Skill Up Script Help.

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2010-06-21
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Skill up Script help.
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 Asura.Akamatzu
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By Asura.Akamatzu 2012-04-21 14:17:28  
I don't know hardly anything about spellcast. I found this and change the summoner spells to bar spells, but I can seem to get it to work. Says "can not execute1 healing.txt - File not found. -2" I have it place in the scrpit file. Any help, I will appreciate ^^
 Sylph.Hitetsu
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By Sylph.Hitetsu 2012-04-21 14:22:16  
I can't work out why it would be asking for healing.txt, it references it nowhere in that Spellcast file.

Are you pressing any macros to rest at all? Or letting Spellcast do it on its own?
 Phoenix.Morier
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By Phoenix.Morier 2012-04-21 14:26:27  
/ma Carbuncle <me>
release
Now the hard part. Make another macro with /ma but... omg with another avatar name.
Then release again. now follow along and you will see a pattern.I know it is tough but you have to *gasp* press the buttons to do it. OH THE HORROR!

=p
 Fenrir.Moldtech
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By Fenrir.Moldtech 2012-04-21 14:36:08  
Well, what are you trying to skill up?

I use this for my smn skill:

and I use this for my blu magic:

and this for my whm healing magic:

and this for my rdm enhancing magic:

The blu and smn skill up xml's are near flawless and I wanna say the whm healing and rdm enhancing are too but haven't used them in forever now.

Edit: To start them you just cast carbuncle, protect, cure, or pollen. To end them just hit ctrl + esc.
[+]
 Cerberus.Pukushu
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By Cerberus.Pukushu 2012-04-21 15:01:45  
you can do the same thing for singing/wind/string as well. just change the spells.
 Phoenix.Kirana
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By Phoenix.Kirana 2012-04-21 15:16:05  
Quote:
I use this for my smn skill:

and I use this for my blu magic:

and this for my whm healing magic:

and this for my rdm enhancing magic:
Added code tags for you.
[+]
 Asura.Akamatzu
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By Asura.Akamatzu 2012-04-21 16:24:49  
I want to skill up Enhancing magic. I don't press anything to rest.
 Fenrir.Moldtech
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By Fenrir.Moldtech 2012-04-21 16:44:31  
Phoenix.Kirana said: »
Quote:
I use this for my smn skill:

and I use this for my blu magic:

and this for my whm healing magic:

and this for my rdm enhancing magic:
Added code tags for you.


Thank ya ^^
 Phoenix.Urteil
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By Phoenix.Urteil 2012-04-21 19:59:18  
Better not do this with any Chigoes around, or we'll have some *** problems.

Ya hear?
[+]
 Bismarck.Rosalee
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By Bismarck.Rosalee 2012-04-21 20:34:10  
got a brd script in there?
 Asura.Akamatzu
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By Asura.Akamatzu 2012-04-22 02:23:31  
I don't get it. I copy and pasted the whm cure script. Place it in my script folder and I still get. "Could not execute2 healing - File not found. -2" wtf?
 Cerberus.Pukushu
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By Cerberus.Pukushu 2012-04-22 02:34:22  
Bismarck.Rosalee said: »
got a brd script in there?

just change some spells to songs. its pretty easy.
 Bismarck.Zagen
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By Bismarck.Zagen 2012-04-24 18:11:39  
Why are these so complex...

BRD song cycle to get around recasts and keep goldfish from running away.
The variable check isn't needed but as I got this code from someone else I didn't bother cleaning it up.

Cure/Enhancing Script (This assumes RDM before Refresh 2 or /RDM)

Ranged Skill Up (Assumes /DNC Curing Waltz 3, and Repeating Crossbow)
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By dedaF 2012-04-29 11:17:24  
Phoenix.Kirana said: »
Quote:
I use this for my smn skill:

and I use this for my blu magic:

and this for my whm healing magic:

and this for my rdm enhancing magic:
Added code tags for you.

your rdm script; it redoes protect 1-x, they don't actually count if you use a lower level spell on a target. Is there anyway you can edit it to just spam barspells? your code actually works but I have no idea how to do any of this lol - thanks in advance
 Shiva.Ariaum
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By Shiva.Ariaum 2012-04-29 11:35:33  
If you don't understand coding at all, don't try to edit it.

http://pastebin.com/6jVdXgxq works well enuff.
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 Valefor.Faded
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By Valefor.Faded 2012-04-29 12:41:40  
It does work but if it back to back spammed barspells you would end up getting a lot more out of it - with refresh 2 maintained I don't think you would ever have to rest either
necroskull Necro Bump Detected! [135 days between previous and next post]
 Phoenix.Jakarai
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By Phoenix.Jakarai 2012-09-11 11:01:10  
Phoenix.Kirana said: »
Quote:
I use this for my smn skill:

and I use this for my blu magic:

and this for my whm healing magic:

and this for my rdm enhancing magic:
Added code tags for you.

