Cor Bullet Swapping Help But This Is A Solid Xml

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2010-06-21
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Cor bullet swapping help but this is a solid xml
 Bahamut.Yocuz
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サーバ: Bahamut
Game: FFXI
user: Irwlz
Posts: 16
By Bahamut.Yocuz 2013-02-24 13:31:17  
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="false"
ShowGearSwaps="False"
/>
<sets>wildfire
<group default="yes" name="Cor">
<set name="Ranged">
<ammo>Orichalc. Bullet</ammo>
<head>Nvrch. Tricorne +2</head>
<neck>Arctier's Torque</neck>
<lear>Clearview Earring</lear>
<rear>Volley Earring</rear>
<body>Nvrch. Frac +2</body>
<hands>Nvrch. Gants +2</hands>
<lring>Arewe Ring</lring>
<rring>Bellona's Ring</rring>
<back>Navarch's Mantle</back>
<waist>Commodore belt</waist>
<legs>Nvrch. Culottes +2</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="Idle" BaseSet="Ranged">
<ammo>Orichalc. Bullet</ammo>
<head>Comm. Tricorne +1</head>
<neck>Twilight Torque</neck>
<lear>Ethereal earring</lear>
<rear>Loquac. Earring</rear>
<body>Thaumas Coat</body>
<hands>Melaco mittens</hands>
<rring>Bellona's Ring</rring>
<back>Engulfer cape</back>
<waist>Flume belt</waist>
<legs>Crimson Cuisses</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="PDT" BaseSet="Idle">
<head>Darksteel Cap +1</head>
<neck>Twilight Torque</neck>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
</set>
<set name="Detonator" BaseSet="Ranged">
<ammo>Orichalc. Bullet</ammo>
<head>Nvrch. Tricorne +2</head>
<neck>Light Gorget</neck>
<body>Nvrch. Frac +2</body>
<hands>Nvrch. Gants +2</hands>
<lring>Arewe Ring +1</lring>
<rring>Stormsoul Ring</rring>
<back>Navarch's mantle</back>
<waist>Light Belt</waist>
<legs>Comm. Culottes +2</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="Slugshot" BaseSet="Detonator">
</set>
<set name="Last" BaseSet="Ranged">
<head>Nvrch. Tricorne +2</head>
<neck>Light Gorget</neck>
<body>Loki's Kaftan</body>
<hands>Schutzen Mittens</hands>
<lring>Stormsoul Ring</lring>
<rring>Stormsoul Ring</rring>
<back>Navarch's mantle</back>
<waist>Light Belt</waist>
<legs>Nvrch. Culottes +2</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="Exenterator" BaseSet="Ranged">
<head>Oce. Headpiece +2</head>
<neck>Houyi's Gorget</neck>
<body>Loki's Kaftan</body>
<hands>Schutzen Mittens</hands>
<lring>Stormsoul Ring</lring>
<rring>Stormsoul Ring</rring>
<back>Atheling mantle</back>
<waist>Anguinus belt</waist>
<legs>Comm. Culottes +2</legs>
<feet>Athos's boots</feet>
</set>
<set name="Wildfire">
<ammo>Steel Bullet</ammo>
<head>Thaumas Hat</head>
<neck>Stoicheion Medal</neck>
<lear>Novio Earring</lear>
<rear>Hecate's Earring</rear>
<body>Athos's Tabard</body>
<hands>Schutzen Mittens</hands>
<lring>Stormsoul Ring</lring>
<rring>Stormsoul Ring</rring>
<back>Forban Cape</back>
<waist>Aquiline belt</waist>
<legs>Ambusher's Hose</legs>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="Salute" BaseSet="Wildfire">
</set>
<set name="WFObi" BaseSet="Wildfire">
<waist>Karin Obi</waist>
</set>
<set name="QuickDraw" BaseSet="Wildfire">
<ammo>Orichalc. Bullet</ammo>
<head>Corsair's tricorne</head>
<lring>Demon's Ring</lring>
<rring>Demon's Ring</rring>
<feet>Nvrch. Bottes +2</feet>
</set>
<set name="QDMacc" BaseSet="QuickDraw">
<head>Nvrch. Tricorne +2</head>
<back>Navarch's mantle</back>
<neck>Houyi's gorget</neck>
</set>
<set name="QDObi" BaseSet="QuickDraw">
<waist>Karin Obi</waist>
</set>
<set name="Melee">
<ammo>Orichalc. Bullet</ammo>
<head>Oce. Headpiece +1</head>
<neck>Houyi's gorget</neck>
<lear>Suppanomimi</lear>
<rear>Brutal Earring</rear>
<body>Thaumas coat</body>
<hands>Ocelot gloves</hands>
<lring>Epona's Ring</lring>
<rring>Roller's Ring</rring>
<back>Atheling mantle</back>
<waist>Twilight Belt</waist>
<legs>Comm. Culottes +2</legs>
<feet>Athos's boots</feet>
</set>
<set name="MDT" BaseSet="Idle">
<neck>Twilight Torque</neck>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
</set>
</group>
</sets>
<rules>
<if status="engaged">
<equip when="engaged" set="Ranged" />
</if>
<if status="idle">
<equip when="idle" set="Idle" />
</if>
<if spell="Eagle Eye Shot">
<cancelspell />
<if status="engaged">
<equip set="Ranged" />
</if>
<elseif status="Idle|Resting">
<equip set="Idle" />
</elseif>
</if>
<if spell="Ranged">
<equip when="precast" set="Ranged" />
</if>
<if spell="Ice Shot|Wind Shot|Earth Shot|Thunder Shot|Water Shot">
<castdelay delay="0.5" />
<equip when="precast" set="Quickdraw" />
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</if>
<if spell="Fire Shot">
<castdelay delay="0.5" />
<if Mode="OR" Day="Firesday" WeatherElement="Fire">
<equip when="precast" set="QDObi" />
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</if>
<else>
<equip when="precast" set="Quickdraw" />
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</else>
</if>
<if spell="Light Shot|Dark Shot">
<equip when="precast" set="QDMacc" />
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</if>

