Ambuscade Volume 1 - February 2017

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Ambuscade » Ambuscade Volume 1 - February 2017
Ambuscade Volume 1 - February 2017
First Page 2
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2017-02-10 03:46:29  
Enemies (D and VD; probably lower difficulty too): Gramk-Droog boss, 2 Velkk PLD adds and 1 Velkk BLM add.

All are susceptible to normal Sleep, but not Lullaby. Gramk takes many attempts to get sleep to land even with Idris Focus/Languor. Focus recommended if attempting to Sleep adds on VD; D doesn't need it. All TP moves are instant, so no stunning like we used in Incursion.

Gramk has a couple unique self-buff moves:
Sovereign's Edict - Hate reset on adds plus magic shield for a short duration. Also activates the adds' respective 1-hour abilities. Can be used multiple times.
Noblesse Oblige - Level up and self-cure for ~15% HP. Triggered from killing adds, but may also use it on his own.

Our VD testimonial:

Setup used was RUN(Epeo DD), BLU, COR(DD), BRD(DD), Idris GEO, WHM. Buffed up and GEO opens with Elemental Seal Sleepga, RUN does Foil and a JA or two to get enmity on all, then pulls to a corner to minimize knockback nuisances. WHM will need to spam Erases at the start due to the Bind auto attack while the party positions. GEO reapplies Sleep as necessary. Our kill order is Gramk > PLD adds > BLM add. Gramk isn't very threatening and goes down in a couple minutes. The adds are the more annoying mobs to fight with their dumb TP moves like Jungle Hoodoo. Took us about 10 minutes for our first clear. Can imagine it will only get faster when people find setups that may be more efficient.

For farming the KI, we go towards the Incursion entrance, but once at the tent, we turn left and go up the rope. Lots of Velkk there in addition to the ones you'll find along the way.

Edit: And apparently the BLM add has access to Death.
[+]
Offline
Posts: 797
By Staleyx 2017-02-10 06:50:49  
Killing adds first remove any special buff's from Main Velk or kill order doesn't matter?
Thanks
 Sylph.Shadowlina
Forum Moderator
Lockstylin'
Offline
サーバ: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2017-02-10 07:36:53  
Stickied this one and locked the passed ones, if someone makes vol 2 that would be great and i can sticky that as well.

:)
 Siren.Demetreos
Offline
サーバ: Siren
Game: FFXI
user: Riggy
Posts: 1028
By Siren.Demetreos 2017-02-10 09:06:22  
Doesn't seem to spawn adds on VE.
 Asura.Yankke
Offline
サーバ: Asura
Game: FFXI
user: Yankke23
Posts: 91
By Asura.Yankke 2017-02-10 09:13:00  
How u deal with mega boss AoE? We been hitting D with pld geo whm cor rng rng but sometimes it one Shot the rngs...
 Siren.Demetreos
Offline
サーバ: Siren
Game: FFXI
user: Riggy
Posts: 1028
By Siren.Demetreos 2017-02-10 10:48:31  
Seems to like to dish out Amnesia a lot on higher difficulties. Anyone know if that's based on anything in particular or is just a random TP thing that can't necessarily be avoided?
 Shiva.Arislan
Offline
サーバ: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2017-02-10 10:50:07  
Utsusemi shadows seems to absorb the AOE... at least on N.
 Asura.Psylo
Offline
サーバ: Asura
Game: FFXI
user: psylo
Posts: 446
By Asura.Psylo 2017-02-10 10:52:45  
what about a setup like tank heal geo or rdm SMN X3 ?
[+]
 Shiva.Arislan
Offline
サーバ: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2017-02-10 11:19:06  
We just tested N w/ RUN GEO WHM SCH BLM BLM setup.

Seems main throws up a magic shield after some certain threshold of magic damage taken. If damage is big enough, it seems can also trigger some sort of full HP recovery. The shield lasts for like 10-15 secs, so it would be hard to do any kind of magic zerg to it. Usually only 1 MB makes it in before the rest hit for 0.

We tested MBing T2-3's + Helix II and keeping MBs around ~10k and it was slow, but worked. Used Blizzard.

Adds were super squishy on N and posed no problems.

