Quietus

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2010-06-21
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-29 13:12:45  
Bahamut.Raenryong said:
Quetzalcoatl.Giazz said:
Bahamut.Raenryong said:
Why would Warwolf Belt beat Bale Belt unless the WS crits?

It has a high VIT mod, apparently.

Oh wait, am really dumb. Thought it was just str/dex then.

Nah, it happens. For what it's worth, I think you're a pretty smart cat.

Bahamut.Dasva said:
Bahamut.Raenryong said:
Quetzalcoatl.Giazz said:
Bahamut.Raenryong said:
Why would Warwolf Belt beat Bale Belt unless the WS crits?
It has a high VIT mod, apparently.
Oh wait, am really dumb. Thought it was just str/dex then.
Yeah the +10 vit on the weapon should've been a clue!!!

True. And there's also reports of people with the weapon claiming that VIT does, in fact, affect it... so yeah.
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 Bahamut.Raenryong
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By Bahamut.Raenryong 2010-10-29 13:16:49  
Quetzalcoatl.Giazz said:
Nah, it happens. For what it's worth, I think you're a pretty smart cat.

>:3 catbutt is ftw.
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 Fenrir.Gradd
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By Fenrir.Gradd 2010-10-29 16:26:00  
Quetzalcoatl.Giazz said:
Gradd, are you going for Caladbolg or Espafut +1 ?

Also, so Torcleaver has VIT and STR mods? Or just VIT?

I'm going for Espafut +1, dont have time to make a Caladbolg with school keeping me busy unfortunatley :/

Maybe once I hit summer time and get more time off ill consider it ~_~

Edit:

I'm not sure the exact mods but VIT definatley is one of them, like others said its most likely something like 50% VIT 30% STR.
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 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-10-29 16:55:32  
Quetzalcoatl.Giazz said:
Quetzalcoatl.Volkom said:
hows that? WS build for melee pld and drk for darksday lol
Vulcan's earring may be better, unless you're capping attack and/or fSTR (in which case you'll just be comparing WSC, which doesn't cap.) I'm assuming for the first PLD set, that is for PLD/SAM? If so, you're likely still going for an X-hit, and clout boots might affect your x-hit negatively.
yeah i thought about that too~ just threw it in there for lol str+
probably better off using heca boots or perle maybe? but anyways
with that 430 delay its like near impossible to get 6hit with that.
iono~ would this GS be better off with 8hit/7hit rebuild or 7hit/6hit rebuild? cuz i'm not sure if you can get enough store tp in the ws?
but anywho you got to admit tho~ rosebogen as a ws piece is rather creative ;3

*wants*
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 Fenrir.Gradd
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By Fenrir.Gradd 2010-10-29 17:25:24  
You would ALWAYS want to push a 7-hit with this weapon, not doing so is just foolish.

This is what a TP setup that I would make look like for the weapon. With this setup you would hit for 14.4 TP a swing coming to 86.4 TP after 6 Swings, after 6-swings Brutal and Rajas are the only pieces of STP that you would need to keep in your WS set.



The 7-hit actually builds TP faster than Naglerings 6-hit, you could possibly even push it into a 6-hit, Glavoids Atma is supposedly 20 STP, and enhances the effect of Drain/Aspir kinda nifty for DRK if you like your Nether Void Drain II's imo.


Bibiki Seashell would actually be better than Rosenbogen for WS, lets you keep a better Ammo for TP.

Should also probrably note that the STP from white tathlum, is 1 STP more than you actually need to push a 7-hit for the weapon, but using it lets you WS in w/e you want once you hit your 6th hit.

Edit:

If Glavoids Atma is truly 20 STP, only 1 more STP would have to be added to this setup to push the weapon into a 6-hit.
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-29 17:40:47  
Fenrir.Gradd said:
Quetzalcoatl.Giazz said:
Gradd, are you going for Caladbolg or Espafut +1 ?

Also, so Torcleaver has VIT and STR mods? Or just VIT?

I'm going for Espafut +1, dont have time to make a Caladbolg with school keeping me busy unfortunatley :/

Maybe once I hit summer time and get more time off ill consider it ~_~

Ahhh... I'm kinda of in the same boat at the moment too.

Fenrir.Gradd said:
Edit:

I'm not sure the exact mods but VIT definatley is one of them, like others said its most likely something like 50% VIT 30% STR.

Yeah, that's what I'm thinking. Would have been nice having STR as a higher modifier, but well...nothing we can do about it.

