Leviathan.Dubont said:
hmm so that body IS better than the Teal? >.> I'm still kinda hur hur hur when it comes to damage mechanics ><
10 MAB vs 4MAB and 6int? Yeah 6MAB beats 6int on dmg pretty much on any blm spell that you will be casting in any situation I can think of.
Granted There is the whole macc issue and what will t5 spells be like. I mean what if the int multiplier on T5 is 3 (its 2 on T4 and AM2) but the base dmg of them is not much higher than say thunder IV? And will greater amounts of MAB available and traits mess with that too?
Anyways what I use is a broken down form of the dmg formula to compare how much int 1 MAB is worth for a particular spell.
Xint= (V+Mdint)/(M*100*MAB)
Where MAB would belike 1.32 nekkid as a blm with no merits.
M is Tier multiplier and V of course is the base dmg of the spell.
But with this much change in gear it will be changing parts of the formula a bit. And while dint wont change much and changes in it wont change the ratio much given the base dmg of the spells are so high... MAB tier multipler and spell values will change it alot.
So would probably be best to plug and chug in the dmg formula