Siren.Finality said: »
Kamhir Drifts T2-Gnole Azeman. Spams moon heal move and gains -dt until certain conditions are met. Maybe Skillchain? Saw a few Blue !!
Delve Fracture NMs II |
||
Delve Fracture NMs II
Asura.Melbufrauma
Offline
Siren.Finality said: » Kamhir Drifts T2-Gnole Azeman. Spams moon heal move and gains -dt until certain conditions are met. Maybe Skillchain? Saw a few Blue !! Offline
Posts: 340
Luvbunny1 said: » The bird in Marjami is by far the easiest one to kill. Does not have any gimmick, somewhat evasive without food and buffs. Ifrit does consisten 4.2-4.7k damage with BP. Drop body for PLD/DRK/DRG/SAM/WAR, too bad its 100k plasm if you purchase. This new delve better give us tons of plasm if the exchange rate is ridiculously high... Is that only during reflect? Our issue is not getting him to cast consistently. Luvbunny1 said: » This new delve better give us tons of plasm if the exchange rate is ridiculously high... or just wait for SE to let us get in fracture and farm it?... I'm not "Wasting" plams on those drops just farm them inside fracture since they drop 1-2 piece 100% Asura.Gabba said: » Luvbunny1 said: » This new delve better give us tons of plasm if the exchange rate is ridiculously high... or just wait for SE to let us get in fracture and farm it?... I'm not "Wasting" plams on those drops just farm them inside fracture since they drop 1-2 piece 100% Gotta waste all your plasm to be the first to have the item! I think its noteworthy to mention that the chloris guy does have phases that weapon types dont do dng...my ranged would whiff away but I could still melee hit, etc. The eyemob you just need to blind...those two will take care of your yorcia needs. The developers must have a sick mind. Beastruction? It's annoying to re equip each item that is if still alive.
Asura.Echandra said: » Asura.Gabba said: » Luvbunny1 said: » This new delve better give us tons of plasm if the exchange rate is ridiculously high... or just wait for SE to let us get in fracture and farm it?... I'm not "Wasting" plams on those drops just farm them inside fracture since they drop 1-2 piece 100% Gotta waste all your plasm to be the first to have the item! I think its noteworthy to mention that the chloris guy does have phases that weapon types dont do dng...my ranged would whiff away but I could still melee hit, etc. The eyemob you just need to blind...those two will take care of your yorcia needs. While I think gear will be 100%, there is nothing saying it has to be 100% inside I had an experience that was fairly decent with these NMs,
T1 in Marjami was very easy, have someone casting Banish and t1 elementals and DDs can do damage while it reflects magic and WS seem to always pass the -90% PTD T5 in Marjami was a little tougher, had 4 SMN using Shiva and BLM using Blizzard based spells only, its high damage TP Move seemed to fall in damage the more ice damage that was dealt to it, PLD died and it went after SMNs but other than that a strategy can probably be easily worked around this one. T1 Yorcia changes weakness from Physical and Magical Damage, not sure if it had a Ranged faze because i couldn't see RNGs damage. T4 in Yorcia is very easy with a PLD tank and Many holy waters, It can be stunned with Elemental Seal + Stun; however doing that i took full hate off PLD and the stun wore right as it was landed. T1 in Kamihr should have a GEO to keep its Eva and DEF down, It levels every time it snorts, Dispel is useful for dispelling haste. Easy fight if able to be zerged quickly, once it hits ~Level 125 it starts becoming very tough for DDs to damage. T4 in Kamihr also seems to have changes in types of damage dealt, it seems to have 3 stages between Physical Magical and Ranged, possible behind attacks deal more damage unsure at this moment. Hope these help people figure out sort of how decent strategies that work for these NMs! Odin.Tiffytazzy
Offline
Lakshmi.Amymy said: » The developers must have a sick mind. Beastruction? It's annoying to re equip each item that is if still alive. This ability existed long long ago. Anyone doing Meeble Burrows already knew of Bestruction. The ironclads have a similar move in Ballistic Kick. Ravenn42 said: » Is that only during reflect? Our issue is not getting him to cast consistently. The other bird, not the colibri one. We gave up on the colibri after not being able to get it to cast. Not sure what the gimmick on how to get it cast. We tried to do nothing but nuking in the beginning but it won't cast. There is another bird near biv 2, Hakawai. Super easy, cast Aero based spells. Sylph.Systematicchaos
Offline
Lakshmi.Amymy said: » The developers must have a sick mind. Beastruction? It's annoying to re equip each item that is if still alive. Macros: Requires one button, that's it. Also, Ballistic Kick is conal, whereas Beastruction is full AoE. Offline
Posts: 1469
Disappointing content. Most people that can play will cap on gear is less than an hour, then throw money (or plasm) on airlixir +2, and you are done. All boss drop are gimp. I played 15 minutes this week and have 2 of the 4 pieces of gear that don't suck for monk.
Luvbunny1 said: » The bird in Marjami is by far the easiest one to kill. Does not have any gimmick, somewhat evasive without food and buffs. Ifrit does consisten 4.2-4.7k damage with BP. Drop body for PLD/DRK/DRG/SAM/WAR, too bad its 100k plasm if you purchase. This new delve better give us tons of plasm if the exchange rate is ridiculously high... The tulfaire or the colobri drops the body? I assume tulfaire but just to be sure never mind answered my own question went out and got Xaddi off of it tonight 1/1 then went 1/2 on light DD body off the Coeurl.