Quetzalcoatl.Volkom said:

probably better off using heca boots or perle maybe?

6 > 5

Heca feet would be better than Perle feet for WS, yes. (Although if you're talking about DRK too, Bale sollerets +1(+2) would be better than both)

Quetzalcoatl.Volkom said:
but anyways with that 430 delay its like near impossible to get 6hit with that.
iono~ would this GS be better off with 8hit/7hit rebuild or 7hit/6hit rebuild? cuz i'm not sure if you can get enough store tp in the ws?

You should go, at least, for a 7hit build (7hit/6hit rebuild) with that 430 delay weapon, definitely.

If you must know:

You need 31 StoreTP for TP and 25 StoreTP for WS, for a 7-hit build with a 430 delay weapon.

You need 52 StoreTP for TP and 50 StoreTP for WS, for a 6-hit build with a 430 delay weapon.
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 Fenrir.Gradd
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By Fenrir.Gradd 2010-10-29 18:03:25  
Just wondeing, does anyone know the actual proc rate on the aftermath yet? The 'Occasionally Deals Double Damage'

Have seen alot of info on the Damage of all the Weaponskills but nothing on the actual % of the aftermath.
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 Jar
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By Jar 2010-10-30 04:46:56  
Fenrir.Gradd said:
Just wondeing, does anyone know the actual proc rate on the aftermath yet? The 'Occasionally Deals Double Damage'

Have seen alot of info on the Damage of all the Weaponskills but nothing on the actual % of the aftermath.

about 30-40% is what i hear

oh and

With http://wiki.ffxiclopedia.org/wiki/Atma_of_Dunes
and VV set is <3
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 Quetzalcoatl.Volkom
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By Quetzalcoatl.Volkom 2010-10-30 15:58:47  
Fenrir.Gradd said:
You would ALWAYS want to push a 7-hit with this weapon, not doing so is just foolish. This is what a TP setup that I would make look like for the weapon. With this setup you would hit for 14.4 TP a swing coming to 86.4 TP after 6 Swings, after 6-swings Brutal and Rajas are the only pieces of STP that you would need to keep in your WS set. The 7-hit actually builds TP faster than Naglerings 6-hit, you could possibly even push it into a 6-hit, Glavoids Atma is supposedly 20 STP, and enhances the effect of Drain/Aspir kinda nifty for DRK if you like your Nether Void Drain II's imo. Bibiki Seashell would actually be better than Rosenbogen for WS, lets you keep a better Ammo for TP. Should also probrably note that the STP from white tathlum, is 1 STP more than you actually need to push a 7-hit for the weapon, but using it lets you WS in w/e you want once you hit your 6th hit. Edit: If Glavoids Atma is truly 20 STP, only 1 more STP would have to be added to this setup to push the weapon into a 6-hit.
oh yeah I forgot about that shell
but anywho~ a weaponskill thats primary mod is VIT requires a lot of high-end rare/ex gear lol
I realllly hope SE puts some epic thought into the hands/body pieces for the new Drk EAF that accomodates GS and Scythe greatly
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 Odin.Sheelay
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By Odin.Sheelay 2010-10-30 16:07:18  
Quetzalcoatl.Volkom said:
Fenrir.Gradd said:
You would ALWAYS want to push a 7-hit with this weapon, not doing so is just foolish. This is what a TP setup that I would make look like for the weapon. With this setup you would hit for 14.4 TP a swing coming to 86.4 TP after 6 Swings, after 6-swings Brutal and Rajas are the only pieces of STP that you would need to keep in your WS set. The 7-hit actually builds TP faster than Naglerings 6-hit, you could possibly even push it into a 6-hit, Glavoids Atma is supposedly 20 STP, and enhances the effect of Drain/Aspir kinda nifty for DRK if you like your Nether Void Drain II's imo. Bibiki Seashell would actually be better than Rosenbogen for WS, lets you keep a better Ammo for TP. Should also probrably note that the STP from white tathlum, is 1 STP more than you actually need to push a 7-hit for the weapon, but using it lets you WS in w/e you want once you hit your 6th hit. Edit: If Glavoids Atma is truly 20 STP, only 1 more STP would have to be added to this setup to push the weapon into a 6-hit.
oh yeah I forgot about that shell
but anywho~ a weaponskill thats primary mod is VIT requires a lot of high-end rare/ex gear lol
I realllly hope SE puts some epic thought into the hands/body pieces for the new Drk EAF that accomodates GS and Scythe greatly

chaos cuirass +1 maybe? What about nocturnus mail and Ares's cuirass? They're in the very sets you quoted and give big boosts to VIT.

