Craft 107!?

言語: JP EN DE FR
2010-06-21
New Items
5596 users online
フォーラム » FFXI » Crafter's Crib » Craft 107!?
Craft 107!?
 Bahamut.Revision
Offline
サーバ: Bahamut
Game: FFXI
User: Carbon4
Posts: 246
By Bahamut.Revision 2009-08-26 01:11:01  
My question is about Moglification:Craft. A lot of people don't know it adds+1 craft skill but my conundrum is, if Moghancement:Craft also gives +1 and you must have both layed out in house for Moglification to be in effect then its "possible" they stack, giving you a +2 In total. Now before people go off on rants and raves about what they know or how much they have crafted and are experts, what I'm looking for is some proof. Something solid or a statement by SE? After adding Moglifiction, I have seen an increase of tier1 HQ go from 10-12% to 15-18% in a little over a years time. So if anyone knows specific info on this, I would love to see it.
[+]
Offline
サーバ: Remora
Game: FFXI
User: iLLogiX
Posts: 273
By Remora.Hackstealandbot 2009-08-26 01:59:45  
Quote:
After adding Moglifiction, I have seen an increase of tier1 HQ go from 10-12% to 15-18% in a little over a years time.


that's not even how tiers work lol. basically its just a +1 that also reduces chances of item lost so you dont have to swap between +1 or desynth
[+]
 Kujata.Thio
Offline
サーバ: Kujata
Game: FFXI
User: Thio
Posts: 16
By Kujata.Thio 2009-08-26 02:38:06  
Hell your putting out 10-12% on t1 as it is, share with me!!
[+]
 Unicorn.Motokosun
Offline
サーバ: Unicorn
Game: FFXI
User: mattchew
Posts: 270
By Unicorn.Motokosun 2009-08-26 09:36:14  
I use to wonder the same thing but I can guarantee you that Moglification:Craft DOES NOT Increase skill by +2 instead of +1, and heres how i know.

A good friend of mine quit the game back in Febuary 09' and to ensure that she would never come back she used the Guild NPC to reset her craft lvl from 100 to 60 AND deleted her account /sigh. But before she deleted she tested out moglification the same way you test for a levels cap/sub cap. And as it turned out putting just 1 of either Furniture in her mog increased by 1 skill, However putting both in DID NOT increase the skill by 2.

Pretty simple test, even tho i'm sure most would rather just take it at value instead of trying it themselves.
[+]
 Ramuh.Dasva
Offline
サーバ: Ramuh
Game: FFXI
User: dasva
Posts: 40469
By Ramuh.Dasva 2009-08-26 10:07:19  
Thio said:
Hell your putting out 10-12% on t1 as it is, share with me!!

I thought 10%ish was normal for Tier1...
 Unicorn.Motokosun
Offline
サーバ: Unicorn
Game: FFXI
User: mattchew
Posts: 270
By Unicorn.Motokosun 2009-08-26 10:16:36  
Dasva said:
Thio said:
Hell your putting out 10-12% on t1 as it is, share with me!!

I thought 10%ish was normal for Tier1...


Well... It is. But some Tier1's enjoy a lovely 5%ot HQ rate, and others have to suffer with a 15%ot HQ rate. Take the averge of them and we get a 10% HQ ot average.
Offline
サーバ: Remora
Game: FFXI
User: iLLogiX
Posts: 1
By Remora.Synthmaterials 2009-08-26 10:37:38  
Motokosun said:
I use to wonder the same thing but I can guarantee you that Moglification:Craft DOES NOT Increase skill by +2 instead of +1, and heres how i know.

A good friend of mine quit the game back in Febuary 09' and to ensure that she would never come back she used the Guild NPC to reset her craft lvl from 100 to 60 AND deleted her account /sigh. But before she deleted she tested out moglification the same way you test for a levels cap/sub cap. And as it turned out putting just 1 of either Furniture in her mog increased by 1 skill, However putting both in DID NOT increase the skill by 2.

