Leviathan.Draylo said:
Make partying more enticing. Spice it up a little with new things and give incentive. I would say add more soloing things but I really would like to see old fashioned pt make a comeback at least for low levels.
Hmm...
Maybe if they did something like WoE, by that I mean something that can be done in alliances or lowman parties.
So let's call it a WoE and MMM hybrid.
Ok, so let's say they make something like that-
Here's what I imagine:
(~NEW UPDATE~)
-The minimum level requirement to enter Abyssea areas has been bumped up to level 70.
-New (let's call it:) "Asgard" area grand opening!
-EXP Modifier for parties that are synced or capped to below level 70 has been given a 10% Bonus in EXP (EXP modifier changed while using Asgard area).
REQUIREMENTS FOR ASGARD:
-Must be atleast a level 30
-Must have atleast 6 members, max is 18
-You can only enter the area once every 2 Earth hours.
There's a large area with different tiers of levels of monsters, such as walk of echoes (I'll use conflux 1 as an example). You have your Cyanic Crabs, Damask Crabs, then you have Caldera Crabs (In order of difficulty). Now, take away all the drops so players wont fight over lots etc., but make it where every 1,000 EXP you earn in the area, you get 1 point (kind of like a conquest point). And with those points, you can buy Key items, pop items, or even traverser stones for abyssea. For example, 10 points = 1 traverser stone.
Now, to determine the difficulty of the monster, let's take just 2 parties of people.
50 PLD
39 DNC
45 SAM
34 DRG
75 WHM
58 SAM
64 RNG
48 DRK
85 BLM
40 SMN
72 WAR
68 SCH
Now let's take the lowest level: 34 DRG
And now let's average all of the player's levels: 678/12 = 56.5*0.1 = 5.65 (round up to 6)
For now, let's make n represent the lowest level, and x represent the average of all the player's levels
Everyone will automatically be synced to the level of the lowest level member in the alliance.
Then to figure out the level of the monsters in the area, you'd use this forumla: n+(x*0.1)+1 for Tier 1,
then for Tier 2, just add another level to your end result, and Tier 3 add another level.
So you'd end up with 12 people being synced to lvl 34, and for monster's you'll have :
-15 Tier 1 Mobs
-10 Tier 2 Mobs
-5 Tier 3 Mobs
30 Monsters altogether.
You'd have lv 41 Cyanic Crabs
Then lv 42 Damask Crabs
Then lv 43 Caldera Crabs.
For the amount of EXP earned:
TIER 1 = n*10+(n*200%EXPMODIFIER)= 10n+(n*2)
TIER 2 = n*11+(n*250%EXPMODIFIER)= 11n+(n*2.5)
TIER 3 = n*12+(n*300%EXPMODIFIER)= 12n+(n*3)
So for our dragoon friend, he and his alliance would have earned AT LEAST 13,260 EXP, not counting EXP chains and the 2 levels
he got from all of that EXP in LESS than an hour.
So really, you can earn quite a bit of experience in a short amount of time for that level.
But hey, let's spice it up more:
Put a 45 minute time limit in this area, and if you clear the area in that time limit, you get to fight a Mega-Boss.
The formula to determine the mega-boss's level will be: n+(x*0.1)+5
So even though our Dragoon friend has leveled up to 36, and everyone will bump up to a lv36, the monster's are still going to be
based off of the initial level the lowest level (n) entered as.
For our lovely group, the boss's level will be 34+(56.5*0.1)+5= 45.
Now let's make a comparison here, at about level 14 in the dunes, you'd be killing level 20-23 damselflys, which is about 6 to 9 levels above your current level.
Now let's look at the boss, 12 Lv36's vs. 1 Lv45. That's a 9 level difference, it shouldn't be that hard (depending on what type mob it is and what skills they are given).
As a reward for killing the mega-boss, you'll receive a temporary key item (now depending on the level of boss, you'll receive a certain key item).
Now what you can do with this key item is:
1)Choose to reset your entry timer (You can re-enter again without waiting the 2 hours)
2)Gain (bosslevel*0.5) Asgard points
3)Gain (bosslevel*100) Abyssea Cruor
4)Gain 1 Traverser Stone
5)Gain 1 Morph Token*
*Now what the Morph token would do is allow you to change the family of monster's that you'll face in the area (Which of course, could
only be used once).
So for example, 8 BLM's, 2 SCH's, and 2 RDM's make a party. One of them has a Morph Token, so more than likely they'd change the type of monster that they would face to Flans. This would ALSO change the boss's family type.
Another example, 6 DRG's, 2 WHM's, 4 WAR's, 2 SAM's, and 3 NIN's make a party. If one of them has a Morph Token, they're definitely going to change the mob type to Colibri's.
Otherwise, if the party does not have anyone with a Morph Token, there will be basic Families of monsters that will be changed based on the lowest level player, for example:
n | FAMILY
30-39|Aquans
40-49|Vermin
50-59|Beastmen
60-69|Plantoids
70-79|Lizards
80-85|Beasts
This new event will allow low level, and high level players to experience quick, big, and fun parties, while being able to level up
jobs that they wish to play that they didn't have a chance to level pre-abyssea.