as opposed to having 1 ls leader *** it for their relic or hold it in an ls bank until they decided to server transfer.
[dev1087] Job Adjustments: White Mage |
||||||||||||||||||||||||||||||||||||||||||||||||||
[dev1087] Job Adjustments: White Mage
Siren.Eclipstic said: » i honestly hope this is a non-sellable item. either a rediculous quest or EX spell. gil is easily obtainable these days and it's just lame to see so many people buy their way through this game selling dynamis currency. as opposed to having 1 ls leader *** it for their relic or hold it in an ls bank until they decided to server transfer.
Ignored about changing Araise to Arise :(
It makes no sense... Araise was never in any of the Final Fantasy games yet Arise was in almost every single one. I get that they might not want to stick with Arise since they were unable to make the spell AoE, but I don't feel like that is a valid reason to change it to something like... Araise. Sounds so stupid :( There's always the possibility they change the name for the official release, like Aura and Merton got changed to whatever they are now (I don't even know). The JP is "A-Raise" and has been for every iteration, making it an easy call back for JP gamers. The same can't be said for English speakers since the spell has been called anything from LIF2, Life 2, Full-Life, Arise... all of them invariably falling flat as a meaningful translation in this instance.
On a side note, isn't their excuse for not making it AOE that it would be too much work for them to create new code? I've read it like 10 times and all I can get from it is "we'd have to actually do some work to make it AOE". Ragnarok.Kongming said: » There's always the possibility they change the name for the official release, like Aura and Merton got changed to whatever they are now (I don't even know). The JP is "A-Raise" and has been for every iteration, making it an easy call back for JP gamers. The same can't be said for English speakers since the spell has been called anything from LIF2, Life 2, Full-Life, Arise... all of them invariably falling flat as a meaningful translation in this instance. On a side note, isn't their excuse for not making it AOE that it would be too much work for them to create new code? I've read it like 10 times and all I can get from it is "we'd have to actually do some work to make it AOE". All they would have to do is make it an AoE spell that people within 10 yalms and are in your alliance will be hit with Arise (Raise III equivilant). If they aren't dead, they gain Reraise III. If they are dead they get up and get Reraise III. Then again... The code they use for that game is so messed up... like just how they broke the mouse recently. Also Arise is called LIF2/Life 2 and Full-Life in almost every FF game with a variation between the use depending on the game. I didn't know that the japanese versions were "A-raise" which explains why it is called that now. I hope they correct it :x Quote: Araise was primarily designed with the former in mind. In other words, the main special effect of this spell is the short weakness time and the secondary effect is the added Reraise element. If it is not necessary, we can cut out the Reraise. We were not looking to create a Raise spell that had Reraise added to it, so we are not thinking to create this type of spell separately. Don't like it? Well we'll punish you for disagreeing. Wow... the official forums just got a bit more stupid for me.
A Dev Team member's posts does not go into the Dev Tracker, so they responded to my concerns 3 days ago without me realizing it. ~.~;;; just wtf
Araise will in fact be changed to Arise before final release. Fix your forums SE... Siren.Kalilla said: » Wow... the official forums just got a bit more stupid for me. A Dev Team member's posts does not go into the Dev Tracker, so they responded to my concerns 3 days ago without me realizing it. ~.~;;; just wtf
Araise will in fact be changed to Arise before final release. Fix your forums SE... lol, but seriously there is a whole section of information I haven't been reading because this Dev's post isn't apart of the Dev Tracker.
Nothing too important, but interesting information regardless. Siren.Kalilla said: » lol, but seriously there is a whole section of information I haven't been reading because this Dev's post isn't apart of the Dev Tracker. Nothing too important, but interesting information regardless. I know, shocking... Bismarck.Gaspee said: » Siren.Kalilla said: » lol, but seriously there is a whole section of information I haven't been reading because this Dev's post isn't apart of the Dev Tracker. Nothing too important, but interesting information regardless. I know, shocking...
I am VERY shocked they are considering the invincible suggestion made the other day.
The raise animation is one of the most awful things in the game. So much for timing when to get up and by the time the animation ends the mob has done 2 or 3 more tp moves/spells.
I'd be happy if they'd just make it so you don't derp for 5 seconds putting your weapons away before you can start running away.