Pretty simple test, even tho i'm sure most would rather just take it at value instead of trying it themselves.


but i thought being able to do the recipe was based on native skill only.
 Garuda.Littledarc
Offline
サーバ: Garuda
Game: FFXI
Posts: 859
By Garuda.Littledarc 2009-08-28 12:17:58  
moglification just adds the chance of less materials lost on breaking. HOWEVER, if you ONLY have the sign then it is +1. if you have our guild's sign and your guild's furniture piece then it is ONLY +1 and a chance to reduce the materials lost if you break the synth NOT +2.
 Bahamut.Ariane
Offline
サーバ: Bahamut
Game: FFXI
User: Ariane
Posts: 4
By Bahamut.Ariane 2009-09-01 09:03:45  
I haven't done any serious "scientific" testing myself, so can only say that I personally have not noticed any increase in HQ chances since having Moglification Alchemy active with both the items in my Mog house. I have noticed fewer lost items when I have breaks, but not any really significant change in the HQ rate myself.
 Remora.Fable
Offline
サーバ: Remora
Game: FFXI
User: Mindfux
Posts: 13
By Remora.Fable 2009-09-04 17:08:05  
Hackstealandbot said:
Quote:
After adding Moglifiction, I have seen an increase of tier1 HQ go from 10-12% to 15-18% in a little over a years time.


that's not even how tiers work lol. basically its just a +1 that also reduces chances of item lost so you dont have to swap between +1 or desynth


greatest...name...evaaaaarr

i LoL everytime i see you around
 Bahamut.Revision
Offline
サーバ: Bahamut
Game: FFXI
User: Carbon4
Posts: 246
By Bahamut.Revision 2009-09-04 17:49:39  
Littledarc said:
moglification just adds the chance of less materials lost on breaking


Not true, Moglification adds +1 skill as well. Thats not what I am debating though.
 Garuda.Littledarc
Offline
サーバ: Garuda
Game: FFXI
Posts: 859
By Garuda.Littledarc 2009-09-07 12:02:47  
no. moglification does NOT add skill.

you can not get +1 from your guild furniture AND +1 from your sign. you can't get +2 total. you CAN get +1 from the sign if you don't have any other guild furniture, but that isn't moglification.
 Ramuh.Guffy
Offline
サーバ: Ramuh
Game: FFXI
User: Guffy
Posts: 55
By Ramuh.Guffy 2009-09-07 12:38:00  
If it did give +2 for having both mog house items than Cursed Gloves would go from a tier 0 to a tier 1, which is just not the case.
 Bahamut.Bojack
Offline
サーバ: Bahamut
Game: FFXI
User: Bojack316
Posts: 2216
By Bahamut.Bojack 2009-09-07 12:49:06  
Littledarc said:
no. moglification does NOT add skill.

you can not get +1 from your guild furniture AND +1 from your sign. you can't get +2 total. you CAN get +1 from the sign if you don't have any other guild furniture, but that isn't moglification.


I'm pretty sure he meant that when you get the 'Moglification' you don't "lose" the +1 you got from the Moghancment. From having the Moglification you get less material loss AND it gives you the +1 skill.
 Garuda.Littledarc
Offline
サーバ: Garuda
Game: FFXI
Posts: 859
By Garuda.Littledarc 2009-09-07 13:00:50  
Littledarc said:
moglification just adds the chance of less materials lost on breaking. HOWEVER, if you ONLY have the sign then it is +1. if you have our guild's sign and your guild's furniture piece then it is ONLY +1 and a chance to reduce the materials lost if you break the synth NOT +2.


Revision said:
Littledarc said:
moglification just adds the chance of less materials lost on breaking


Not true, Moglification adds +1 skill as well. Thats not what I am debating though.


^ no, he thinks it's +2
 Midgardsormr.Gsarivan
Offline
サーバ: Midgardsormr
Game: FFXI
User: Gsarivan
Posts: 13
By Midgardsormr.Gsarivan 2009-09-07 13:34:32  
The easiest way I can see to test this out is to mass produce something that has a skill cap at 76 or 96, while having all of the Guild Points items and the advanced support. This would theoretically increase those synths to T2 and T1 HQ ranges respectively, if the moglification does add +2. If it doesn't, then it'd remain as T1 and T0, and increases in Tiers for HQ ranges is quite easy to spot, so if someone did this I think we'd have a pretty solid answer to this question. I'd test it myself, but I don't have either furniture piece :x
 Bahamut.Revision
Offline
サーバ: Bahamut
Game: FFXI
User: Carbon4
Posts: 246
By Bahamut.Revision 2009-09-07 14:37:07  
Littledarc said:
Littledarc said:
moglification just adds the chance of less materials lost on breaking. HOWEVER, if you ONLY have the sign then it is +1. if you have our guild's sign and your guild's furniture piece then it is ONLY +1 and a chance to reduce the materials lost if you break the synth NOT +2.


