bugard? Edit: Does Goetia also win over Aesir for Dark Magic? Sylph.Elgorian said: Edit: Does Goetia also win over Aesir for Dark Magic? No. When casting dark magic its better to have dark magic gear in that slot. Screw ZMitts, get Eradico. 100% drop and Ulhuadshi drops AF3+2 item for BLM head too. I'd use Bugard Strap +1 - small increase in damage but really, given resist rates these days it'll be better overall.
Oh, didn't realize Eradico were 100% will most likely go after those then.
Titan.Darkwizardzin said: Cerberus.Kvazz said: With atma of the ultimate you get +50 macc from that alone, shouldn't really need skill+ gear at all D: "Just make a set that will reach 150 INT total, or 120 INT if you are incapable of reaching 150"
Why 120? ... ■1 - 39 INT = 1hp/tic (-5 stat) ■40 - 69 INT = 2hp/tic (-7 stat) ■70 - 99 INT = 3hp/tic (-9 stat) ■100 - 149 INT = 4hp/tic (-11 stat) ■150 - ??? INT = 5hp/tic (-13 stat) Only need 100-149 for lower tier, although having said that everyone should be able to reach 150 now with much less +int gear than they needed at 75 even outside abys. 320/120 "rule" obviously!
Fenrir.Nightfyre said: 320/120 "rule" obviously! My RDM has 323 Ele skill, clearly my RDM > your BLM \o/
heya, ive read that thread with great interest.
how the the stats INT , MAB, and elemental magic skill compete with each other damage and accuracy wise? i mean it like: does 1 MAB do more dmg and (magic) accuracy than 1 INT? Ifrit.Maddii said: heya, ive read that thread with great interest. how the the stats INT , MAB, and elemental magic skill compete with each other damage and accuracy wise? i mean it like: does 1 MAB do more dmg and (magic) accuracy than 1 INT? Elemental Magic Skill, as said many a time before in this thread has ABSOLUTELY NO contribution to your nuking damage, it only affects your rate of resist, which isn't really a problem at 90 having capped Elemental Magic. Fenrir.Nightfyre said: My RDM has 323 Ele skill, clearly my RDM > your BLM \o/ Night: 1 Zor: 0 Titan.Darkwizardzin
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Cerberus.Quipto said: Titan.Darkwizardzin said: Cerberus.Kvazz said: With atma of the ultimate you get +50 macc from that alone, shouldn't really need skill+ gear at all D: Titan.Darkwizardzin said: Cerberus.Quipto said: Titan.Darkwizardzin said: Cerberus.Kvazz said: With atma of the ultimate you get +50 macc from that alone, shouldn't really need skill+ gear at all D: Bahamut.Raenryong said: Feud Pendant Edit: Cuz clearly Rdm has nothing to do with nuking. Has anyone considered Twilight cloak for those w/o af3+1 body?
Idk, MAB +15 should beat a combined INT +12 and MAB +4, wouldn't it? Bahamut.Dasva said: Side note is there advanced rule stuff for twilight cape or just have to add it specifically into your af2 leg section? For nukes, I specifically added the cape to the same section that handles my AF2 pants. For Drain/Aspir/Cures, I added new If Advanced statements that account for the cape. This may or may not work. I haven't tested it. My account got banned due to some sort of billing error over the weekend, so I'm on the phone with SE right now trying to get everything sorted out. Asura.Eeek said: Bahamut.Dasva said: Side note is there advanced rule stuff for twilight cape or just have to add it specifically into your af2 leg section? Asura.Eeek said: Bahamut.Dasva said: Side note is there advanced rule stuff for twilight cape or just have to add it specifically into your af2 leg section? For nukes, I specifically added the cape to the same section that handles my AF2 pants. For Drain/Aspir/Cures, I added new If Advanced statements that account for the cape. This may or may not work. I haven't tested it. My account got banned due to some sort of billing error over the weekend, so I'm on the phone with SE right now trying to get everything sorted out. It wont work the af2legs rules are for day only not weather. Bahamut.Kara said: Bahamut.Zorander said: Ragnarok.Kogenta said: nukegear. Aptus earring is augmented MAB+2 and diamond ring is augmented INT+2 (total INT+6). currently working on getting hecate's earring D: enfe set EDIT: snow satchet is INT+2 not STR+2 as stated on ffxiah <.< Idle/ramdonbuffs set (xcept stoneskin) legs augmented mov speed+ and haste, earring refresh Am I missing something? I was wondering that too. Personal aesthetyc disease and inventory space saving. Perform almost like Teal and is twice as more goodlooking. No dat swap, it doesn't count if ppl still see you in teal ._. Working on AF3 body :| Bahamut.Aeronis said: Ifrit.Maddii said: heya, ive read that thread with great interest. how the the stats INT , MAB, and elemental magic skill compete with each other damage and accuracy wise? i mean it like: does 1 MAB do more dmg and (magic) accuracy than 1 INT? Elemental Magic Skill, as said many a time before in this thread has ABSOLUTELY NO contribution to your nuking damage, it only affects your rate of resist, which isn't really a problem at 90 having capped Elemental Magic. Also this ^ Elemental Skill plays a role on calculating resistance or not over a nuke, and at a higher rate than INT or macc, since 1 skill is WAY more than 2 INT or 1 macc. But, i heard it lift the damage cap for spells, dunno if it is true, never tested personally. Another rule of thumb should be: -if eleskill is not capped and against high level mobs -> mix eleskill mostly and slots with no equip for skill, use INT. -if eleskill is capped, INT > mab/macc Where 2 equip offer the same performance but one is 20INT and the other one is, say, 10 MAB and 20 MACC, i'd prefer the INT one, because INT plays a main role on calculating resistance over the mobs INT. sorry for bad english D: |
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