Edit: the BLM add is ridiculously strong versus magic... maybe like -99 MDT or something. Our RUN had to basically DD it down on D.
[+]
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2017-02-10 12:50:32  
Staleyx said: »
Killing adds first remove any special buff's from Main Velk or kill order doesn't matter?
Our first D attempt we killed 1 PLD and the BLM before moving to the boss. He seemed to have quite a bit of DT. On VD, he died faster than he did on D without killing any adds, so unless we did something different with buffs, I believe killing adds first buffs him in certain ways.
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2017-02-10 13:52:42  
Sovereign's Edict: Causes hate reset on adds. Save enmity tools for this.

Noblesse Oblige: Level up and cures self for ~15%. Killing BLM add seems to force this move, but we've recently changed to killing the BLM add first to get rid of the risk of him casting Death on someone.
[+]
 Asura.Roczilla
Offline
サーバ: Asura
Game: FFXI
user: Roczilla
Posts: 17
By Asura.Roczilla 2017-02-10 14:41:13  
Yea, we switched to BLM > Boss > PLD on D. Seems to go smoother but still no win.

Does Sovereign's Edict give him a magic shield too?
[+]
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2017-02-10 15:25:28  
No clue since we don't use magic.
 Shiva.Arislan
Offline
サーバ: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2017-02-10 15:31:54  
Asura.Roczilla said: »
Does Sovereign's Edict give him a magic shield too?

Yes. It's the move I mentioned above, triggered by high magic damage (either spike and/or cumulative magic damage over a period of time). Hate reset on adds, magic shield for 10-15 secs. Under 25%, we've seen him use it in his regular JA rotation as well, so watch for that.
 Odin.Warusha
Offline
サーバ: Odin
Game: FFXI
user: Serithus
Posts: 118
By Odin.Warusha 2017-02-10 18:46:12  
It's not in the OP yet but I recommend killing BLM first because of the Death spells he likes to cast. Additionally it helps to bring AoE erase in case WHM is handling Cures or Paralyze. I'd recommend barfira/amnesra for front line and aera/silencera for back line. Sometimes the time it takes for echos to work is too long for cures.
[+]
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9658
By Asura.Saevel 2017-02-10 21:45:34  
We just crushed him on VD, PLD WHM RDM GEO COR RNG. The COR and RNG killed the BLM first while the RDM did Manifestation Sleep -> Manifestation Sleep II and buried them in debuffs. The BLM can be silenced and was able to land all debuffs on all of them. They are slightly resistant to dark element but it doesn't really cause an issue.
 Quetzalcoatl.Trulusia
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Trulusia
Posts: 1131
By Quetzalcoatl.Trulusia 2017-02-11 08:45:03  
If it's a regular Death spell, Automatons are likely immune to it. Looks like an easy fight for 4xPUP COR GEO, probably give it a go this weekend and see what happens.
 Asura.Saevel
Offline
サーバ: Asura
Game: FFXI
Posts: 9658
By Asura.Saevel 2017-02-11 08:46:54  
Just silence the BLM, really it's that easy.
[+]
 Asura.Keisu
Offline
サーバ: Asura
Game: FFXI
user: CyrCyr
Posts: 15
By Asura.Keisu 2017-02-11 15:30:06  
Maybe one in 4 fights on VD, we are:
1) too slow
2) unlucky

and the boss uses too many edicts, then proceeds to one-shot us with croctastrophe. Any thought on surviving this besides loading your party up with aeonic DDs to kill faster?
 Leviathan.Stamos
Offline
サーバ: Leviathan
Game: FFXI
user: Stamos
Posts: 1239
By Leviathan.Stamos 2017-02-11 15:44:48  
[+]
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2017-02-11 16:23:26  
With our setup of RUN (recently switched from Epeo to Lionheart; the PDT isn't needed if you use a hybrid set), BLU, COR, GEO, BRD, WHM, our defensive buffs of choice are Wilt, Scherzo and Flabra Valiance. DDs are pretty safe with those.
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2017-02-11 23:53:39  
Dictionary.com word of the day. Got a chuckle out of that.