I'm pretty sure Caladbolg will prove more beneficial for PLDs though.

If they no longer need to tank, then they can very well focus on dealing damage, and can always go back to tanking when necessary.
PLDs have one of the highest STR stats among other jobs and can access many DD oriented armor sets.
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 Odin.Zicdeh
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By Odin.Zicdeh 2010-10-30 16:12:27  
If Torcleaver is like Fudo, which it seems, going anything but STR or ATK on certain pieces will actually gimp your damage, rather than help it, as (Outside Abyssea at least) Attack seems to be critical to making it land at it's true potential.

Things like Ares' Cuirass, Warwolf Belt, Spiral Ring, those are the "Must have" Torcleaver items.

Quietus is still being weird, I'm tempted to make a GM call and inquire if there is something wrong with the ws. Fighting Bhukis Today, produce identical results as fighting everything Else, an average of 1400DMG unbuffed (Cruor and VV atma of course) with a Non-double attack spike of 2321 and a wtf low of 821(Guarded? Maybe turned before I saw it turn)

I did get Minuets once, and it didn't seem to have any particularly large effect.

For comparison, a THF's Evisc with atma of the RR and VV, Minuet2x, were doing 1700-2500
 Odin.Sheelay
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By Odin.Sheelay 2010-10-30 16:16:16  
The gear is already out there.
Actually, provided DRK's AF3 hands and body give some ammount of STR, Attack or VIT, it may be worth testing WSing in the whole AF3 set to see how well the additional effect works
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-30 16:17:00  
DRK AF3 hands: haste+7%, accuracy+7, and StoreTP+7

Drk AF3 body: Haste+2%, accuracy+15, attack+15, DEX+10, STR+10, StoreTP+5, and Triple attack+1%

No way that that's going to happen, but it would certainly be nice nonetheless.

I'm sure I will smile when DRK gets more magic attack bonus, and enhance absorb spells stats. Silly SE...
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 Odin.Zicdeh
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By Odin.Zicdeh 2010-10-30 16:22:30  
Quetzalcoatl.Giazz said:
DRK AF3 hands: haste+7%, accuracy+7, and StoreTP+7

Drk AF3 body: Haste+2%, accuracy+15, attack+15, DEX+10, STR+10, StoreTP+5, and Triple attack+1%

No way that that's going to happen, but it would certainly be nice nonetheless.

I'm sure I will smile when DRK gets more magic attack bonus, and enhance absorb spells stats. Silly SE...

Yah, that absolutely won't happen. From a design logic point, it doesn't make sense to give DRK another haste bonus, as rare/ex and some HQ gear they can create a caphaste set without the use of Apocalypse.

My Guess for DRK body: STR+~20 MND+~20 VIT+~20 Attack+20. Dark Magic Skill+15. Enhances "Fast Cast" Effect. Augments Drain+Aspir.
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 Odin.Sheelay
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By Odin.Sheelay 2010-10-30 16:26:56  
A new "enhances souleater effect" item with haste would be great too!

My guess is we could endup getting something like an ammo piece with +SE as 3rd accessory

We will more than likely get stuff like "enhances occult acumen" or "occasional absorbs/converts damage taken into MP" though...
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 Bahamut.Aeronis
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By Bahamut.Aeronis 2010-10-30 16:38:32  
Jar said:
about 30-40% is what i hear oh and With http://wiki.ffxiclopedia.org/wiki/Atma_of_Dunes and VV set is <3
Could swap the Bushido for a Tactical Mantle and use V Belt
Edited for gear fail :X
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 Odin.Sheelay
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By Odin.Sheelay 2010-10-30 16:40:16  
Bahamut.Aeronis said:
Jar said:
about 30-40% is what i hear oh and With http://wiki.ffxiclopedia.org/wiki/Atma_of_Dunes and VV set is <3
Could swap the Bushido for a Tactical Mantle and use Bullwhip Belt

DRK can't use it :/
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 Phoenix.Excelior
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By Phoenix.Excelior 2010-10-30 16:42:41  


This seems to be the best build for cal. You guys are dumping a ton of accuracy :/
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-30 16:42:49  
Odin.Zicdeh said:
Quetzalcoatl.Giazz said:
DRK AF3 hands: haste+7%, accuracy+7, and StoreTP+7

Drk AF3 body: Haste+2%, accuracy+15, attack+15, DEX+10, STR+10, StoreTP+5, and Triple attack+1%

No way that that's going to happen, but it would certainly be nice nonetheless.

