Berserker Torque Script

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2010-06-21
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Berserker Torque Script
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By Ophannus 2013-04-14 18:31:55  
In my XML under rules section, I copypasta'd this from someone's thread:

<if buffactive="Sleep">
<equip when="engaged|idle">
<neck>Berserker's Torque</neck>
</equip>
<addtochat>::::[[Berserker Torque Equipped!]]::::</addtochat>
</if>


Then I made an autoexec xml with this:

<?xml version="1.0" ?>
<autoexec>

<register event="gainbuff_Sleep*|losebuff_Sleep*|gainbuff_Aftermath*|losebuff_Aftermath*|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March|gainbuff_Voidwatcher|losebuff_Voidwatcher">Update</register>
<register event="gainbuff_Sleep*">sc set BerserkerTorque;</register>
<register event="hpp_*|mpp_*">Update</register>
<register event="tp_0">Update</register>

</autoexec>


Doesn't work though, can't figure out why? :(
 Lakshmi.Reddwarf
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サーバ: Lakshmi
Game: FFXI
user: Reddwarf
Posts: 160
By Lakshmi.Reddwarf 2013-04-14 18:38:45  
you could just changed the "sc set BerserkersTorque" to input /equip Neck "Berserkers Torque".

edit:

this is what i have in my Autoexec.xml, and it works fine

<register silent="true" event="gainbuff_Sleep">input /equip Neck "Berserker's Torque"</register>
<register silent="true" event="losebuff_Sleep">Update</register>
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By Ophannus 2013-04-14 19:26:22  
Thanks, worked!
 Phoenix.Suji
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サーバ: Phoenix
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user: suji
Posts: 962
By Phoenix.Suji 2013-04-14 20:38:26  
Just have to be careful not to trigger any sort of gear change before you wake up, if you use that method. A combo of autoexec+xml is more reliable.
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