Shiva.Jirachi said: » T4 in Kamihr also seems to have changes in types of damage dealt, it seems to have 3 stages between Physical Magical and Ranged, possible behind attacks deal more damage unsure at this moment. Just adding a little extra info our group noticed for this nm. It will change resistances every 10% hp it loses. 89%, 79%, 69% etc... when it changes the damage resistance it will do a 1hr animation. It is possible for it to pick the same weakness back to back. The -dt is very high (I would guess around 80-90%) so having all 3 types of damage is recommended and makes the fight very easy. It also seems to take extra damage to what it is currently weak to. Somewhat magic resistant. Water and Fire magic were the 2 I could land reliably on Geomancer with Indi-Focus up. I was getting resisted on everything else. Now that the veils are out, is it ready to enter?
Ragnarok.Legendarycloud
Offline
We will be able to enter once maintenance ends.
Hopefully we can get some strategies going and get this completed soon! ^^ On the Gnole NM I'm wondering if /run Light damage affects the chance of a Blue Proc? If you can then it would be useful to have maybe 1x MNK/RUN for it rather than relying on people to spam Holy / holy 2 / banish / dia etc.
if this works then I would imagine PLD PLD WHM BRD GEO GEO RNG RNG RNG COR BRD WHM MNK/run SAM DDx1 COR BRD WHM 2 PLD's to tank the penguin in case the PLD or front line DD's don't turn in time to avoid the hate reset gaze TP move. GEOs can easily Spell lock the Lolibri NM with T2 spells and an Addle from WHM to slow it's cast time, you could probably swap a RDM in here somewhere (Perhaps on RNG PT) for the Sabotuer Addle for -50% casttime and Gravity on the nm's. T2 Plaguevein Bats - Not seen a strat on these I assume they are rather straight forward to kill. T3 just evasive but not immune to Wind Debuffs so Gravity 2 again might be useful due to it's evasion. (Although by no means a Time Sync) T4 again not hard, just gimmicky with the Gaze hate reset. T5 Shadows absorb the AoE attack from him, I've not had any luck using Ice magic to reduce the damage so I'm not sure if that actually works or not, but a RNG pt Takes him down relatively easy. T6??? Assuming Hurkan, it's most likely weak to Piercing meaning something akin to a Bee Party~ Plus the mnk/run could grant some immunity to its AoE thunder damage and would also factor in an instance where you might need Formless / HF. Again only spit balling here, but nothing in Marjami, as it stands seems particularly difficult. Ragnarok.Legendarycloud said: » We will be able to enter once maintenance ends. Hopefully we can get some strategies going and get this completed soon! ^^ :o so much for SE needing to the end of the month for fix it. That's awesome. Sorry if I missed it somewhere but are the new areas scaled for low man when entering?
Cerberus.Avalon said: » Ragnarok.Legendarycloud said: » We will be able to enter once maintenance ends. Hopefully we can get some strategies going and get this completed soon! ^^ :o so much for SE needing to the end of the month for fix it. That's awesome. Organizing a Marjami now on Cerberus, I will let you all know how it goes :D i find it hilarious ya'll think its light dmg for the Gnole :o lololol
EDIT: THINK OUTSIDE THE BOX Bismarck.Sorce said: » i find it hilarious ya'll think its light dmg for the Gnole :o lololol EDIT: THINK OUTSIDE THE BOX lol I read a JP blog that says the mechanics is something else too :D Haven't tried it myself so i dunno though Materials off of the new Delve bosses cost 300k, weapons are 300k, armor 275-280k and accessories 250k.
Phoenix.Ayrendel said: » Materials off of the new Delve bosses cost 300k, weapons are 300k, armor 275-280k and accessories 250k. I assumed the boss materials would be 300k, but wow.. 250k for accessories. pchan said: » Disappointing content. Most people that can play will cap on gear is less than an hour, then throw money (or plasm) on airlixir +2, and you are done. All boss drop are gimp. I played 15 minutes this week and have 2 of the 4 pieces of gear that don't suck for monk. someone just posted this on guildwork. :o Shiva.Siral said: » someone just posted this on guildwork. :o Nice, they 7-manned it. copy/paste
whm brd pld 3rng and sch beaded out 2 monsters. boss did not put his aura up on pull until ~95%, knocked it off with sch MBing gravitation. he didn't put aura back up until just over 50, and could not remove it the same way after that. Spammed static prison the rest of the fight, so until aura can be remove 100% melee strat isn't viable cause of dispels really Shiva.Siral said: » copy/paste whm brd pld 3rng and sch beaded out 2 monsters. boss did not put his aura up on pull until ~95%, knocked it off with sch MBing gravitation. he didn't put aura back up until just over 50, and could not remove it the same way after that. Spammed static prison the rest of the fight, so until aura can be remove 100% melee strat isn't viable cause of dispels really http://guildwork.com/broadcasts/532b4959c16e4d0a2f246586 Shiva.Siral said: » copy/paste whm brd pld 3rng and sch beaded out 2 monsters. boss did not put his aura up on pull until ~95%, knocked it off with sch MBing gravitation. he didn't put aura back up until just over 50, and could not remove it the same way after that. Spammed static prison the rest of the fight, so until aura can be remove 100% melee strat isn't viable cause of dispels really Cool, thanks for the info. I'm guessing the SCH was in a party by himself. :P |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|