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RIP PS3, PSP, & Vita digital store/games.
By Jetackuu 2021-04-19 22:26:01
Their executives appear to be incredibly out of touch I'm going to need a bigger chart.
That being said: the biggest upkeep would likely be keeping security patches going, and upkeeping compatibility. Storage is cheap, so.
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By Thunderjet 2021-04-20 04:41:15
Welp, Time to hack the ps3 like I did my vita. Can't really say I used the store much anyway these past few years. the ps3 itself plays ps1 games on disc so I never needed to buy SE games again. HOW
サーバ: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-04-20 21:41:09
hahahaha. i like to imagine how many people rushed and bought stuff just for them to change their mind. i hope they do it again a year from now just to make money.
It's a conspiracy! They're using sneaky tricks so sneaky-sneak their way into your bank accounts and get your loot! Why would a company want to do this though?
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サーバ: Bahamut
Game: FFXI
Posts: 400
By Bahamut.Inspectorgadget 2021-04-21 05:51:41
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サーバ: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-04-21 10:46:55
*** Jim Ryan. Seriously. He dislikes old games and shouldn't have the position he holds.
“When we’ve dabbled with backwards compatibility, I can say it is one of those features that is much requested, but not actually used much,” says Ryan. “That, and I was at a Gran Turismo event recently where they had PS1, PS2, PS3 and PS4 games, and the PS1 and the PS2 games, they looked ancient, like why would anybody play this?”
"why would anybody play this?"
Okay FFXIAH people. Just start thinking about some PS1, PS2, PS3, PSP, PSVita games you can think of that are legendary even if they aren't cutting edge. Actually, I think someone posted a list on the previous page.
So I decided to make a list of all the Classic RPGs on the PSN store. there will be some that are action oriented and not turn based but I will put a * beside those! I hope this helps someone or gives you guys something new to play~ (Also not adding Final Fantasy games cause, c'mon, you already know about those)
PS1 games
PS3 (Ps2 Classics)
PSP Games
If I overlooked any, I apologize! This isn't a definitive list of every game on the system. Always check and see if the games have had rereleases on PC or another console before you buy! (and maybe the reviews too)
That quote from Jim Ryan is found here:
Note: You have a limited number of free views for the 'Time' website, but seriously... who is gonna use them all up? In any case, here is the url I am pulling this from and below in the spoiler will be the full thing quoted directly:
https://time.com/4804768/playstation-4-ps4-pro-psvr-sales/
By Matt Peckham
June 5, 2017 9:00 AM EDT
Pull your gaze from Nintendo’s bedazzling Switch for a moment and consider Sony’s now widespread PlayStation 4. Console sales have in general outperformed the most buoyant analyst and pundit prognostications. Not merely because of Nintendo’s overnight dark horse, or its scarce as hen’s teeth NES Classic. Sony’s PlayStation 4 is having some belt-notching moments of its own.
Sony now says its flagship games platform has sold-through—meaning to buyers and not just stores—close to 60 million units worldwide since its launch in November 2013. That, according to Sony global game development boss Shawn Layden, is the fastest pace set by any PlayStation, life-to-date, including the all-time industry record holder PlayStation 2.
“As you’ll recall, last year we performed the daredevil stunt of launching three new pieces of hardware in 60 days. Probably won’t do that again,” quips Layden during a sit-down with TIME. He’s talking about the $399 PlayStation 4 Pro (a souped up PlayStation 4 that outputs way snazzier graphics), PlayStation VR (a $399 virtual reality headset that couples with the PlayStation 4 for wraparound alt-reality experiences) and a slimmer, sleeker $299 version of the baseline PlayStation 4. All three arrived last fall, and Sony says sales have been booming.
PlayStation VR now boasts more than one million units sold worldwide, up from about 900,000 in February 2017. According to Sony, it’s been sold out from day one. “We don’t see it as a fad, it’s a brand new medium, not only for gaming entertainment, but non-gaming entertainment,” says Layden. And of every five PlayStation 4s Sony sells, Layden says one is a PlayStation 4 Pro, a laudable achievement given its $100 price premium, enthusiast target demographic and the nascency of the 4K television market (where it’s real allure lies).
“It is way ahead of our expectations,” adds Sony global sales chief Jim Ryan. “As with PSVR, and I suppose in forecasting these things we haven’t done a very good job, the product is in desperately short supply. So that’s one-in-five under severe constraint.”
“All of the rumors of the demise of the console are very much premature,” says Layden. “In fact if you’re watching [sales tracker] NPD for PS4 and Xbox One sales, you put those together and console gaming has never been as big and vibrant as it is right now. And that’s just here in the States.” Zip across the pond, and the story tilts further in Sony’s favor. “It’s been pleasing that in North America, we’ve been 2-to-1 against Xbox,” says Ryan. “But in Europe, it’s really been fortress PlayStation by at least 3-to-1 in unit sales.”
