[dev1149] Reive Adjustments

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[dev1149] Reive Adjustments
 Valefor.Sehachan
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By Valefor.Sehachan 2013-04-04 09:02:08  
That bard makes a huge difference, I partied with him the other day and got double the rewards I normally got.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-04-04 09:04:19  
everyone should have a gjalldaubla mule, cant go back
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 Odin.Jassik
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By Odin.Jassik 2013-04-04 09:05:59  
how do your reives last 5-10 mins? the last few i did were less than 2. ochain pld supertanks, dd's rip it apart.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-04-04 09:07:16  
large groups are better off killing some amount of adds so that everyone can cap exp, killing the root with too many people can result in some not capping(dont confuse this with killing too fast, if you go in a small group then zerging it will still cap everyone and you'll get onto your next reive faster)
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-04-04 09:08:28  
Leviathan.Comeatmebro said: »
everyone should have a gjalldaubla mule, cant go back
I don't go anywhere without mine.
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-04-04 09:09:26  
i was originally going to put my mandau on it, but i realized like a day after i 99ed daur that i would never change job again anyway

gottahavebuffs
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-04-04 09:17:05  
Hey now, brd can wear Mandau, so do it anyway!
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2013-04-04 09:18:58  
Well, that was my original train of thought.

Daur was just so amazing, I realized I'd never be using that character to THF, so I made a different one THF.

(sorry, will stop sidetracking)

(seriously though, brds are awesome, especially for reive)
 
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 Siren.Kalilla
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By Siren.Kalilla 2013-04-05 13:52:20  
04-05-2013 01:22 PM
[source]
Camate
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Greetings everyone!

I hope you're all looking forward to the weekend, and perhaps even taking part in the double EXP campaign to catch whatever job or merits up to where you want them to be!

As there have been quite a few posts about the changes that were made to Reive evaluations yesterday, I wanted to follow-up and give an explanation about the system and the development team's thoughts.

  • Balance of the amount of bayld obtained between content

    Broken down content-wise, the below is the order of how much bayld we imagined players receiving listed from highest to lowest:
    Coalition Assignments > Colonization Reives > Lair Reives

    The reasons for establishing it in this way are due to the following:

    • Coalition assignments consume tickets.
    • If the order of Reives and Coalition Assignments were reversed, the necessity to do Coalition Assignments would decrease.
    • If Coalition Assignments are not completed, the Coalitions' ranks will not increase, which means that no one would be able to receive Coalition support perks.
    • If no one is receiving Coalition support perks it would become difficult to colonize.

  • Envisioned amount of Bayld obtainment
    Coalition Assignments: 4000 Bayld/day
    Colonization Reives: max of 1000-1500 each time
    Lair Reives: max of 700-800 each time

    The cost of items that can be purchased with Bayld have been established based on these envisioned numbers.
    *These numbers are what were envisioned for a single Reive, and not the amount to be received at each evaluation.

  • Why the evaluation value and the threshold were high for enhancing magic, elemental magic, enfeebling magic, and healing magic

    Enhancing magic: We wanted to protect against situations where you could earn a lot of Bayld by only casting enhancing magic.

    Elemental magic/enfeebling magic: We were considering cases where AoE magic would be cast.

    Healing magic: We wanted to protect against situations where players could gain Bayld by swapping HP boosting equipment in and out to heal themselves.


Based on the aforementioned reasons we have implemented the adjustments up until now.

In other words…

  • The amount of Bayld that was being obtained via melee attacks was lowered because it was much higher than what we had first envisioned.

  • The increase in the evaluation values for healing magic, enfeebling magic, and elemental magic were performed because it was much stricter than initially envisioned.

  • The reason changes were made so that a message does not appear when the threshold is not met at the time of evaluation was because it would cause people to incorrectly think that not meeting the threshold means that the evaluation value was reset.


Also, we are closely watching how everyone is actually playing as well as the information exchanged on the forums, Twitter, and fan sites, and there is an impression that the difference in Bayld is connected to the destruction of obstructions/lairs.

In the event that the obstruction or lair is not damaged, you will not be able to receive experience points or Bayld, but even if you go all out and destroy it right away you will not receive the maximum amount.

Please try and divvy up the responsibilities so you are damaging the obstruction/lair, defeating monsters, and then supporting other players doing these things.

Additionally, obtaining the "Reive Unity" key item and receiving effects from Ionis will go a long way in helping you out.

In regards to plans moving forward, we are exploring adjustments like the below:

  • Adjustments to the increase rate of the Colonization Rate

  • Reducing the penalty time for leaving a Reive (10 minutes > 5 minutes)

  • Adjustments to each of the threshold values


We're also looking into a variety of other things and once they have been confirmed I will be sure to share them with you all.

In the meantime, happy pioneering and get those Coalition ranks up!
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 Asura.Lokimaru
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By Asura.Lokimaru 2013-04-05 13:54:02  
Yay, I was literally just thinking "why don't they make the lock-out 5 minutes" yesterday.
 Bismarck.Nahhhhhhhhhhhhh
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By Bismarck.Nahhhhhhhhhhhhh 2013-04-05 13:59:25  
Should also look into making the area for the battle a little bigger. Once you die, you can't rest without either locking yourself out or getting owned again by AoE due to people fighting away from the roots but too close to the weakened people.