[+]
 Asura.Ramsy
Offline
サーバ: Asura
Game: FFXI
user: Ramsy
Posts: 281
By Asura.Ramsy 2017-02-12 12:44:22  
Odin.Llewelyn said: »
With our setup of RUN (recently switched from Epeo to Lionheart; the PDT isn't needed if you use a hybrid set), BLU, COR, GEO, BRD, WHM, our defensive buffs of choice are Wilt, Scherzo and Flabra Valiance. DDs are pretty safe with those.
how long does it take you guys to clear?
Offline
By Verda 2017-02-12 13:11:57  
Setup I was in that worked for sub 10 min clears:
PLD WHM SCH BLM SMN GEO

PLD goes in, flashes, sentinels, goes to corner. Uses /BLU spells for AoE hate. BLM ES Sleepga II.

GEO does focus + malaise, sch and blm start bursting on the mega boss. Do capped helix II and never do over 25k damage burst. Ice damage.

SMN starts immediately on the blm. Stuns work so you can mostly stun lock him, didn't even have to resummon ramuh. Did between 10k and 20k volt strikes with just akamochi and no support. SMN then starts on the DRK add, you should finish killing it and at least half o the PLD add before mega boss is dead. Then both groups finish killing the PLD add.

Keep up EA at all times and idle in at least 16% DT, even the SMN.

Nothing really else to note other than it's a pretty slow fight (at least compared to some ambu's we've had like frog).
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2017-02-12 13:13:04  
Asura.Ramsy said: »
how long does it take you guys to clear?
On average about 6:30 to clear. Can take more or less depending on a few factors such as if Velkkan Ambush gets through Battuta to lower my DPS, getting hit by Amnesia, getting weapon encumberance, etc..
Offline
By Verda 2017-02-12 13:16:18  
Ya seems either the mega boss is using RUN one hour and immune to magic, or you're amnesia'd, almost always one or the other.

To be honest, wondering if empy auto attack strat wouldn't be the best go to bet for this month as you only have to keep up aftermath and you don't have to care about magical immunity.

Also I was noticing the PLD add does the amnesia, maybe kill it first? Or do they all add it.
 Odin.Llewelyn
Offline
サーバ: Odin
Game: FFXI
user: Llewelyn
Posts: 2254
By Odin.Llewelyn 2017-02-12 13:21:06  
Boss's Croctastrophe has Amnesia as well. I at least recommend killing the BLM before the boss, because killing the boss (or perhaps being leveled up from Noblesse Oblige) seems to unlock Jungle Hoodoo for the BLM, which actually caused a wipe for us due to the WHM being unable to get through the paralysis to do anything. Tried it once and never again!
[+]
 Asura.Blitzjr
Offline
サーバ: Asura
Game: FFXI
user: tripletee
Posts: 152
By Asura.Blitzjr 2017-02-12 14:02:42  
Ah OK first time we got the boss down first and took out adds later but they were just as annoying. Gonna try this way thanks lol. Fight is more annoying than anything
 Asura.Yankke
Offline
サーバ: Asura
Game: FFXI
user: Yankke23
Posts: 91
By Asura.Yankke 2017-02-12 15:03:22  
went with blm the other day and can't land sleep... then today did a run with a smn and shiva was sleeping them fine... Hmmmm....
Offline
By Verda 2017-02-12 15:13:07  
Asura.Yankke said: »
went with blm the other day and can't land sleep... then today did a run with a smn and shiva was sleeping them fine... Hmmmm....

Avatars have more native magic acc than mages, blood pacts supposedly get +100 magic accuracy and avatars get a lot of boosts from additional levels and gear. But BLM can just use Elemental Seal and land sleepga II which is 90s. This is as designed because mages benefit from buffs, where pets do not. How else could SMN burst t4 getting less than half the support of mages (Another geo just for acumen and focus, storms II, Int Songs, etc). This is why I could do t2 on SMN with just sch and SMN and even before the update the sch often gets resisted spells where as you can do full damage with merit pacts.

Sleepga II helps a lot especially at the start. Once blm is dead tho and hate established by a tank that can keep adds on them then it's not so big a deal just have the tank keep using aoe enmity abilities as needed.

Speaking of pet jobs tho, I wouldn't be surprised if 4 PUP could win this too, throw in a cor and geo for good measure.

Edit: actually shiva's is 90s too my bad, it's mewing that's short duration.

Also it wasn't until some of the recent ambu and +3 gear smn can get a ton of magic acc in gear, outside tedious merlinic augmenting and terribly expensive very specific helios sets and landing debuffs was a much larger issue before that.
First Page 2
Log in to post.