I'm sure I will smile when DRK gets more magic attack bonus, and enhance absorb spells stats. Silly SE...

Yah, that absolutely won't happen. From a design logic point, it doesn't make sense to give DRK another haste bonus, as rare/ex and some HQ gear they can create a cap haste set without the use of Apocalypse.

You talk as if Apoc was the standard for every DRK...(it sucks for apoc users that their aftermath isn't as great anymore, but oh well...other relics do not even give haste)

Why should DRK not be allowed to cap gear haste more easily without a relic weapon? Do consider that other jobs can quite easily cap gear haste and they do not need to have a relic. I don't understand why you would be ok with that...

I said that the stats that I posted wouldn't happen because SE simply doesn't know what its doing with DRK, they think that we need more Magic attack bonus and enhancements in spells, rather than upgrades in our melee department... <.<

Considering that WAR got this:



I do not believe that what I posted for DRK hands and body would be broken at all, specially when WAR will probably get even better DD stats again...
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 Odin.Sheelay
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By Odin.Sheelay 2010-10-30 16:51:42  
Quetzalcoatl.Giazz said:
Odin.Zicdeh said:
Quetzalcoatl.Giazz said:
DRK AF3 hands: haste+7%, accuracy+7, and StoreTP+7

Drk AF3 body: Haste+2%, accuracy+15, attack+15, DEX+10, STR+10, StoreTP+5, and Triple attack+1%

No way that that's going to happen, but it would certainly be nice nonetheless.

I'm sure I will smile when DRK gets more magic attack bonus, and enhance absorb spells stats. Silly SE...

Yah, that absolutely won't happen. From a design logic point, it doesn't make sense to give DRK another haste bonus, as rare/ex and some HQ gear they can create a cap haste set without the use of Apocalypse.

You talk as if Apoc was the standard for every DRK...(it sucks for apoc users that their aftermath isn't as great anymore, but oh well...other relics do not even give haste)

Why should DRK not be allowed to cap gear haste more easily without a relic weapon? Do consider that other jobs can quite easily cap gear haste and they do not need to have a relic. I don't understand why you would be ok with that...

I said that the stats that I posted wouldn't happen because SE simply doesn't know what its doing with DRK, they think with need more Magic attack bonus and enhancements in spells, rather than upgrades in our melee department... <.<

Considering that WAR got this:



I do not believe that what I posted for DRK hands and body would be broken at all, specially when WAR will probably get even better DD stats again...

Unlike DRK though, WAR is a much more straightforward DD due to the lack of magic.

What SE is doing with AF3 armor is first of all augmenting the new JAs and JTs that were released post 75 ( fencer +1 and such), increasing each job's main traits ( stp for sam, da for war etc.) and then, rounding all the rest up with good meleeing or spellcasting buffs.

DRK can already hit haste cap, but with sacrifice because it has access to different JAs and also spells.

If all jobs managed to haste cap with little to no differentiation or bonuses / maluses, then they'd pretty much all be the same.
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-30 16:57:28  
Phoenix.Excelior said:


This seems to be the best build for cal. You guys are dumping a ton of accuracy :/

No... actually,

You need 31 StoreTP for TP and 25 StoreTP for WS, for a 7-hit build with a 430 delay weapon.

You need 52 StoreTP for TP and 50 StoreTP for WS, for a 6-hit build with a 430 delay weapon.

So, looking at your gear set, you need 1 more storeTP for a 7hit build with 430 delay. Attila's earring should do it.

And inside abyssea: just add two more StoreTP (a white tathlum or something similar) to that gear set that you posted, and use Atma of Dunes for +20 storeTP, and you will have a 6hit build with 430 delay.

Odin.Sheelay said:

If all jobs managed to haste cap with little to no differentiation or bonuses / maluses, then they'd pretty much all be the same.