“It’s also the breadth of type of games,” he continues. “And once you get up in the heady heights of 100 million units, you’re talking of a different audience altogether, where having this range of stuff like Detroit: Become Human and FIFA and Call of Duty and Star Wars, it makes the job a whole lot easier.”
Layden says the Japanese publishers are also coming back, listing off recent games like Resident Evil 7, Nioh, Nier: Automata, Persona 5 and Final Fantasy XV as examples. “That’s super important for us,” he says. “I think a lot of Japanese developers lost their way chasing the mobile games yen, if you will, but they’re coming back to console in a major way. And speaking of, we’ll have some big announcements at E3 in that precise vein.”
This notion of mid-console refreshes—an enthusiast-angled limbering act you could argue Nintendo pioneered with its perennial Game Boy, DS and 3DS revamps—has a flip side. The PS4 Pro’s power has been effectively slaved to the baseline PlayStation 4. Games on the PS4 Pro, while graphically sharper and lusher, must be functionally identical to the experience as had on the standard model. It’s a leave-no-consumer-behind mentality that’s so far been echoed by the competition: Microsoft’s revved up PS4 Pro rival, codenamed Project Scorpio and due later this year, will likewise observe gameplay parity with the Xbox One.
“Because the games need to play on both Pro and standard PS4, there can’t be a radical departure between the two experiences,” says Layden. “But I think we’ve hit a happy medium by enriching the visual experience, and developers enjoy having that extra oomph while knowing they’re making games that play well on all 60 million PlayStation 4s. I guess we’re trying to have our cake and eat it too.”
Would Sony back away from that requirement if sales leveled off down the line? “Today, my answer is that we’re going to stay the course,” says Layden. “There’s still a lot of juice to squeeze out of the PlayStation 4 platform, full stop. So ensuring PlayStation 4 games play on both consoles is our winning formula right now.”
Another winning-so-far formula few saw coming is Nintendo’s notion of a games console you can play anywhere you like, shifting from your hands to your TV in seconds. In 2005, Sony began its own foray into handheld gaming with a device it dubbed the PlayStation Portable. The PSP sold in excess of 80 million units, and in 2012, a followup dubbed the PS Vita arrived—a contemporaneously mighty mobile, but one that sold a fraction as many units. In light of what Nintendo seems to be illustrating, that there is appetite for a consumer device that preserves the higher-end console experience on the go, would Sony ever revisit a once formidable bailiwick?
Layden calls the Switch “a great success for Nintendo” and admits that “it’s definitely what that fanbase has been waiting for.” But he sees the system as less a rival than a complementary traveler, claiming that Switch sales have had no discernible impact on the sell-through for PlayStation 4. “When you look at our numbers, I think it shows that a lot of gamers are a two-console family,” he adds. “And quite often those two consoles are PlayStation and Nintendo sitting side-by-side.”
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Layden says Sony still views the Vita as a viable development platform: Though new Western releases have slowed to a trickle, he notes games are still being made for it in Japan. But for now, a Vita successor isn’t in the cards. “To be honest, the Vita just didn’t reach critical mass in the U.S. or Western Europe,” he says. “I don’t know if it was that it was more technology people had to carry around, or more things to charge, or whether their phone or tablet were taking care of that. But once the content slowed in that pipeline, it became hard to keep the Vita as a going concern.”
Another concern occasionally raised by PlayStation devotees involves the company’s once-ubiquitous PlayStation 2. While Sony has in recent years devoted resources to bringing a handful of popular older titles to the PlayStation 4, the better part of that library is lost to time. For now, it seems that’s where it’ll remain. “When we’ve dabbled with backwards compatibility, I can say it is one of those features that is much requested, but not actually used much,” says Ryan. “That, and I was at a Gran Turismo event recently where they had PS1, PS2, PS3 and PS4 games, and the PS1 and the PS2 games, they looked ancient, like why would anybody play this?”
By contrast, the company says it intends to double down on things people do want to play, namely the explosive eSports phenomenon. “It’s a subject that is occupying us quite a lot these days, and something we’re looking at very carefully,” says Ryan. “We’re trying to find precisely what the role of the platform holder is in that value chain. Seeing how we can actually make the whole eSports thing bigger, better, different and bespoke to PlayStation is something you’re going to be hearing quite a lot about in the next year or two.”
Speaking of broadening its messaging to a growing competitive elite, Sony says it’s aware some have made noises about a boutique version of the company’s acclaimed DualShock 4 controller in the vein of Microsoft’s own Xbox One Elite gamepad. “The idea of a premium interface in exactly the same manner as we now have a premium console has a lot of logic to it, and there are such products already available in the market from third parties,” says Ryan. “But it’s definitely something we continue to look at.”
To questions about where other technologies like PlayStation VR go from here, Layden stresses virtual reality’s non-gaming possibilities. “We have Hollywood luminaries and TV show runners, places like the Smithsonian and [NASA’s] Jet Propulsion Laboratory looking into what the technology can do for them. And recently you may have seen Vince Gilligan, the show runner for Breaking Bad, has leaked some information that we’re working together, which we are, in bringing a Breaking Bad experience to virtual reality.” What exactly is that going to be? “I have no idea, but Vince has shown that he can deliver,” says Layden.
