Gearswap Skill Up |
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Gearswap skill up
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Posts: 344
MY skill up script no longer works since update. does someone have a skill up that works with gearswap? OR Can tell me how to get old one to work again?
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Posts: 344
BUMP still need help
what was your skill up script.. so can just transcribe it to .lua..
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Posts: 344
alias skillup_file exec bard.txt
skillup_send /ma "Foe Lullaby" <t> skillup_wait6s skillup_send /ma "Fire Threnody" <t> skillup_wait6s skillup_send /ma "Ice Threnody" <t> skillup_wait6s skillup_send /ma "Wind Threnody" <t> skillup_wait6s skillup_send /ma "Earth Threnody" <t> skillup_wait6s skillup_send /ma "Water Threnody" <t> skillup_wait6s skillup_send /ma "Ltng. Threnody" <t> skillup_wait6s skillup_send /ma "Foe Lullaby II" <t> skillup_wait6s skillup_send /ma "Foe Lullaby" <t> skillup_wait6s skillup_send /ma "Fire Threnody" <t> skillup_wait6s skillup_send /ma "Ice Threnody" <t> skillup_wait6s skillup_send /ma "Wind Threnody" <t> skillup_wait6s skillup_send /ma "Earth Threnody" <t> skillup_wait6s skillup_send /ma "Water Threnody" <t> skillup_wait6s skillup_send /ma "Ltng. Threnody" <t> skillup_wait6s skillup_send /ma "Foe Lullaby" <t> skillup_wait6s skillup_send /ma "Fire Threnody" <t> skillup_wait6s skillup_send /ma "Ice Threnody" <t> skillup_wait6s skillup_send /ma "Wind Threnody" <t> skillup_wait6s skillup_send /ma "Earth Threnody" <t> skillup_wait6s skillup_send /ma "Water Threnody" <t> skillup_wait6s skillup_send /ma "Ltng. Threnody" <t> skillup_wait6s skillup_send /ma "Foe Lullaby" <t> skillup_wait6s skillup_send /ma "Fire Threnody" <t> skillup_wait6s skillup_send /ma "Ice Threnody" <t> skillup_wait6s !skillup_run and I saved it as txt and put in scripts folder 1. You dont need gearswap for that.
2.the skillupcore still works... so no idea what you saying.. 3. are you Loading skillupcore.txt (//exec skillupcore.txt) then //start bard.txt? and //stop to stop skillupcore.txt Code echo -------------------------------------------------------------------- echo Skillupcore v2.5 echo Original code by Aikar@Windower.net (Retired) echo (This is a modified version of the original) echo -------------------------------------------------------------------- // // Extra Files skillupexit.txt Note: This file is only needed if you want to // completely exit this Skillupcore.txt // // This script is not designed to be initialized in init.txt. // It provides framework for you to use in creating skillup profiles. // // ALL Skillup profiles MUST be in this format: // FIRST LINE: alias skillup_file exec <YOUR FILENAME HERE> // example: alias skillup_file exec blah.txt // // CUSTOM AUTOEXEC EVENTS: 50201 through 50220 are reserved for your code as custom // events. These will only need load once the first time your macro code is executed. // You should only use skillup_cmd_once for these custom events. // // RUN ONCE COMMANDS: skillup_cmd_once and skillup_send_once. These function exactly like // skillup_cmd and skillup_send but they only execute on the first loop cycle. // // Run Once Examples below. \/ // skillup_cmd_once ae registerq 50201 hpp_? input "Cure V" <me> // skillup_cmd_once ae registerq 50210 tp_??? skillup_custom_wskill // skillup_cmd_once skillup_wait5s // skillup_send_once /echo it's time to play! // skillup_send_once /ja "Composure" <me> // skillup_send_once /ma "Refresh II" <me> // // AUTO RECAST EVENTS: These are 4 aliases that can be set to auto recast events // skillup_event1, skillup_event2, skillup_event3, and skillup_event4 // // here is an example of how to use custom events with the auto recast. // Custom auto recast examples below \/ // skillup_cmd_once ae registerq 50201 gainbuff_composure alias skillup_event1 /; // skillup_cmd_once ae registerq 50202 losebuff_composure alias skillup_event1 skillup_send /ja "Composure" <me> // skillup_cmd_once ae registerq 50203 gainbuff_refresh alias skillup_event2 /; // skillup_cmd_once ae registerq 50204 losebuff_refresh alias skillup_event2 skillup_send /ma "Refresh II" <me> // // CUSTOM EQUIPS: If you need to use custom commands before resting or before resuming // you must create aliases for skillup_custom_lowmp, and skillup_custom_fullmp. These should // be loaded after custom autoexec events and core once events but before your macro // code. // // Custom Examples below. \/ // alias skillup_custom_lowmp input /equip main "Dark Staff";input /equip body "Body Armor" // alias skillup_custom_fullmp input /equip main "Light Staff";input /equip body "Body Armor" // // CUSTOM WEAPON SKILL: This can be loaded only after your