Revision said:
Littledarc said:
moglification just adds the chance of less materials lost on breaking


Not true, Moglification adds +1 skill as well. Thats not what I am debating though.


^ no, he thinks it's +2


I just meant a lot of people think you lose the +1 with Moglification. I only suspect your get +2 with both of them.
 Garuda.Littledarc
Offline
サーバ: Garuda
Game: FFXI
Posts: 859
By Garuda.Littledarc 2009-09-07 15:07:47  
you don't get +2 is what i am saying.

you get +1 for moghansment.

you get the +1 (from the previous moghasment) loss of materials if broken with moglification.

the sign can also give moghasment if you don't have the guild furniture.

HOWEVER YOU DO NOT GET +2 IF YOU HAVE BOTH ONLY +1 AND THE CHANCE TO LOSE LESS MATERIALS IF YOU BREAK

i don't know how many times i need to word it. NO +2 FOR YOU!
 Bahamut.Revision
Offline
サーバ: Bahamut
Game: FFXI
User: Carbon4
Posts: 246
By Bahamut.Revision 2009-09-07 17:20:40  
Littledarc said:
you don't get +2 is what i am saying.

you get +1 for moghansment.

you get the +1 (from the previous moghasment) loss of materials if broken with moglification.

the sign can also give moghasment if you don't have the guild furniture.

HOWEVER YOU DO NOT GET +2 IF YOU HAVE BOTH ONLY +1 AND THE CHANCE TO LOSE LESS MATERIALS IF YOU BREAKi don't know how many times i need to word it. NO +2 FOR YOU!


The whole point of this post is to show your work. Just like math class. Might as well scrap it though. No one can prove or disprove you can get +2. There is really no way to know for sure.
 Midgardsormr.Tyrandor
Offline
サーバ: Midgardsormr
Game: FFXI
User: Tyrandor
Posts: 7
By Midgardsormr.Tyrandor 2009-09-07 17:34:21  
Like he already said, if it was +2 then that would push cursed gloves into the next tier, making them much easier to hq. Since this isn't the case, it's just +1. See?

Edit: Make that cursed finger gauntlets.
 Bahamut.Revision
Offline
サーバ: Bahamut
Game: FFXI
User: Carbon4
Posts: 246
By Bahamut.Revision 2009-09-07 18:27:03  
Tyrandor said:
Like he already said, if it was +2 then that would push cursed gloves into the next tier, making them much easier to hq. Since this isn't the case, it's just +1. See?

Edit: Make that cursed finger gauntlets.


As I stated as well, It did. Went up about 3-5% after moglification. Test @ about 450 pairs.
 Midgardsormr.Gsarivan
Offline
サーバ: Midgardsormr
Game: FFXI
User: Gsarivan
Posts: 13
By Midgardsormr.Gsarivan 2009-09-07 20:32:23  
Revision said:
No one can prove or disprove you can get +2. There is really no way to know for sure.


Did no one even read my post? :x

If you take a synth that's level 76 for example, right now the assumed max is 106 (100 skill, +2 Equip, +1 from Moghancement/Moglification, and 3 from advanced support) which puts the player 29 above cap for the synth, which is within T1 HQ range (10-29 above cap), which is about 10% HQ rate. If moglification did give +2 instead of +1, that would put the player at 107, which is 30 above cap, pushing the HQ tier to Tier 2 (30-49 above cap) which is about 30% HQ rate. Or alternatively you could use a level 56 or 96 synth for pushing them into T3 and T1 HQ ranges, respectively.

It seems like it'd be relatively easy to test, there's quite a noticable differance between HQ rate tiers.