Sony doubtless intends to push its phase one VR ideas as far as the market will bear, but the pressure to iterate is fierce. “Technology cycles are shortening, and there’s no reason to expect VR to be any exception to that,” says Ryan. “If we have aspirations to take this into a mass market space, clearly things will need to happen to the form factor, whether it’s wireless or a lighter headset or all of these things.”
“The key is advancing the technology without stepping off the platform,” adds Layden. “We want to make sure we have a target platform developers can grow against. We’ll find ways to bump it up, whether that’s through the physical design of the product, which needs tweaks, of course, as everything does. But we also want to make sure we’re firmly grounded in PlayStation 4, so people don’t think they need something else to drive the experience.”
As for the experience awaiting PlayStation buffs when the curtain lifts on Sony’s E3 media event, live streaming from the Shrine Auditorium & Expo Hall (online as well as in select theaters) next Monday, June 12, Layden says to think of it less as a press conference than a software showcase.
“The crowd will only have to suffer I think in aggregate 90 seconds of me,” he jokes. “And in the middle will be all the games.”
Note: Jim Ryan (at the time of this 2017 interview) was Sony global sales chief.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3739
By Ragnarok.Jessikah 2021-04-21 10:51:29
It really is sad to see people in the business of video games with absolutely no clue as to what makes a video game good.
I don't really keep up with gaming news like I did back in high school. Do companies still use the word "immersive" to describe "good graphics"? That always really irritated me. Often the shiniest graphics lend themselves to the lowest immersion.
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Game: FFXI
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By Asura.Aeonova 2021-04-21 11:01:53
Well, the progression from 2D to 3D games kind of showed me that an immersive world didn't just mean that you can look around everywhere. We've been doing that for ages. Brings to mind PS1's 'Castlevania: Symphony of the Night' VS Nintendo64's 'Castlevania 64'. First is 2D. Second one is 3D. Just because one is more "immersive" doesn't make it better.
I understand that obviously they want to not openly say "we want people to buy the new stuff and not sit around playing the old stuff".
I did think back to the Sony PS2 and when I was hearing about it before it came out. It was going to be backwards compatible. That was HUGE then. I think they only thing that had done it before was the GBA (or maybe the GBA came out at the same time) or through secondary devices. Needing a 'SuperGameBoy' to plug your GB games in to play them on your SNES.
Jesus, I'm old.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3739
By Ragnarok.Jessikah 2021-04-21 11:16:06
First is 2D. Second one is 3D. Just because one is more "immersive" doesn't make it better. See, but that's the thing. Fancy graphics have never actually added to immersion before. Publishers just use it as a buzz-word because they think a fictional medium that's closer to reality is easier to lose yourself in. But it's not. Things like consistency, depth, and proper pacing work far better.
Honestly, most 2D games are more immersive because they rely more on substance than style.
lol remember a couple of generations ago when they tried to push motion controls on everything, claiming it would add to immersion? Because nothing helps you escape reality like being persistently aware of your surroundings so you don't trip on your couch or punch your china cabinet.
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サーバ: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-04-21 12:18:10
I don't want to put my tinfoil hat on, but all of that motion capture technology that was added to TVs for gaming (like kinect) was just an excuse to put cameras in every TV as a "feature". Which is a better sales point: 1. It has a camera watching you 24/7 which can be remotely accessed without any indication that it's on. 2. It comes with Kinect!
Ragnarok.Jessikah said: »Because nothing helps you escape reality like being persistently aware of your surroundings so you don't trip on your couch or punch your china cabinet.
Spoken like someone that has never punched furniture for fun. *glares at furniture* *furniture glares back*
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https://www.polygon.com/22345099/ps3-ps-vita-psp-playstation-store-shutting-down-closes
"A report published Monday said the PlayStation Store for Sony’s PlayStation 3, PlayStation Vita, and the PlayStation Portable will close for good in July and August, making digital copies of games for those platforms unavailable for purchase from then on."
SquareEnix, if anything, is brilliant at releasing their old games on new consoles with ports/remasters/remakes, but if you want to get your digital version of Final Fantasy VII for your PSP... now would be the time to archive it for future use.
FINAL FANTASY® VII (PSOne Classic) Purchase this PS one® Classic and play it on both your PS3™ and PSP® (PlayStation®Portable) systems!
https://store.playstation.com/en-us/product/UP9000-NPUJ94163_00-0000000000000001?scope=sceapp&psappver=18.02.0&smcid=psapp%3Alink%20menu%3Astore
I just thought that I would share this here since not everyone keeps up with gaming news and a digital storefront for games shutting down is something that could slip under anyone's radar. Some people might want to dust off their old systems and put a SquareEnix (or any other company) game on their old drive/memcard since they will be going away.
I mean... emulation exists, but what do I look like? A pirate?
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