So you want DRK to be an inferior DD? =/

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 Phoenix.Excelior
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By Phoenix.Excelior 2010-10-30 17:00:10  
Quetzalcoatl.Giazz said:
Phoenix.Excelior said:
This seems to be the best build for cal. You guys are dumping a ton of accuracy :/
No... actually, You need 31 StoreTP for TP and 25 StoreTP for WS, for a 7-hit build with a 430 delay weapon. You need 52 StoreTP for TP and 50 StoreTP for WS, for a 6-hit build with a 430 delay weapon. So, looking at your gear set, you need 1 more storeTP for a 7hit build with 430 delay. Attila's earring should do it. And inside abyssea: just add two more StoreTP (a white tathlum or something similar) to that gear set that you posted, and use Atma of Dunes for +20 storeTP, and you will have a 6hit build with 430 delay.
Odin.Sheelay said:
If all jobs managed to haste cap with little to no differentiation or bonuses / maluses, then they'd pretty much all be the same.
So you want DRK to be an inferior DD? =/

This set is 7 hit >.> you have to consider the WS set also has STP.
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 Odin.Sheelay
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By Odin.Sheelay 2010-10-30 17:02:57  
Quetzalcoatl.Giazz said:
Odin.Sheelay said:

If all jobs managed to haste cap with little to no differentiation or bonuses / maluses, then they'd pretty much all be the same.

So you want DRK to be an inferior DD? =/


No, but I want it to have a reason for being called DRK and not being confused for a SAM or a WAR.
The way SE thinks is "You're a DD that can cast magic and stun mobs, so do that instead of just meleeing like a WAR or spamming WS like a SAM"
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-30 17:06:20  
Phoenix.Excelior said:
Quetzalcoatl.Giazz said:
Phoenix.Excelior said:
This seems to be the best build for cal. You guys are dumping a ton of accuracy :/
No... actually, You need 31 StoreTP for TP and 25 StoreTP for WS, for a 7-hit build with a 430 delay weapon. You need 52 StoreTP for TP and 50 StoreTP for WS, for a 6-hit build with a 430 delay weapon. So, looking at your gear set, you need 1 more storeTP for a 7hit build with 430 delay. Attila's earring should do it. And inside abyssea: just add two more StoreTP (a white tathlum or something similar) to that gear set that you posted, and use Atma of Dunes for +20 storeTP, and you will have a 6hit build with 430 delay.
Odin.Sheelay said:
If all jobs managed to haste cap with little to no differentiation or bonuses / maluses, then they'd pretty much all be the same.
So you want DRK to be an inferior DD? =/

This set is 7 hit >.> you have to consider the WS set also has STP.

You have to consider that if you go with only 30STP for TP, then you will need to go with 30STP for WS as well.

31STP for TP and 25STP for WS is more efficient~

Odin.Sheelay said:

No, but I want it to have a reason for being called DRK and not being confused for a SAM or a WAR.
The way SE thinks is "You're a DD that can cast magic and stun mobs, so do that instead of just meleeing like a WAR or spamming WS like a SAM"

I see your point, but...in my opinion, drk definitely needs an upgrade in the DD department... =/

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 Phoenix.Excelior
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By Phoenix.Excelior 2010-10-30 17:07:57  
Quetzalcoatl.Giazz said:
Phoenix.Excelior said:
Quetzalcoatl.Giazz said:
Phoenix.Excelior said:
This seems to be the best build for cal. You guys are dumping a ton of accuracy :/
No... actually, You need 31 StoreTP for TP and 25 StoreTP for WS, for a 7-hit build with a 430 delay weapon. You need 52 StoreTP for TP and 50 StoreTP for WS, for a 6-hit build with a 430 delay weapon. So, looking at your gear set, you need 1 more storeTP for a 7hit build with 430 delay. Attila's earring should do it. And inside abyssea: just add two more StoreTP (a white tathlum or something similar) to that gear set that you posted, and use Atma of Dunes for +20 storeTP, and you will have a 6hit build with 430 delay.
Odin.Sheelay said:
If all jobs managed to haste cap with little to no differentiation or bonuses / maluses, then they'd pretty much all be the same.
So you want DRK to be an inferior DD? =/
This set is 7 hit >.> you have to consider the WS set also has STP.
You have to consider that if you go with only 30STP for TP, then you will need to go with 30STP for WS as well. 31STP for TP and 25STP for WS is more efficient~
Odin.Sheelay said:
No, but I want it to have a reason for being called DRK and not being confused for a SAM or a WAR. The way SE thinks is "You're a DD that can cast magic and stun mobs, so do that instead of just meleeing like a WAR or spamming WS like a SAM"
I see your point, but...in my opinion, drk definitely needs an upgrade in the DD department... =/

One of has done the wrong math, and I dont' feel like doing it over so w/e. It's possible I didn't floor the decimals after each step in the TP/delay equation(because SE doesn't know how irrational numbers work). Oh well.
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-30 17:24:55  
Phoenix.Excelior said:
Quetzalcoatl.Giazz said:

One of has done the wrong math, and I dont' feel like doing it over so w/e. It's possible I didn't floor the decimals after each step in the TP/delay equation(because SE doesn't know how irrational numbers work). Oh well.

