I think so. It was more, everyone uses PD because throwing PD at everything works. There is no denying that. Whether or not people should, meh, that's for another thread. I mean, as you said... If you can get a win and success, that's chiefly what these events are for.
But my original point was to refute Ina's claim that people would try and find a PD free strategy. That I just do not agree with, not when PD will still work for 60 seconds if used by a high skill summoner... Although, on that point, is it even possible to get to 600 skill?
Hard cap is somewhere around 530ish. And reduced duration PD is still PD, so you're totally right, there's no reason to branch out.
The end result of this will be a lot more people botting up SMN skill.
The PD nerf isn't that big of a deal, anything that actually *needs* it (low-man ADL, low-ish man Legion kinda sorta) dies 50 seconds after PD was used or you're *** anyway.
The fact that they completely killed embrava sort of sucks, though.
ANYWAY D: when's the update to apply these changes!?
As it works now, Alexander is as effective with a Summoning skill of 0 as it is with a Summoning skill of 500. This is very broken. It means summoners that have played summoner for years are having to compete with flavour of the month summoners who burnt theirs to 99 ASAP for PD and FFXIAH achievement points. With the change, those with a high summoning magic skill and those who take pride in their jobs will be highly sought after.
I for one am happy about this. My summoning is 498 with gear, because I actually give a ***about the job. Another two levels and my perfect defense will last 55 seconds. This means I'm much more likely to get invited to groups doing Legion than somebody who burnt theirs to 99 in a day and never touch it again, except to *** Alexander out to alliances.
I know I'm going to get trolled for this post, but ha *** ha. Take some pride in your damn jobs, people, and this 'nerf' wouldn't be an issue whatsoever. Kudos to the FFXI team for actually putting some emphasis on caring for your jobs. Summoner 99 with <100 Summoning skill is exactly the same as Perle BSTs.
I'm with you 110% lazy people are whats killed the game
Can ADL be killed with these changes? Provenace Watcher? if so link me the videos I like to see em just shaking my head....
ADL should die in under 50 seconds after PD is used, even with just 4 sub-par DDs.
Doesn't really change Provenance all that much, DDs just need to not suck as much and you may have to throw up a single march (I didn't completely read everything, they said the hard cap on 'brava haste was 25% post-nerf?).
Nyzul for most people that aren't already finished with gear just got completely killed, though.
NNI will still be doable, just brd to stand at pole, sch and 4 top DD, march x2/haste still caps haste, regen5 will still keep your DDs alive as long as they aren't ***. and then embrava for boss floor along with SV min x2 will make boss die even faster. the only thing you're losing is the regain, and that could be overcome by taking a top notch cor as a DD and using tact roll.
Not very happy at the moment its basically now content only for the geared out the *** folks and the common man will suck it. Well its the lazy common man that pays the bills and SE may feel that after these changes in the wallet soon a few have already quit after blinker gate I wonder how many more will. It's not like back in the day we didn't have many options today we have way to many.....
I think my LS now consist of more account mules than real players.....
It's not at all. SMN is barely changed, and SCH will still be used in legion to stun since only Embrava's duration got cut, not Tabula Rasa. The biggest change is an extra BRD will be required for marches.
Nobody is going to make PD free strategies because PD strategies work.
Then I guess you have absolutely no idea that all of the best legion strategies at the moment involve little to no PD use.
The main issue here is not the PD nerf at all, it is embrava. People will continue to use their smn mules over inviting "real" smns -- they'll just have to bot up their skill now, just like so many people did with their SCHs and enhancing. Besides, the most useful part about PD atm is the immunity to nearly all debuffs, so I'm not too worked up over the potential losses in -DT.
*Nyzul Isle
**The required number of astraria to replace with the next higher floor equipment will be reduced from 25 to 5. The number in possession will be divided by 5 and rounded down. The premise that floor 100 will only be reached through a combination of great skill and luck does not change. Since the reliance on the effect of Embrava will be reduced, we will relieve this by reducing the number of required astraria for floors below.
I can't stop laughing at the reduction in the astraria requirement as a solution to having crippled the chances of getting to floor 100 aside from extremely lucky jumps.
I was worried about the Embrava changes because my group is having trouble getting our first clear as it is...but I mean, damn. Only 5 times floor 80, if I read that properly. Awesome lol.
Is that saying that everyone's current astraria will be divided by 5 and rounded down? Just making sure lol.
Edit: Since we're losing the Regain it seems like throwing a BRD in there for double march whenever Embrava is down and Minuets whenever Embrava is up is making a lot of sense.
Job Ability Adjustments: Tabula Rasa & Perfect Defense
Hello!
Prior to reducing the recast time of the existing SP abilities and introducing new SP abilities, we believe that we must revise the effects of Tabula Rasa and Perfect Defense. The adjustment is planned to be introduced in this week's test server update, but we want to convey the changes ahead of that so that we can begin gathering your feedback.
*Perfect Defense
**Duration: The duration will be reduced from 90 seconds to 30 seconds +1 second for each 20 summoning magic skill. For example, at 600 summoning magic skill, the duration would be 60 seconds (30 + 30 seconds).
**Effect: No change
*Tabula Rasa
The effects of the white magic "Embrava" will be adjusted as follows:
**Duration: Reduced from 5 minutes to 90 seconds.
**Haste Effect: Reduced to 15% + 1% for each 20 enhancing skill. Maximum of +25% at 500 enhancing skill.
**Regain Effect: Changed to Refresh effect (the #/tick is the same as before, based on skill).
Since utilizing the above abilities has become mainstream in order to progress through certain battle content, we have planned to lower the difficulty of that content in accordance with this update.
*Nyzul Isle
**The required number of astraria to replace with the next higher floor equipment will be reduced from 25 to 5. The number in possession will be divided by 5 and rounded down. The premise that floor 100 will only be reached through a combination of great skill and luck does not change. Since the reliance on the effect of Embrava will be reduced, we will relieve this by reducing the number of required astraria for floors below.
*Legion
**Monster HP will be reduced by approximately 10%. All monsters will be included in this change. Since the progress as a whole will be faster but the support effects will be suppressed, we will maintain the 30 minute time limit, or keep it close.
*Einherjar
**Odin's HP (Odin's Chamber II) will be reduced by approximately 10~15%. Since the battle with Odin is more than with just the monster itself, Legion is slightly different, so we will reduce Odin's HP by slightly more.
We believe that Embrava and Perfect Defense have been used very significantly in other situations as well, such as with Provenance Watcher and Arch Dynamis Lord, but since these are very short battles, we want to see how the difficulty of these fights changes with the ability adjustments above before we make any adjustments to the fight difficulty.
These adjustments have been made in order to reduce performance of certain abilities that were too strong, with a reliance moreso now than ever on certain jobs and abilities in battle strategies. The purpose of the content adjustment along with these ability adjustments is to allow other strategies to be formed so that these events are not impossible. While reflecting on the adjustments in the test server this week, please recognize that balancing the adjustments will continue, and we would appreciate any comments you may have.