WS @ 75

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Jobs » Warrior » WS @ 75
WS @ 75
 Valefor.Sakibomb
Offline
サーバ: Valefor
Game: FFXI
user: Sakibomb
Posts: 1
By Valefor.Sakibomb 2010-02-08 21:50:33  
Whats better WS at 75 Raging Rush or Steel Cyclone?
 Ramuh.Dasva
Offline
サーバ: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-02-08 21:53:51  
Define better. In what situations? At less then 200% tp RR assuming you can get at least 2 hits to connect will probably do more unless you are SAing steel cyclone and even then a 3 hit RR will probably do more. At 300% Steal cyclone will blow it out of the water especially if SA'd.

Also KJ ftw!
 Alexander.Nepharite
Offline
サーバ: Alexander
Game: FFXI
user: nepharite
Posts: 605
By Alexander.Nepharite 2010-02-08 22:46:41  
depends on your gear available and what your fighting


edit~ Most of the time, RR/KJ will beat SC.
If you have time to start with 300tp, definitely pop out a warrior's charge Steel Cyclone. (although this tends to pull hate if no TA is used)

Also remember that martial GA makes SC more viable and that savagery also gives a tp bonus to warcry.
 Pandemonium.Vitrolant
Offline
サーバ: Pandemonium
Game: FFXI
user: Vitrolant
Posts: 15
By Pandemonium.Vitrolant 2010-02-08 23:53:09  
KJ ftl... RR if spaming SC if at 300% Rampage still doesnt do any less damage then it did before the 2 handed update

i hate wars who use 2 swords (ridil/joy) never do it!!!
 Pandemonium.Vincentius
Offline
サーバ: Pandemonium
Game: FFXI
Posts: 264
By Pandemonium.Vincentius 2010-02-09 00:01:12  
Uh, it's been researched, and if you're considering DPS, Ridill/Joyeuse is even superior to a Perdu Voulge WAR/NIN. /SAM might bring it up a notch, but still showing that swordchucks -ARE- viable if you put the time into it.

http://shamayaasura.livejournal.com/8253.html

Take a peek.


And in regards to WAR WS, if you can get a good critical rate on RR, it's superior to KJ. Steel Cyclone only with 300% TP (200% with Martial Bhuj)
 Remora.Belius
Offline
サーバ: Remora
Game: FFXI
user: Belius
Posts: 275
By Remora.Belius 2010-02-09 00:16:02  
Isn't TP feeding an issue with multi-hits though? Even with subtle blow?
 Ramuh.Dasva
Offline
サーバ: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-02-09 00:20:47  
Yes /sam would make a big difference. Assuming double march haste and 20 gear haste hasso would be a 29% increase in attack speed. If you throw haste samba it's 40%.
Remora.Belius said:
Isn't TP feeding an issue with multi-hits though? Even with subtle blow?
Sorta. Mobs gain tp of whatever you got per hit+3. So really hitting faster hurts too. So yeah 2hits from a 240 delay would give more tp than 1 hit of a 480 assuming you got the same tp from it. Think the 2 240s would give you more anyways. Also who cares in xp.
 Remora.Belius
Offline
サーバ: Remora
Game: FFXI
user: Belius
Posts: 275
By Remora.Belius 2010-02-09 00:29:47  
Exp is a different story, but for things worth hitting like Gods and eventful mobs.. Limbus etc, is that still viable?

I just thought the idea was to bring a heavy DD or a specialised nin or mnk to do as much damage without giving the tanks too much of a hard time.

I noticed while lvling that it's not really that hard taking hate from any tank if I wanted it and my job is to stay alive at all costs over totally destroying normal dmg output.
 Ramuh.Dasva
Offline
サーバ: Ramuh
Game: FFXI
user: dasva
Posts: 40469
By Ramuh.Dasva 2010-02-09 00:41:00  
Depends on how many people you got on the mob. More then 4-5 melees in general I think and most HNMs will be able to use tp moves whenever they want. Part of the reason the only melees I like to bring against HNMs are mediating onry sams. Limbus is different though most the time you can feed tp and wont make big diff cause mobs die fast

Also I think the acc issues would be a bigger problem against said enemys. 276 vs 250 skill and also Gaxe tends to be merited more. Not to mention the lower attack will hurt even more on those higher def mobs especially with low dmg weapons and your best ws being multihit with meh stat mod and low ftp...

 Pandemonium.Vincentius
Offline
サーバ: Pandemonium
Game: FFXI
Posts: 264
By Pandemonium.Vincentius 2010-02-09 00:44:42  
Oh hell, I'd never recommend anything other than a GAX Warrior on anything higher level, or an insanely buffed dual-wielder on something you're meleeburning down. I've witnessed 1k Rampage on Kirin, so it's not so bad. A swordchuck though? Never would I recommend that above merit level. My apologies for the misunderstanding.
 Remora.Belius
Offline
サーバ: Remora
Game: FFXI
user: Belius
Posts: 275
By Remora.Belius 2010-02-09 00:51:37  
Now people know why I slot in Dex over Str with rushes ACC permiting. :>
It's nice being a cat and having a 60% mighty striking quality. Really shines with merits and I'm considering that Rampager cuz it adds to the critting quality.

Meh, why is alot of gear/discussion revolved around meripos?
I know birds are squishy, but not the point of people getting obsessed over them. Like all that math is useless vs anything worth hitting.

I'd stick to RR if you aim to crit, and always do.
I personally don't have KJ, but it doesn't look all that different since you should be WSing in ACC anyway.

RR wins for me, but I'll get KJ cause it's shiney, and has a cool name.
 Pandemonium.Vincentius
Offline
サーバ: Pandemonium
Game: FFXI
Posts: 264
By Pandemonium.Vincentius 2010-02-09 00:56:46  
KJ doesn't crit, so it's ACC/STR/ATT in that order.

And honestly, the math in regards to merit mobs isn't useless. It can be applied in other scenarios, but those mobs have known values, unlike a lot of the endgame mobs do, thus making it easier to give exact figures. Not to mention those greater birds are level 82 at highest, with 339 evasion. If you can't cap accuracy there, why the hell would you expect to cap it on something level 85 with 360~ evasion? I'm sure you get my point there.
 Remora.Belius
Offline
サーバ: Remora
Game: FFXI
user: Belius
Posts: 275
By Remora.Belius 2010-02-09 01:09:08  
I do, really I do.

I understand the importance of what the figurers are doing but they can only be speculative vs mobs outside them. They give us a basic idea of what we should be aiming for, but not actual statistical proof. Like gods etc just naturally have a higher def ratio despite being @ whatever level they are, simply cause they're event mobs. So it'd be nice to see what parses are of those things, and knowing what you should be hitting with acc and how to form a PT where that can happen.

Like vs something very evasive, I'd aim for a BRD COR RNG RDM DD DD in one pt and throw in thieves who have feint running active with a DNC/THF SA-Steps to bring it down. But that might be overkill in some situations and it'd be nice to know if we should bring in more ATK or roll more ATK. You know?

Usually if I'm a DD, I just aim to hit and get 100tp so I'm ready to open or close a SC. If we where zerging however, I'm not all that useful unless I have the right buffs on me.

And still getting KJ cause it's shiney. Even it don't crit. (ew.)


Log in to post.