Simple math:

430 delay base TP per hit: 11.0

(11.0 * .30) + 11.0 = 14.3

14.3 * 7 = 100.1% TP (If you use any less than 30STP for WS, then you will not get a "7hit/6hit rebuild" ...)

Let's even use 29STP for WS:

(11.0 * .29) + 11.0 = 14.1

14.3 * 6 = 85.8

85.8 + 14.1 = 99.9% TP (Therefore, again, you would need 30STP for TP and 30STP for WS, unless you get hit by the mob...)

Now, let's do 31STP for TP and 25STP for WS:

(11.0 * .31) + 11.0 = 14.4

14.4 * 7 = 100.8% TP

(11.0 * .25) + 11.0 = 13.7

14.4 * 6 = 86.4

86.4 + 13.7 = 100.1% TP

Like I said, 31STP for TP and 25STP for WS is more efficient~


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 Fenrir.Gradd
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By Fenrir.Gradd 2010-10-30 17:32:07  
Odin.Zicdeh said:
If Torcleaver is like Fudo, which it seems, going anything but STR or ATK on certain pieces will actually gimp your damage, rather than help it, as (Outside Abyssea at least) Attack seems to be critical to making it land at it's true potential.

Things like Ares' Cuirass, Warwolf Belt, Spiral Ring, those are the "Must have" Torcleaver items.

Quietus is still being weird, I'm tempted to make a GM call and inquire if there is something wrong with the ws. Fighting Bhukis Today, produce identical results as fighting everything Else, an average of 1400DMG unbuffed (Cruor and VV atma of course) with a Non-double attack spike of 2321 and a wtf low of 821(Guarded? Maybe turned before I saw it turn)

I did get Minuets once, and it didn't seem to have any particularly large effect.

For comparison, a THF's Evisc with atma of the RR and VV, Minuet2x, were doing 1700-2500

You know what I totally forgot about spiral ring and I have one, dont know why I didnt add that to the set <.<
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 Quetzalcoatl.Giazz
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By Quetzalcoatl.Giazz 2010-10-30 17:40:39  
Odin.Zicdeh said:

Quietus is still being weird, I'm tempted to make a GM call and inquire if there is something wrong with the ws. Fighting Bhukis Today, produce identical results as fighting everything Else, an average of 1400DMG unbuffed (Cruor and VV atma of course) with a Non-double attack spike of 2321 and a wtf low of 821(Guarded? Maybe turned before I saw it turn)

I did get Minuets once, and it didn't seem to have any particularly large effect.

For comparison, a THF's Evisc with atma of the RR and VV, Minuet2x, were doing 1700-2500

I mentioned this earlier, but it is only natural that attack buffs will not have as much of an impact on Quietus (depending on the mob's defense etc.). Unlike other WSs such as tachi: fudo, Torcleaver etc... Quietus has as a cRatio bonus. Attack buffs don't affect Spinning slash or Tachi: Gekko as much either, due to their cRatio bonus.

That's why earlier I mentioned that it seems like Scythe got a Spinning slash +1, while GS got a guillotine +2.
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 Jar
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By Jar 2010-10-30 17:46:58  
Odin.Sheelay said:
Bahamut.Aeronis said:
Jar said:
about 30-40% is what i hear oh and With http://wiki.ffxiclopedia.org/wiki/Atma_of_Dunes and VV set is <3
Could swap the Bushido for a Tactical Mantle and use Bullwhip Belt

DRK can't use it :/

more of posted to put the +20 STP out there i think its cool ima see how mush the DD atma has (one from boss fish in mis) wiht atma of dunes you can 4hit a redemption +1(stp) so i could see alot of greatswords getting 6 hits at really low delays with it, more or less im jsut goofin till i get my trials done
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By hexagram23 2010-11-18 01:23:20  
A couple more recent WS pics, this time with Yellow Curry, Stalwart's Tonic, Voracious Violet and Stout Arm:





Not quite the 3k of Fudo, but it's getting better.
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