Skill Tiers

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Skill tiers
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By dustinfoley 2015-12-31 10:07:01  
Is there a list of skill tiers?

I am currently at 875 with no jp and was wondering how big a difference it is from 875 to 900, or from 850 to 875 etc.
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By dustinfoley 2015-12-31 10:22:01  
I only ask because of all of the '900 jp' geo shouts.

Because even with merits and basic gear, you can get 855 skill, and with a +20 neck you are at 875. Even if there was only 2 tiers, 1 at 800 and 1 at 900, you are looking at -26.9% def vs 28.3% def, and i cant see 1.4% less defense making/breaking a group.

Same with +acc at 800 its 69.5 vs 900 its 75. Its 5.5 acc difference, less if there are 'tiers' inbetween 800 and 900.

Even when you combine acc + /eva -. You are looking at a 11 acc advantage. Hardly enough to justify '900 jp onry' geos.
 Phoenix.Tearxx
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By Phoenix.Tearxx 2015-12-31 14:38:19  
900 skill is the highest we have as GEO. '900 JP' refers to the guaranteed point at which a GEO usually has that skill tier (it's when I finally hit 900 tier as well). As far as I remember, it's 850 tier then 900 tier. I don't believe 875 exists (someone correct me if I'm wrong).
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By dustinfoley 2016-01-02 21:06:52  
Well i tested it with fury, there are no teirs.

There is a gradual increase in atk from 800 to 875 skill.

It looks like you just plot a line based on the values for 0 and 900 and add in +geomancy. My expected values using the line of best fit show my fury scales 99.99% accurately.

So at 875 skill i am 0.9% atk away from a 900 skill geo.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2016-01-02 21:19:36  
Tiers are how we interpret discretized continuous formulas.

So yes, there are "tiers" in the sense that Fury's potency increases in steps and that those steps occur at particular skill values. What the OP is asking is whether anyone has recorded what those step locations are, and as far as I know they have not.
 Fenrir.Montaeg
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By Fenrir.Montaeg 2016-01-02 21:48:55  
I looked into this a while back in the main geo thread. Fury/precision are small like 12/18 respectively. haste/acumen/malaise are larger like 30 or so. I think I even tried to write out some kind of formula at some point, but it's pretty moot with 900 being cap skill for sure. I would recommend just spending some time CPing geo while you do stuff like farm torques in sky. You'll get there soon enough.
 Asura.Failaras
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By Asura.Failaras 2016-01-02 21:55:29  
Tiers are more of a thing for back when Refresh and Haste weren't auto capped. Things like fury will just scale based on any additional skill and simply won't scale past 900.
 Leviathan.Protey
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By Leviathan.Protey 2016-01-03 02:13:53  
My testing:

GEO Testing
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By dustinfoley 2016-01-03 09:00:22  
Stuff like acc/matk/regen/refresh have 'teirs' in that you need a certain skill to get the next whole number bonus (aka 120 skill per +1 refresh)

stuff like atk/def that scales based on 0.1% increments basically has much smaller tiers (aka 3 skill per 0.1% atk increase)

so a 875 skill geo has 0.9% less atk than a 900 skill geo
 Leviathan.Protey
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By Leviathan.Protey 2016-01-03 10:36:35  
dustinfoley said: »
Stuff like acc/matk/regen/refresh have 'teirs' in that you need a certain skill to get the next whole number bonus (aka 120 skill per +1 refresh)

stuff like atk/def that scales based on 0.1% increments basically has much smaller tiers (aka 3 skill per 0.1% atk increase)

so a 875 skill geo has 0.9% less atk than a 900 skill geo

It's 180 skill per refresh tier. atk/def is .3% to .4% per tier and is every 11 to 12 skill. An 875 skill GEO has 1.2% less atk than a 900 skill GEO.

Did you even bother to read my post?
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By fillerbunny9 2016-01-03 10:57:46  
900 skill can be obtained with only 360 CP (possibly less, there is a belt that drops in Ru'Aun with either Geomancy or Handbell on it but since I already crossed the golden number I let someone else have it). most of that is gained simply by upgrading your AF/Relic/Empyrean armor(s) and getting a few select pieces of gear. the trick comes into getting a good Lifestream Cape augment. Incantor's Torque is incredibly easy to solo up with THF and trusts after which it just needs synergized. beyond that, taking into account the 360 CP I already mentioned, you need merits (and with Skills being uncapped, there's zero reason to skip them) Dunna, your JSE, all you need to hit 900 is either a Solstice or Medium's Sabots from SR. grinding out 900JP isn't exactly difficult on GEO, provided you enjoy sitting in a party, dropping your bubbles, and then tagging a mob with Distract for several hours. I barely have 518 JP and most of those were gained as a side effect of linkshell events.

I am not trying to say that OMG it's so easy you're a scrub if you don't have it, but there are plenty of far more difficult things to accomplish in this game. if you are going to be spending any amount of time on GEO (and really, once others know you have it, you WILL be...) it shouldn't take you long to get that baseline 900 combined skill.
 Asura.Fiv
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By Asura.Fiv 2016-01-03 11:19:31  
You could join the majority of those shout groups with like 200 combined skill and almost nobody would even notice, its not like there making you cast indi regen and counting hp/tick. It's a lot of people making shout groups being picky when they honestly can't tell the difference unless someone tells them.
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 Leviathan.Protey
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By Leviathan.Protey 2016-01-03 11:46:01  
indi-regen caps at 600 skill, but your point is valid. Also, with the following gear and merits you have 898 skill and so it only takes 45 JP:

base skill: 746
merits: 32
weapon: 5
bell: 18
head: 15
neck: 20
body: 12
hands: 15
SoA ring: 10
back: 15 (aug of +10)
waist: 5
feet: 5

total: 898

Not everyone would be willing to get that SoA ring though (or can't be bothered to get two of weapon/waist/feet, or just bad luck with augment on cape) so you would need 320 JP (possibly 360 depending on which of the accessories you don't have). Once you get JP though you can just toss some of the equipment since anything over 900 skill is a waste, or you can just not bother to get the gear in the first place if you plan on doing a lot of JPing.
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By dustinfoley 2016-01-03 13:26:36  
Leviathan.Protey said: »
dustinfoley said: »
Stuff like acc/matk/regen/refresh have 'teirs' in that you need a certain skill to get the next whole number bonus (aka 120 skill per +1 refresh)

stuff like atk/def that scales based on 0.1% increments basically has much smaller tiers (aka 3 skill per 0.1% atk increase)

so a 875 skill geo has 0.9% less atk than a 900 skill geo

It's 180 skill per refresh tier. atk/def is .3% to .4% per tier and is every 11 to 12 skill. An 875 skill GEO has 1.2% less atk than a 900 skill GEO.

Did you even bother to read my post?


I did but that wasnt the point, just that 'teirs' arent the 50/100/150 etc non-geos think they are, stuff like atk at 875 is very close to the atk at 900 (1.2% like you said)
necroskull Necro Bump Detected! [2227 days between previous and next post]
 Odin.Steelrdm
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By Odin.Steelrdm 2022-02-07 22:49:07  
I am very confused and sorry to necro bump this but I thought only the gear with the highest +skill will work? The other gear pcs with less skill dont do anything. I tested this too and it seemed true. What am I missing?
 Ramuh.Austar
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By Ramuh.Austar 2022-02-07 22:51:32  
Geomancy +x is not the same as Geomancy Skill +x
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