If they can add Reraise, they could add a status that does the job. Like when you use fanatics/fools but at the same time.
This of course would be a timer, and probably the opposite of what they are intending to do. So now people are gonna create " Arise chicken " macros in anticipation to the new Arise spell x.x.
Quetzalcoatl.Wakmidget
Offline
Bismarck.Zuidar said: » So now people are gonna create " Arise chicken " macros in anticipation to the new Arise spell x.x. "[Arise], my child! And stand before the seat of God." Nice to see the localization problem has been cleared up..
I did some digging when I first read this, as problems in JP>EN translation generally interest me, and this is what I came up with (just in case anyone is interested ^- ^;) Basically, the problem originates from FF1 when nomenclature for white and black magic spells were separate. Elemental spells followed the more familiar pattern of Fire > Fi-ra > Fi-ga > Fi-ja; White magic had a different pattern of Cure > Cur-a > Cur-da > Cur-ga. (-ra -ga -ja vs. -a -da -ga being the important points here) Two white magics, Dia and Raise, deviated even from that pattern in which the suffix was changed into a prefix, namely: dia > a-dia > da-dia > ga-dia and raise > a-raise, the reason being that dia-a and raise-a are prohibitively difficult to pronounce, or at the very least do not flow well in phonetic Japanese, as well as most other languages. Since FF2, cure spells have done damage to undead monsters, eliminating the need for the spell Dia (though it's been reintroduced in FF11). As such, "a-raise" is the only spell left in the series that bears remnants of the old naming system. "A-raise" has since appeared in every main-sequence title and despite its origins, would be considered irreplaceable as part of general FF lore. At least for JPs. The rest of the equation has to do with character limitations in translation, (why LIF2(NES) became Life2(SNES) and then Full-Life(PS1)), and why they finally settled on Arise because it's close to Araise and yet not as grammatically horrible; it sounds good, and well, "let's just go with it!"........ I was going to end with "the rest is history" but somehow, I think I missed my exit. .......the rest is history. Siren.Kalilla said: » If they can add Reraise, they could add a status that does the job. Like when you use fanatics/fools but at the same time. This of course would be a timer, and probably the opposite of what they are intending to do. That's exactly what I was thinking, lol. Any info on spell cost, etc? (Test server got updated today I think.)
Carbuncle.Dominico
Offline
Phoenix.Sehachan said: » The raise animation is one of the most awful things in the game. So much for timing when to get up and by the time the animation ends the mob has done 2 or 3 more tp moves/spells. It's easy enough to fix just by implementing something thats in most FPS: spawn protection. Just make it so that your character is invincible to all forms of damage until the animation is complete and we're set. In Regards to Temporary invincibility for people getting up and dieing during animation:
I just had a random thought of how SE could do something like this.. What if they made the status of "Weakness" like sentinel, in that it gives a damage reduction that decreases over time. Aka: As soon as you get up, you have 100% damage reduction, which lasts for say 5 seconds, then the damage reduction effect drops to 0%, giving you time to get up and at least a fighting chance in running out of range of TP moves. Bismarck.Zuidar said: » So now people are gonna create " Arise chicken " macros in anticipation to the new Arise spell x.x. I am. Sofa king. We Todd Ed. Lakshmi.Hiku said: » In Regards to Temporary invincibility for people getting up and dieing during animation: I just had a random thought of how SE could do something like this.. What if they made the status of "Weakness" like sentinel, in that it gives a damage reduction that decreases over time. Aka: As soon as you get up, you have 100% damage reduction, which lasts for say 5 seconds, then the damage reduction effect drops to 0%, giving you time to get up and at least a fighting chance in running out of range of TP moves. Offline
Posts: 876
Siren.Thoraeon said: » Lakshmi.Hiku said: » In Regards to Temporary invincibility for people getting up and dieing during animation: I just had a random thought of how SE could do something like this.. What if they made the status of "Weakness" like sentinel, in that it gives a damage reduction that decreases over time. Aka: As soon as you get up, you have 100% damage reduction, which lasts for say 5 seconds, then the damage reduction effect drops to 0%, giving you time to get up and at least a fighting chance in running out of range of TP moves. |
||||||||||||||||||||||||||||||||||||||||||||||||||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|