If anyone has woodworking 100+gear+moglification, the Lacquer Tree Sap synth seems like it's a very cheap and easy way to test this. 4k per synth and it's 96. I'd test it myself, but I'm only +2, I don't have either furnishing.
 Unicorn.Smurfo
Offline
サーバ: Unicorn
Game: FFXI
User: Stubbie
Posts: 321
By Unicorn.Smurfo 2009-09-08 03:13:06  
Revision said:
Tyrandor said:
Like he already said, if it was +2 then that would push cursed gloves into the next tier, making them much easier to hq. Since this isn't the case, it's just +1. See?

Edit: Make that cursed finger gauntlets.


As I stated as well, It did. Went up about 3-5% after moglification. Test @ about 450 pairs.


A simple +1 to skill will NOT boost your HQ average by a measly 3-5%. A 3-5% increase on a HQ tier (other than tier 0 where 3-5% would be *** amazing) although you may think is alot is very marginal and can be attributed simply to luck factor. In other words:

You just had a couple extra lucky synths, and that DOES happen.

I've sat down and gotten 4/6 on tier one and it completely boosted my HQ average until the laws of crafting once again set in and SE raped me for my good fortune.

What DOES NOT happen is +skill increasing a HQ tier's average. +skill WILL ONLY help your HQ average if you BREAK an HQ tier!

That is the only way to really test it, it's far beyond a marginal 3-5% which can be attributed simply to luck.

Test it with something level 96 with no subs that would otherwise make it a tier 0 synth... and if you end up shitting out tier 1's that everybody else is selling at tier 0 price then i guess you're one smart dude.

Otherwise you're totally HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. I don't mean you're HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE for thinking it may be possible, I mean you are HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE for not listening to the voices of experience, reason and logic which are are telling you straight up.. it doesn't work like that.

Simple fact is you can witness the non-effect of this +2 you think is feasible... without even crafting a thing, simply by looking at RARITY of items that would be tier 0 synths unless 107 skill was possible.
 Garuda.Littledarc
Offline
サーバ: Garuda
Game: FFXI
Posts: 859
By Garuda.Littledarc 2009-09-08 11:47:47  
i don't understand why you are arguing that it's +2 when an overwhelming amount of people say it isn't. and i really don't need proof in numbers because it's widely accepted.

but if you believe otherwise go edit wiki and see how fast it gets reverted.
 Phoenix.Baelorn
Offline
サーバ: Phoenix
Game: FFXI
User: Baelorn
Posts: 857
By Phoenix.Baelorn 2009-09-08 12:17:43  
Littledarc said:
i really don't need proof in numbers because it's widely accepted.


Not saying you're wrong but that's a stupid statement. There have been plenty of things that were wrong even though they were widely accepted(Homam body triple attack rate, Sea gorgets, etc). More testing should always be welcome.
 Bahamut.Darkelv
Offline
サーバ: Bahamut
Game: FFXI
User: Darkelv
Posts: 102
By Bahamut.Darkelv 2009-09-09 04:09:19  
one question:
In my case it's bonecraft...
Drogaroga's fang = skill +1 ?
Boneworker's signboard = skill +1 and chance to loose less materials ?

so I would only have to get the Boneworker's signboard because both won't give +2, correct?
Or did I misunderstand something?

thx for any answers.
 Unicorn.Motokosun
Offline
サーバ: Unicorn
Game: FFXI
User: mattchew
Posts: 270
By Unicorn.Motokosun 2009-09-09 04:26:37  
the fang will give you +1
the signboard will give you +1
But BOTH will only give +1 and moglification which is a chance to lose less materials on a break.

Need both items to get the moglification,
 Bahamut.Darkelv
Offline
サーバ: Bahamut
Game: FFXI
User: Darkelv
Posts: 102
By Bahamut.Darkelv 2009-09-09 04:28:27  
oh so only both items together will give the chance to loose less items, ok thx!
 Bahamut.Revision
Offline
サーバ: Bahamut
Game: FFXI
User: Carbon4
Posts: 246
By Bahamut.Revision 2009-09-09 08:13:16  
Littledarc said:
i don't understand why you are arguing that it's +2 when an overwhelming amount of people say it isn't. and i really don't need proof in numbers because it's widely accepted.

but if you believe otherwise go edit wiki and see how fast it gets reverted.


I'm not intending to dismiss what you have to say, so if it appears that way, I apologize. Your opinion is appreciated :)
Log in to post.