http://wiki.ffxiclopedia.org/wiki/Automaton_Assault
http://wiki.ffxiclopedia.org/wiki/Waetoto%27s_Earring
Drops a really nice earring and I have an fool proof strategy idea for this ENM.
* Each racial Automaton has different weaknesses to certain spells or skills. Weaknesses reported so far:
* Elvaan: Weak to skillchain damage.
* Mithra: Weak to ranged attacks.
* Tarutaru: Weak to physical attacks.
* Galka: Weak to magic.
* Hume: Takes on the weaknesses of your race (ex: If a Mithra party attempts this ENM, the Hume will be weak to Ranged Attacks).
Not sure about the order but the basic idea is
BLM is there for magic damage weakness.
BST tanks with snarl and provides melee weakness damage and whatever the game consideres jugs, according to the BCNM celery I would guess magical.
RNG is there for the ranged damage weakness and skillchain damage weakness.
Other jobs I will be willing to fit in are;
THF - For ranged damage plus melee.
COR - For ranged damage plus buffs and melee and quick draw magic damage.
SCH - For Magic damage plus healing.
RDM - For Magic damage plus healing.
SAM - For ranged damage as /rng plus melee.
NIN - If your a really pro NIN you can come /rdm or /blm for ranged damage and magic damage.
DRK may work as magic damage, but no guarantees. Can use xbow so can work out as hybrid magic/melee/ranged possibly.
BLU - Magical damage plus melee and healing.
PUP - Magical damage possibly, I heard they can put out good numbers, may be unreliable so this is a lesser priority class.
Sounds super easy, just wait 5 minutes for call beast cooldown. I can come on BST or if necessary BLM.
The way loot will be done is you pick what earring you want and we keep doing runs till everyone gets their first pick of earring. Free lot on earrings no one wants as their first pick.