first wait and only if you have // a custom autoexec event at the start of your macro code. Check the run once examples above. // If you place this at the very start and have a regain effect you may lose TP if the // target isn't in range. The first wait allows delay time to get in range. By changing this // in your code. You can also change it to swap auto weapon skills in the middle of the custom // code. // // Custom Weapon Skill (both lines) Example below. \/ // skillup_cmd_once skillup_wait5s // alias skillup_custom_wskill skillup_send /ws "Fastblade" // // CODE (Everything in middle): // --1: prefix FFXI commands with skillup_send - use skillup_cmd for Windower commands. // -- Normal Example: skillup_send /ma cure <me> // -- Spellcast Example: skillup_cmd cure me // --2: do NOT use wait or pause. you must use the pre provided commands, // -- skillup_waiths (half second) through skillup_wait20s, and 30s/45s/1m provided. // --3: plugin commands like 'cancel' are fine, just dont forget to use them with // -- skillup_cmd and not by themselves!!! // // END LINE: !skillup_run // The ! before skillup_run is VERY IMPORTANT. If you forget to put this, your game // will possibly crash. Do not forget it. // // --\/-- Skillupcore Alias Code - Do Not Modify --\/-- alias skillup_reload skillup_stop;pause 2;echo [Skillupcore Script Restarting];pause 0.5;exec skillupcore.txt alias skillup_clear1 ae unregister 50101;ae unregister 50102;ae unregister 50103;ae unregister 50104;ae unregister 50105;ae unregister 50106;ae unregister 50107 alias skillup_clear2 ae unregister 50201;ae unregister 50202;ae unregister 50203;ae unregister 50204;ae unregister 50205;ae unregister 50206;ae unregister 50207;ae unregister 50208;ae unregister 50209;ae unregister 50210 alias skillup_clear3 ae unregister 50211;ae unregister 50212;ae unregister 50213;ae unregister 50214;ae unregister 50215;ae unregister 50216;ae unregister 50217;ae unregister 50218;ae unregister 50219;ae unregister 50220 alias skillup_init :;alias skillup_run skillup_once;alias skillup_exe skillup_file;alias skillup_send input;alias skillup_waiths pause 0.5;alias skillup_wait1s wait 1;alias skillup_custom_lowmp /;alias skillup_send_once skillup_send;alias skillup_cmd_once skillup_cmd;alias skillup_custom_fullmp /;alias skillup_custom_wskill /;alias skillup_cmd :\\; alias skillup_once :;alias skillup_send_once /;alias skillup_cmd_once /;skillup_file alias skillup_start skillup_pause;skillup_clear1;skillup_clear2;skillup_clear3;echo [Skillupcore Script Running in Normal Mode];input /heal off;pause 2;ae registerq 50101 (regex)mpp_[0-9](/regex) skillup_lowmp;ae registerq 50103 (regex)chat_(tell|emote|say)_.*$(/regex) skillup_chatstop;ae registerq 50104 status_idle skillup_resume;ae registerq 50106 (regex)status_(resting|dead|zoning)(/regex) skillup_resting;ae registerq 50107 time_*.* skillup_auto_events;skillup_init;exec alias skillup_launch skillup_pause;skillup_clear1;skillup_clear2;skillup_clear3;echo [Skillupcore Script Running in Ignore Mode];input /heal off;pause 2;ae registerq 50101 (regex)mpp_[0-9](/regex) skillup_lowmp;ae registerq 50104 status_idle skillup_resume;ae registerq 50106 (regex)status_(resting|dead|zoning)(/regex) skillup_resting;ae registerq 50107 time_*.* skillup_auto_events;skillup_init;exec alias skillup_engage skillup_pause;skillup_clear1;skillup_clear2;skillup_clear3;echo [Skillupcore Script Running in Combat Mode];ae registerq 50104 (regex)status_(idle|resting|dead|zoning)(/regex) skillup_asleep;ae registerq 50105 status_engaged skillup_wakeup;ae registerq 50107 time_*.* skillup_auto_events;skillup_init;alias skillup_file exec alias skillup_pause :;alias skillup_waiths /;alias skillup_wait1s /;alias skillup_run /;alias skillup_send /;alias skillup_cmd /;alias skillup_send_once /;alias skillup_cmd_once /;alias skillup_event1 /;alias skillup_event2 /;alias skillup_event3 /;alias skillup_event4 /; alias skillup_asleep ae unregister 50107;skillup_clear2;skillup_clear3;skillup_pause alias skillup_wakeup ae registerq 50107 time_*.* skillup_auto_events;skillup_init;skillup_exe; alias skillup_stop skillup_pause;skillup_clear1;skillup_clear2;skillup_clear3;pause 0.5;echo [Skillupcore Script Stopped] alias skillup_resume skillup_pause;wait 1;skillup_custom_fullmp;ae registerq 50101 (regex)mpp_[0-9](/regex) skillup_lowmp;ae unregister 50102;ae unregister 50104;echo [Skillupcore Resume];input /heal off;pause 2;ae registerq 50104 status_idle skillup_resume;ae registerq 50107 time_*.