hell i love being on drk i do use my apoc alot but for most fights where i know ***hits the fan fast i bust out my calad till i finish my oat GS. i aint scared to admit it lol scythe has its uses just like a GS does.
some people do have that mind set that just because u got a relic OMFG UR GODLY nope not 1 bit.
did some VW today 2 drks me and another and i was smoking him in a parse using my apoc he had oat GS. whats that tell me he just aint geared proper or even know how to work that GS cause he should be winning by a long shot.
Can actually 5hit OAT GS now if you sacrifice a bit in ws set (assuming atleast 2 hits on reso), with 23-24% haste(ace's legs for 24)
I need to get a rose strap to test that out :p
Edit: Wonder how this would fair vs Apoc and Ragna on stuff with low evasion:
I'm quite interested in the math on 99 Ragnarok/Caladbolg/OaTGS. I'd bet caladbolg would win out under capped accuracy in VW with proper aftermath usage, with Ragnarok not far behind.
Standard low acc TP set, high acc tp set(rarely sees use, lamorak and T6 that last longer than agressor/DE duration), Last resort+March set for all realistic purposes. I have yet to see a (good) apoc even come close in VW. 3.1-3.7k resolution averages in my parses, how much is entropy doing? I get that you love your apoc, and yes apoc does have purposes other than dealing damage. Just stop spouting that it is the superior DD weapon.
If your average on resolution is 3.1 - 3.7k with ragnarok that means Apoc > Rag without a doubt.
Care to share some numbers from your parses? My resolution set is top notch besides WOTG ear(lazy) and nyzul gear. Entropy/cata averages don't even come close. Also @ you Taint, I keep seeing you say that Apoc>Ragnarok at damage, yet it falls behind vastly in WS damage and DOT. The only advantage Apoc has is accuracy(capped at current content besides beetle so this point is moot) and 5hit over 6hit.
Quote me then. On paper Rag > Apoc for damage. The only time I've said Apoc > Rag was based on the parses I've posted of me shitting on Rag DRKs with my Apoc. I've also acknowleged that most DRK can't gear worth a ***, esp on harder content which favors me heavily when competitively parsing.
With top notch gear sets Rag should always be on top, too bad 99% of the population puts that kind of effort into any of their jobs. It is also never a blow out, while Rag should beat Apoc in every situation it is always very close. When I get more time I'll post exact numbers. I'll have a Rag myself in the next few weeks and will put together gear sets for everyone based on my experience and calcs.
Looking forward to actual math on it, I just don't see how things between them can be very close in an all out offensive situation. I meant no disrespect, and I'm not exactly being a good poster here by not providing any actual data to prove my point. Both weapons are useful, I just find myself needing more damage more often than needing more defense.
On an unrelated note, am I right in assuming that a Liberator DRK is probably the most damaging job for any zerg purposes(Starting with 300TP, especially VW obviously)?
Looking forward to actual math on it, I just don't see how things between them can be very close in an all out offensive situation. I meant no disrespect, and I'm not exactly being a good poster here by not providing any actual data to prove my point. Both weapons are useful, I just find myself needing more damage more often than needing more defense.
On an unrelated note, am I right in assuming that a Liberator DRK is probably the most damaging job for any zerg purposes(Starting with 300TP, especially VW obviously)?
The most damage doesn't come down to delay and WS damage. Apoc DRKs are 5hitting, stacking more offensive stats (acc,DA,TA,QA,att whatever meets the situations) drain also helps out SE zergs and so does a 167 base damage weapon.
When I compared the DPS of both weapons it took some gear set crafting to make Rag come out on top. But it always could come out on top. Which is why I say a Rag DRK needs around 6 different gear sets to always be in beast mode.
I'd have to go on the Test Server to really find out. Two different people is kind of a stretch for a comparison. Especially if one is on DRK and the other is on WAR. It just isn't equal.
Yeah you can't really comare DRK and WAR. DRK will be capped pdif and WAR likely won't, also arcane circle if he wasn't in your party.
Looking at that fight, Why the hell did I only Jump/High Jump once D:
I have other parses but this was the only one I had with Leoheart when I was on DRK. For some reason I'm on WAR when he goes WAR. Rag+ Last Resort may pull out ahead DoT Wise though and slightly more with WSDMG. Though WSfrequency may drop a bit.
What are you fighting that you can't cap attack on any job with Berserk?
more than you would think.
If a 1H has 1300 attack with Berserk up and Stalwart's with 27% Chaos Roll, and red curries:
1300/2 = 650 defense to cap with no defense down
Dia2? (1300/2)/.90 = 722
Di3? 650/.85 = 764
What about just Tachi: Ageha? 650/.7 = 928
I'd expect at least dia 2 on evrerything, and I really doubt T6s have much higher than 600 defense. Do y'all just not know how level correction works? I'm more concerned with accuracy.
Random party talk likely consists primarily of people who have no idea how the game's damage functions actually work. See: all the testimonials on wiki where a mob has "very high defense" but really just has high level and/or innate PDT.
It's possible that some VWNMs have Jailer of Love-esque defense. I don't have any data that rules out that possibility. It's certainly open to testing.
Meh I'm only saying it would give ME the ability to gauge how I would perform with said weapon. I'm no math guru but I can tell from my own results which would suite my needs. Is it 100% accurate? No, Is it skewed? It could be. I don't want to get into this and derail a thread.
As for VWNMs like Ig Alima, level can make a difference in terms of damage dealt correct? Basically how back in the day some melee hits on say Kirin ended up being randomly low/weak without proper buffs.
A Jailer of Love type of defense would be interesting to test for.
Meh I'm only saying it would give ME the ability to gauge how I would perform with said weapon.
Read the posts you've made in this thread and say that again. Whether you intended to or not, you've made or implied statements about the status of multiple weapons based on parsing.
Meh I'm only saying it would give ME the ability to gauge how I would perform with said weapon.
Read the posts you've made in this thread and say that again. Whether you intended to or not, you've made or implied statements about the status of multiple weapons based on parsing.
So I made a mistake, I acknowledge that, may we move on? Like I said I am no math guru.
What are you fighting that you can't cap attack on any job with Berserk?
more than you would think.
If a 1H has 1300 attack with Berserk up and Stalwart's with 27% Chaos Roll, and red curries:
1300/2 = 650 defense to cap with no defense down
Dia2? (1300/2)/.90 = 722
Di3? 650/.85 = 764
What about just Tachi: Ageha? 650/.7 = 928
I'd expect at least dia 2 on evrerything, and I really doubt T6s have much higher than 600 defense. Do y'all just not know how level correction works? I'm more concerned with accuracy.
You need exactly two times the attack to beat a mobs defense, is this accurate?
What are you fighting that you can't cap attack on any job with Berserk?
more than you would think.
If a 1H has 1300 attack with Berserk up and Stalwart's with 27% Chaos Roll, and red curries:
1300/2 = 650 defense to cap with no defense down
Dia2? (1300/2)/.90 = 722
Di3? 650/.85 = 764
What about just Tachi: Ageha? 650/.7 = 928
I'd expect at least dia 2 on evrerything, and I really doubt T6s have much higher than 600 defense. Do y'all just not know how level correction works? I'm more concerned with accuracy.
You need exactly two times the attack to beat a mobs defense, is this accurate?