<if commandprefix="/range|/weaponskill" EquipAmmo="Omphalos Bullet">
<cancelspell />
<equip>
<ammo>remove</ammo>
</equip>
<action type="command">input /echo Don't shoot that again!</action>
<return />
</if>

<if spell="Random Deal">
<equip when="precast">
<body>Commodore Frac</body>
</equip>
</if>
<if spell="Tactician's Roll">
<equip when="precast">
<body>Nvrch. Frac +2</body>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Blitzer's Roll">
<equip when="precast">
<head>Nvrch. Tricorne +2</head>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Caster's Roll">
<equip when="precast">
<legs>Nvrch. Tricorne +2</legs>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Courser's Roll">
<equip when="precast">
<feet>Nvrch. Bottes +2</feet>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Miser's Roll|Companion's Roll">
<equip when="precast">
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Corsair's Roll|Ninja Roll|Hunter's Roll|Chaos Roll|Magus's Roll|Healer's Roll|Puppet Roll|Choral Roll|Monk's Roll|Beast Roll|Samurai Roll|Evoker's Roll|Rogue's Roll|Warlock's Roll|Fighter's Roll|Drachen Roll|Gallant's Roll|Wizard's Roll|Dancer's Roll|Scholar's Roll">
<equip when="precast">
<head>Comm. Tricorne +1</head>
<hands>Nvrch. Gants +2</hands>
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Double-Up">
<equip when="precast">
<lring>Luzaf's Ring</lring>
</equip>
</if>
<if spell="Utsusemi*">
<equip when="precast" set="Melee" />
</if>
<if spell="Triple Shot">
<equip when="precast">
<body>Nvrch. Frac +2</body>
</equip>
</if>
<if spell="Slug Shot">
<equip when="precast" set="Slugshot" />
<equip when="aftercast" set="Ranged" />
</if>
<if spell="Detonator">
<equip when="precast" set="Detonator" />
</if>
<if spell="Wildfire">
<if Mode="OR" Day="Firesday" WeatherElement="Fire">
<equip when="precast" set="WFObi" />
</if>
<if status="idle">
<equip when="idle|aftercast" set="Idle" />
</if>
<else>
<equip when="precast" set="Wildfire" />
</else>
<equip when="aftercast">
<ammo>Steel Bullet</ammo>
</equip>
</if>
<if spell="Leaden Salute">
<equip when="precast" set="Salute" />
<equip when="aftercast" set="Ranged" />
</if>
<if spell="Exenterator">
<equip when="precast" set="Exenterator" />
<equip when="aftercast" set="Melee" />
</if>
<if spell="Last Stand">
<equip when="precast" set="Last" />
</if>
</rules>
</spellcast>
 Asura.Tawhoya
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サーバ: Asura
Game: FFXI
user: Tawhoya
Posts: 387
By Asura.Tawhoya 2013-02-24 13:38:19  
I should so use spellcast for this reason. I've shot two of those bullets and have yet to obtain a third...
 Bahamut.Yocuz
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サーバ: Bahamut
Game: FFXI
user: Irwlz
Posts: 16
By Bahamut.Yocuz 2013-02-24 15:53:29  
1st i dont know how to make it look like xml here
2nd when i change the bullets in this they never change
 Asura.Hoshiku
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サーバ: Asura
Game: FFXI
user: Hoshiku
Posts: 802
By Asura.Hoshiku 2013-02-25 10:11:46  
Why are you tping in orichalcum bullets and wildfire with steel?
 Ragnarok.Ashman
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サーバ: Ragnarok
Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2013-02-25 10:28:35  
this is what mine looks like (credit to Binckry for letting me steal their rule):