This sometimes leads to dying way too much considering you lose exp for this. It really wouldn't hurt anything to just make it to where you can go a little further back so you can stay in the reive without getting aggrod or hit by whirl claws.
 Phoenix.Baelorn
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By Phoenix.Baelorn 2013-04-05 14:01:29  
Yeah and you always have people trying to run out of aggro range to die which just puts the mobs on top of the support.
 Ragnarok.Zohnax
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By Ragnarok.Zohnax 2013-04-05 14:04:51  
Camate said: »
The increase in the evaluation values for healing magic, enfeebling magic, and elemental magic were performed because it was much stricter than initially envisioned.
Yeah, this definitely needed addressed. 6-8 2k-3k nukes on SCH and getting 0-2exp per Colonization Reive was crap.
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By Notacka 2013-04-05 14:06:33  
Be also cool if that they backed up the area of the rieve that they will give you a 5 second warning before you enter. Just in case you don't notice it and walk in you can step out without getting the penalty. Maybe even the area you enter be the same but the area you exit be an extra 5 to 10 yalms back.
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By Shadowviper 2013-04-05 14:08:41  
Ok seriously the planned #'s seem a bit off. You get 4 "tags" per day and they want that to cap at around 4k balyd, roughly 1k a tag every 6 hours. You can do that with one reive and over 4k in about an hour rotating the Colonization reives. They really need to up the amount given per tag than nerfing the reives, or players will just give up on both.
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By ScaevolaBahamut 2013-04-05 14:16:02  
Shadowviper said: »
Ok seriously the planned #'s seem a bit off. You get 4 "tags" per day and they want that to cap at around 4k balyd, roughly 1k a tag every 6 hours. You can do that with one reive and over 4k in about an hour rotating the Colonization reives. They really need to up the amount given per tag than nerfing the reives, or players will just give up on both.

Yeah, this. Assignments are waaaaay more important to the overall envisioned dynamic of the continent, so it stands to reason that for the expansion to be successful it really shouldn't ever be in your interest to do a Reive when you could be doing an Assignment, except of course if your assignment is to complete a Reive.
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By Xenshi 2013-04-05 14:17:48  
Don't think it matters at all how much you get either way, except for the support and nukers getting such low amounts. Currently there's almost nothing to use baylds for except to get all nine pieces of gear. Since they only released such a small portion of this expansion, by the time the next installment rolls around, everyone should have hundreds of thousands of baylds plus the gear they wanted.
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By Cerberus.Stereo 2013-04-05 14:28:47  
I think those of us that experienced previous expansions, with wotg being the exception, we had our hopes way too high coming into seekers.
I know its early days, but this is a new low for SE.

While Matsui says the dev team have become rusty, he should recognize that the world and the player base have moved on as well. I don't know what they were thinking releasing this expansion the way they did. It feels like a beta, and we're all testing it.
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By Shadowviper 2013-04-05 14:47:27  
Also adoulin is suppose to be focused for high lv. Why even give us more xp than balyd for Reives. I am pretty sure most 99's don't care for XP what so ever, and since you can't even skill up during the events even more reason XP is pointless for them. Again for the point with the tags is there is so little reward in doing them that they don't become appealing and nerfing reives to make those less appealing isn't the way to fix the system.
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By Blazed1979 2013-04-05 14:51:21  
Shadowviper said: »
Also adoulin is suppose to be focused for high lv. Why even give us more xp than balyd for Reives. I am pretty sure most 99's don't care for XP what so ever, and since you can't even skill up during the events even more reason XP is pointless for them. Again for the point with the tags is their is so little reward in doing them that they don't become appealing and nerfing reives to make those less appealing isn't the way to fix the system.


SE will read this comment and make note of it. For it makes perfect sense. Even SE won't disagree here.

However, their solution will be "Nerf Abyssea EXP" lol
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By Voren 2013-04-05 14:57:29  
Shadowviper said: »
Ok seriously the planned #'s seem a bit off. You get 4 "tags" per day and they want that to cap at around 4k balyd, roughly 1k a tag every 6 hours. You can do that with one reive and over 4k in about an hour rotating the Colonization reives. They really need to up the amount given per tag than nerfing the reives, or players will just give up on both.

The tags simply give extra bayld, it's not the sole source of the currency. I wouldn't mind seeing an increase, but to be honest even if they keep the rate the same, considering the value of the gear, I don't see anyone refusing to do runs unless they got all the gear and all the augments they want.
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By Shadowviper 2013-04-05 15:14:28  
Yes its not the sole source of currency but according to Camate's post its supposed to be the highest priority of the source aka main, and with current rate per tag its not worth looking at it as a main but to look at it as a "extra source". And as for runs already seeing a large decrease in numbers, a simple solution to that is allow skill ups for high lvs. such as 380+. With out a secondary incentive this event will die out fast, and xp really isn't worth it to be considered secondary with all the previous content options to get XP at high lvs.
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By Fenrir.Slycer 2013-04-05 15:42:22  
Asura.Lokimaru said: »
Yay, I was literally just thinking "why don't they make the lock-out 5 minutes" yesterday.

