FFXI Fully Intergrade 3D Engine With Vulcan Sup.

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2010-06-21
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FFXI Fully Intergrade 3D engine with vulcan sup.
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By DaneBlood 2019-04-01 08:18:38  
For a long time I have been messing around with the UT engine and more specifically replacing the horrible engine in FFXI with something more modern.

I think I'm finally able to release a working ( but still consider it a bit unstable) test version of a fully integrated Unreal engine in FFXI with vulcan support (nice multicore support) for GPU acceleration.

* Full 3D acceleration
* Support Multicore threading
* Vsync support ( default for FPS limitation due to animation
* Triple buffering
* Way faster FPS and way more stable FPS
* Defaults to 60FPS ( again due to animations)
* 64bit code ( can still cause some issues with signed integers om FFXI code, but i believe i fixed most of these)
* increase Z buffering ( removed overlapping texture flickering)
* Real MSAA and AF support
* pre/post caching of maps for faster loading on zone change ( memory foot print increase from ~512mb to 2-*3GB depending on zone)
* High Res texture support ( for the wonderful mods on this forum)
* Npatch support ( Fakes more polygons stuff to make it appear more round. like the tail of a Mithra without having to change the model. Still needs A LOT of tweaking)
* Displacement mapping ( again a polygon faking method. still uses the original bump-maps as hints, but does wonder on the wall of castle on Sandy and Bast, and the tiling in Rulude garden)
* Target stay on model change (Character will still blink but they remain targetable as an "invisible target")

No models or texture or any materials data has been replaced only the actual #D engine


To be worked on
* crash fixes (I'm still expecting some random ones)
* Windower/ashita support (sorry its not working. I might have to reach out to the ashita/windower developes for this)
* More/faster AA method (MSAA is kinda like the "fake" one in Windower but done on the GPU instead of the CPU
* New KB/mouse support for a more natural controls compared toFPS games ( FFXI code is SO shitty on this. or I'm just not getting it)
* mods support without replacing currents dats( AKA mods will use .dat2 .dat3 .dat4 etc and it override the original .dat on the fly)
* Saleable True-type font ( to reduce the horrible front artifacts from scaling in game)



I hope this will help keep th game alive for current players and might attract new players in combination with the mods ( more modern look).



Links (Build AF.190401):
magnet:?xt=urn:btih:DI7TSYSTMQUBK3UYA5DYYDLDRUUVRLR3&dn=FFXU%20UnrealEngin.7z&xl=787262666

Be nice and please seed after downloading
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 Quetzalcoatl.Mithlas
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サーバ: Quetzalcoatl
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user: Shinzaku
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By Quetzalcoatl.Mithlas 2019-04-01 08:42:13  
Willing to test
[edit] Torrent was just taking forever to load
 Lakshmi.Avereith
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サーバ: Lakshmi
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user: Lilianna
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By Lakshmi.Avereith 2019-04-01 08:46:29  
april ferls
 Bahamut.Scizor
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サーバ: Bahamut
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user: Scizor
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By Bahamut.Scizor 2019-04-01 08:51:18  
Quite intrigued by this
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By Treizekordero 2019-04-01 08:54:38  
The fact you're doing this is great!! Thanks!!
 Carbuncle.Razziel
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サーバ: Carbuncle
Game: FFXI
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By Carbuncle.Razziel 2019-04-01 09:16:10  
Somebody please confirm this isn't a Rick Roll video file
 Shiva.Spathaian
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サーバ: Shiva
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user: Spathaian
Posts: 27982
By Shiva.Spathaian 2019-04-01 09:28:53  
I want to believe this...
 Asura.Chaostaru
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Game: FFXI
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By Asura.Chaostaru 2019-04-01 09:53:34  
happy april fools day
 Asura.Erupt
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サーバ: Asura
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user: erupt
Posts: 71
By Asura.Erupt 2019-04-01 09:53:48  
Lakshmi.Avereith said: »
april ferls

With alot of wins already feeding the 4/1 troll lol
 Phoenix.Gaiarorshack
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サーバ: Phoenix
Game: FFXI
user: MiavPigen
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By Phoenix.Gaiarorshack 2019-04-01 10:08:37  
Changing maps feels a bit faster if you return to the previous map you just left.

Eron -- normal --> Wron -- Fast --> Eron
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By Jetackuu 2019-04-01 10:29:13  
DaneBlood said: »
* mods support without replacing currents dats( AKA mods will use .dat2 .dat3 .dat4 etc and it override the original .dat on the fly)
Windower 5 does this I believe. Rather is has a different directory to call.
 Quetzalcoatl.Mithlas
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サーバ: Quetzalcoatl
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user: Shinzaku
Posts: 271
By Quetzalcoatl.Mithlas 2019-04-01 11:04:37  
... I didn't even realize it was April Fools Day.

... <_<

>_>
 Shiva.Spathaian
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サーバ: Shiva
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user: Spathaian
Posts: 27982
By Shiva.Spathaian 2019-04-01 11:16:13  
Quetzalcoatl.Mithlas said: »
... I didn't even realize it was April Fools Day.

... <_<

>_>
>.>

<.<

I'm curious what the file contained.
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By Jetackuu 2019-04-01 11:44:10  
Carbuncle.Razziel said: »
Somebody please confirm this isn't a Rick Roll video file
I hope it is.
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 Leviathan.Comeatmebro
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サーバ: Leviathan
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user: Rairin
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By Leviathan.Comeatmebro 2019-04-01 12:35:31  
Jetackuu said: »
Windower 5 does this I believe. Rather is has a different directory to call.
Ashita has done this for literally years.

Would have fallen for it if it was someone competent posting it. Guy who can barely write basic apps and doesn't understand windows' priority isn't rewriting ffxi's engine.
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By Jetackuu 2019-04-02 07:50:30  
Leviathan.Comeatmebro said: »
Jetackuu said: »
Windower 5 does this I believe. Rather is has a different directory to call.
Ashita has done this for literally years.

Would have fallen for it if it was someone competent posting it. Guy who can barely write basic apps and doesn't understand windows' priority isn't rewriting ffxi's engine.

OK? and yeah, was going to leave the latter part alone.
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By kishr 2019-04-02 08:45:25  
The other day he asking how to use a Lua....
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