http://pastebin.com/TnwHDZxd

changed to pastebin for googleads >.>
 Sylph.Binckry
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サーバ: Sylph
Game: FFXI
user: Binckly
Posts: 529
By Sylph.Binckry 2013-02-25 17:21:35  
Ragnarok.Ashman said: »
this is what mine looks like (credit to Binckry for letting me steal their rule):

http://pastebin.com/TnwHDZxd

changed to pastebin for googleads >.>
:3
Edit: also put your initial post in [code][ /code] format, i know it may not sound much but it looks a lot cleaner, at least for me
(without the space on the /code of course :3)
 Bahamut.Yocuz
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サーバ: Bahamut
Game: FFXI
user: Irwlz
Posts: 16
By Bahamut.Yocuz 2013-02-27 10:29:37  
because when the bullets were correct it didnt matter i would always be in o bullets so i ghetto changed everything to steel

Asura.Hoshiku said: »
Why are you tping in orichalcum bullets and wildfire with steel?
 Asura.Hoshiku
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Game: FFXI
user: Hoshiku
Posts: 802
By Asura.Hoshiku 2013-02-27 10:45:50  
ahh ok lol
 Bahamut.Yocuz
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サーバ: Bahamut
Game: FFXI
user: Irwlz
Posts: 16
By Bahamut.Yocuz 2013-03-01 15:12:42  
guess no1 looks at these forums anymore...
 Phoenix.Esvedium
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Game: FFXI
user: Esvedium
Posts: 73
By Phoenix.Esvedium 2013-03-01 15:23:38  
In reply to the code from Ashman, you can add the following.

<equip when="precast"><ammo>remove</ammo></equip>

Put that before the addtochat line and it will not only prevent you shooting (which that code does), it will unequip the Omph bullet.
 Ragnarok.Ashman
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Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2013-03-01 15:33:26  
hey, it's esve!

I haven't had a situation that rule worked yet unless I forced it to. If I changed "remove" to a different bullet, would that swap for me too?
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Posts: 14020
By Quiznor 2013-03-01 15:34:19  
Ragnarok.Ashman said: »
hey, it's esve!

I haven't had a situation that rule worked yet unless I forced it to. If I changed "remove" to a different bullet, would that swap for me too?

Get outta here you! You have a cat's belly to rub!
 Phoenix.Esvedium
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Game: FFXI
user: Esvedium
Posts: 73
By Phoenix.Esvedium 2013-03-01 15:54:45  
Yes, it would swap to another bullet, but if you don't have any of whatever bullet you're trying to swap to, it would leave the Omph equipped. The remove line will unequip the omph, then whatever bullet you have for your /range or /ws sets should equip, again, unless you don't have any of that bullet in your inventory.
 Quetzalcoatl.Hidegger
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user: Hidegger
Posts: 130
By Quetzalcoatl.Hidegger 2013-03-01 16:43:37  
why u trying to put a hat on your legs for caster's roll?
 Sylph.Binckry
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サーバ: Sylph
Game: FFXI
user: Binckly
Posts: 529
By Sylph.Binckry 2013-03-01 17:24:02  
Quetzalcoatl.Hidegger said: »
why u trying to put a hat on your legs for caster's roll?
Why NOT!?
[+]
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By Quiznor 2013-03-01 17:49:05  
Sylph.Binckry said: »
Quetzalcoatl.Hidegger said: »
why u trying to put a hat on your legs for caster's roll?
Why NOT!?

Because lolbinkvura
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