FYI - zoning (including HPing after death) resets the re-entry restriction. It seems like it is only there to prevent you from attempting to run away from a battle for safety and then re-entering immediately.
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By Sakuhra 2013-04-05 16:04:58  
Xenshi said: »
by the time the next installment rolls around, everyone should have hundreds of thousands of baylds plus the gear they wanted.
would be nice if we could use baylds to pay waypoint warp
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By Shadowviper 2013-04-05 16:11:59  
What's really annoying with he penalty, if you run through a reive invis/sneaked and don't even participate and you still get the penalty. That needs to be addressed as much as the length of the penalty.
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By Bahamut.Bojack 2013-04-05 16:16:20  
Shadowviper said: »
What's really annoying with he penalty, if you run through a reive invis/sneaked and don't even participate and you still get the penalty. That needs to be addressed as much as the length of the penalty.

Just add an option from an NPC in town:

Automatically participate in Reive's?

Yes.
No.

If you pick no, then you have to engage a Reive monster to receive tags. All other actions on Reive monsters are prevented, but as soon as you hit the attack command, tags are granted. I guess that might be weird for mages that don't want to melee, but meh.
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By Cerberus.Pleebo 2013-04-05 16:39:27  
If you don't want to participate in a reive, go around it. It would be nice if they could add a countdown to the reive status to prevent accidental participation. A few times I've turned a corner and suddenly, lair reive.
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 Siren.Kalilla
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By Siren.Kalilla 2013-05-22 15:13:09  
05-22-2013 01:15 PM
[source]
Akihiko Matsui
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Matsui here.

At the end of April I made the following post:

Akihiko_Matsui said: »
With the release of the end of April version update, we've implemented Delve and have completed the battle content that was planned for the launch of Seekers of Adoulin.

I feel that the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages is not going as smoothly as we'd like.

Specifically, I would like to adjust the fact that it's difficult to do colonization reives and lair reives in small numbers, as well as the fact that it is difficult to start Skirmish.

For the time being, Delve (the boss battle) has been set as the highest content level.

With this current state, I feel priorities should be placed on implementing and adjusting content for low-man or soloing more than adding further higher tier content, and I would like to work hard while heading in this direction so that a larger amount of players can enjoy the game.

In order to smooth out the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages, we’ve made adjustments already so that Skirmish statue pieces can be obtained via Colonization Reives and Lair Reives.

In regards to Reives, we’ve received various feedback and I would like to inform you all today of how we plan on adjusting the system since nothing was mentioned as of yet.

Reive Adjustment Plan

  • Making it easier to enjoy

  • Create an easy to understand difficulty level


We will be making adjustments based on the above two points.
Below is an outline of the adjustments.

Reive Adjustment Outline (Next version update portions)

  • Evaluation method changes 1
    Physical damage, magic damage, healing, and other separate evaluation aspects will all be grouped into one consolidated evaluation category. This will make it easier to get evaluated.

  • Evaluation method changes 2
    We will be making changes so that evaluations can be accumulated and experience points and Bayld can be earned depending on the amount of HP reduced on bosses and obstacles from the accumulated portion. (The portions evaluated will be subtracted from what you have accumulated.)

  • Changes to Reive momentum bonus requirements
    To go along with the changes to the evaluation method, we will be making changes so that separate action accumulation is consolidated into one.

  • Addition of Reive momentum bonuses
    We will be adding new types of momentum bonuses.

  • Monster behavior adjustments
    We will be revamping monster behavior. AoE abilities and knock-back abilities will be included in this.

  • Yahse Hunting Grounds and Ceizak Battlegrounds reive adjustment
    Adjustments will be made to lower the difficulty the most for the Colonization and Lair Reives for these two areas.

  • Foret de Hennetiel and Morimar Basalt Fields reive adjustment
    Adjustments will be made to lower the difficulty for Colonization and Lair Reives in these two areas.

  • Wildskeeper Reives adjustment
    We will be lowering the amount of Bayld needed to purchase the required key items. Currently we are planning the below:

    Ceizak Battlegrounds: 50,000
    Foret de Hennetiel / Morimar Basalt Fields: 75,000


For adjustments to come after the above, we are currently looking into doing things such as implementing a system where NPCs join Colonization and Lair Reives, allowing adventuring fellows to be called in Adoulin areas as well as increasing their level cap, and hiring mercenary NPCs in order to help out solo and low-man play.

Also, in addition to reive adjustments, we are working to implement the Bivouac adjustments mentioned the other day, additional items that can be purchased with Bayld, and overall colonization adjustments in the next version update.
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 Valefor.Prothescar
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By Valefor.Prothescar 2013-05-22 15:16:07  
wonder if the reduction in naakual KI cost stacks with the current system or if the current system will be abolished. hoping it stacks.
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