* skillup_auto_events;skillup_init;skillup_exe; alias skillup_resting skillup_custom_lowmp;ae registerq 50102 (regex)mpp_(100|9[5-9])(/regex) skillup_fullmp;ae unregister 50101;ae unregister 50107;skillup_pause;echo [Skillupcore Paused] alias skillup_lowmp skillup_pause;input /heal on alias skillup_fullmp skillup_init;input /heal off alias skillup_auto_events skillup_event1;skillup_event2;skillup_event3;skillup_event4 alias skillup_waiths /; alias skillup_wait1s /; alias skillup_wait2s skillup_wait1s;skillup_wait1s; alias skillup_wait3s skillup_wait2s;skillup_wait1s; alias skillup_wait4s skillup_wait3s;skillup_wait1s; alias skillup_wait5s skillup_wait4s;skillup_wait1s; alias skillup_wait6s skillup_wait5s;skillup_wait1s; alias skillup_wait7s skillup_wait6s;skillup_wait1s; alias skillup_wait8s skillup_wait7s;skillup_wait1s; alias skillup_wait9s skillup_wait8s;skillup_wait1s; alias skillup_wait10s skillup_wait9s;skillup_wait1s; alias skillup_wait11s skillup_wait10s;skillup_wait1s; alias skillup_wait12s skillup_wait11s;skillup_wait1s; alias skillup_wait13s skillup_wait12s;skillup_wait1s; alias skillup_wait14s skillup_wait13s;skillup_wait1s; alias skillup_wait15s skillup_wait14s;skillup_wait1s; alias skillup_wait16s skillup_wait15s;skillup_wait1s; alias skillup_wait17s skillup_wait16s;skillup_wait1s; alias skillup_wait18s skillup_wait17s;skillup_wait1s; alias skillup_wait19s skillup_wait18s;skillup_wait1s; alias skillup_wait20s skillup_wait10s;skillup_wait10s; alias skillup_wait30s skillup_wait15s;skillup_wait15s; alias skillup_wait45s skillup_wait30s;skillup_wait15s; alias skillup_wait1m skillup_wait30s;skillup_wait30s; // --/\-- skillupore Alias Code - Do Not Modify --/\-- echo ---- Commands List ---- echo events (list all autoexec events) echo orders (list all loaded aliases) echo stop (stops, halts or pauses skillup) echo restart (reloads this core file) echo start <filename.txt> (for normal mode) echo engage <filename.txt> (for combat mode) echo launch <filename.txt> (same as start except ignores chat) echo exitskillup (closes with full clear) // ::---- Commands alias ---- alias restart skillup_reload alias engage skillup_engage alias launch skillup_launch alias start skillup_start alias stop skillup_stop alias exitskillup skillup_pause;pause 2;exec exitskillup.txt alias orders listaliases alias events ae list echo;pause 2;input /echo ===== Done Listing Events =====
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Bahamut.Samsonxiii
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Can anyone write a simple dark magic bio, bio II gearswap skill up script? I am a scrip noob and been trying to edit some scripts but can't seem to figure it out.
Simple?
Open a notepad and type: /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 .... Put it in script folder, name it like "skillup.txt", call moogle, use hagondes, lock your target in a reive wall, and type //exec skillup.txt Pantafernando said: » Simple? Open a notepad and type: /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 .... Put it in script folder, name it like "skillup.txt", call moogle, use hagondes, lock your target in a reive wall, and type //exec skillup.txt Code if spell.name == 'Bio' then send_command('wait 4.5;input /ma "Bio II" <t>;wait 4.5;input /ma "Bio" <t>') return end I put this in precast. This will continuously cycle this set of commands everytime bio 1 is cast. You unload gearswap to stop the loop. Cerberus.Conagh said: » Pantafernando said: » Simple? Open a notepad and type: /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 .... Put it in script folder, name it like "skillup.txt", call moogle, use hagondes, lock your target in a reive wall, and type //exec skillup.txt Code if spell.name == 'Bio' then send_command('wait 4.5;input /ma "Bio II" <t>;wait 4.5;input /ma "Bio" <t>') return end I put this in precast. This will continuously cycle this set of commands everytime bio 1 is cast. You unload gearswap to stop the loop. At wait 4.5, you will ran out mp at some point. Moogle + hagondes provides +5 mp/tick, bio 1 is 15 mp cost and recast 5 secs, there is no point in cycling between bio i and ii. Pantafernando said: » Cerberus.Conagh said: » Pantafernando said: » Simple? Open a notepad and type: /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 /ma "bio" <t> Wait 9 .... Put it in script folder, name it like "skillup.txt", call moogle, use hagondes, lock your target in a reive wall, and type //exec skillup.txt Code if spell.name == 'Bio' then send_command('wait 4.5;input /ma "Bio II" <t>;wait 4.5;input /ma "Bio" <t>') return end I put this in precast. This will continuously cycle this set of commands everytime bio 1 is cast. You unload gearswap to stop the loop. At wait 4.5, you will ran out mp at some point. Moogle + hagondes provides +5 mp/tick, bio 1 is 15 mp cost and recast 5 secs, there is no point in cycling between bio i and ii. It was more the method in how to make Gearswap exec this easily :) |
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