Thanks guys for the bluemage script. I did change all the spells in the bluemage script to Pollen though(as you only need one spell to cap blue magic) with this done I skilled up faster because I never had to rest for MP.
necroskull Necro Bump Detected! [118 days between previous and next post]
 Valefor.Flameblade
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By Valefor.Flameblade 2013-01-07 19:46:04  
Anyone got a nin script? also is it possible to make it keep yonin up? I usually skill up on chukwa
 Bahamut.Feisei
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By Bahamut.Feisei 2013-01-07 20:08:58  
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
input /ma Pollen <me>;
wait 7;
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-01-07 20:22:31  
Valefor.Flameblade said: »
Anyone got a nin script? also is it possible to make it keep yonin up? I usually skill up on chukwa

try this. this is an edit to an xml i wrote for enhancing/dark/enfeebling.

edit ::: deleted script
 Valefor.Flameblade
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By Valefor.Flameblade 2013-01-07 20:29:03  
Says i have an error in line 53 reading end tag? how can I fix it? ^^
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-01-07 20:36:56  
one sec, loading and testing
 Valefor.Flameblade
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By Valefor.Flameblade 2013-01-07 20:37:37  
Thank you very much :)
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-01-07 20:56:01  
ok, found the problem, for some reason, when i paste it, and post it to to boards, its automatically changing that line slightly.

in the food line, change:

<command>input /item "Seafood Pitaru" <me>;wait 5;input /ma "Doton: Ni"</command>

to this

<command>input /item "Seafood Pitaru" &l t;me&g t; ;wait 5;input /ma "Doton: Ni"</command>

but remove the spaces in lt and gt
 Valefor.Flameblade
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By Valefor.Flameblade 2013-01-07 21:00:52  
Hmmmm, still says error reading line 53 end tag D:
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-01-07 21:02:18  
sorry, if you added quotes, remove them as well

post what your like 53 says
 Valefor.Flameblade
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By Valefor.Flameblade 2013-01-07 21:03:27  
I dont plan on using food XD is it possible to just take it out and see?
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-01-07 21:05:05  
yea, delete this section
Code xml
<if NotBuffActive="Food">
                                        <cancelspell />
                                        <command>input /item "Seafood Pitaru" <me>;wait 5;input /ma "Doton: Ni"</command>
                                        <return />
                                    </if>
 Valefor.Flameblade
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By Valefor.Flameblade 2013-01-07 21:05:38  
<command>input /item "Seafood Pitaru" <me> ;wait 5;input /ma "Doton: Ni"</command>

That is my line 53, but I also took out the food command just to test and it said I stil had an error in line 53 even though it was a different command
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-01-07 21:09:54  
try this, i saved and successfully loaded this one. make sure you are saving it an an XML and not a txt file.
Code xml
<spellcast>
            <!--- SpellCast Configurations --->
            <config Debug="false" HideErrors="false" ShowSpellInfo="false" ShowGearSwaps="false" />
      
            <!--- SpellCast Variables --->
            <variables clear="false">
                    <var name="SkillUp">1</var> <!--- /Heal Break DO NOT ALTER --->
                    <var name="FirstSetup">1</var> <!--- First Run Display Var DO NOT ALTER--->
                    <var name="SkillCycle">1</var> <!--- Spell Cycle NO NOT ALTER --->
      
                    <!--- You can alter these variables, 180 is 3 min. of resting --->
                    <var name="RestTime4Smn">180</var> <!--- Set REST time for SMN Skill --->
                    <var name="RestTime4Cure">180</var> <!--- Set REST time for Healing Skill --->
                    <var name="RestTime4Protect">180</var> <!--- Set REST time for Enhancing Skill --->
            </variables>
      
            <sets>
                    <!--- Specify Resting / Standard gear if desired --->
                    <group default="yes" name="Job">
                            <set name = "Standard" />
                            <set name = "Resting Gear" />
                    </group>
            </sets>
      
            <rules>
                    <!--- Setup Gear and /Heal Break Variable for Resting & Idle --->
                    <action type="equip" when="idle" set="Standard" />
                    <action type="equip" when="resting" set="Resting Gear" />
                    <action type="command" when="resting">spellcast var set SkillUp 0;</action>
                    <action type="command" when="idle">spellcast var set SkillUp 1;</action>
      
                    <!--- Setup First Run Notification --->
                    <if advanced='"$FirstSetup" == "1"'>
                            <action type="command">bind ^escape input /echo Exiting.;unload spellcast;unbind ^escape;</action>
                            <action type="AddToChat" color="121">-- SkillUp.Xml v1.1 ---</action>
                            <action type="AddToChat" color="121">Press CTRL+Escape at anytime to unload spellcast and exit SkillUp.Xml</action>
                            <action type="var" cmd="set FirstSetup 0" />
                    </if>
<!--- Ninjitsu Magic Skill-Up Segment --->
                    <elseif spell="Doton: Ni">
                            <!--- Check if /Heal Break is active --->
                            <if advanced='"$SkillUp" == "1"'>
                                    <!--- Fix the SkillCycle varaible in case the SMN SKILL Segment boinked it --->
                                    <if advanced='"$SkillCycle" == "7|8|9"'>
                                            <action type="var" cmd="set SkillCycle 1" />
                                            <action type="command" when="aftercast">wait 4;input /ma "Doton: Ni"</action>
                                            <action type="cancelspell"/>
                                    </if>
                                    <if NotBuffActive="Yonin">
                                        <changespell Spell="Yonin" />
                                        <changetarget target="<me>" />
                                        <command when="Aftercast">wait 3;input /ma "Doton: Ni"</command>
                                        <return />
                                    </if>
                                    <!--- Ninjitsu Skill Cycling --->
                                    <elseif advanced='"$SkillCycle" == "1"'>
                                            <action type="command" when="aftercast">wait 6;input /ma "Doton: Ni"</action>
                                            <action type="var" cmd="set SkillCycle 2" />
                                            <action type="changespell" spell="Doton: Ni" />
                                            <action type="Changetarget" target="<t>"/>
                                    </elseif>
                                    <elseif advanced='"$SkillCycle" == "2"'>
                                            <action type="command" when="aftercast">wait 6;input /ma "Doton: Ni"</action>
                                            <action type="var" cmd="set SkillCycle 3" />
                                            <action type="changespell" spell="Suiton: Ni" />
                                            <action type="Changetarget" target="<t>"/>
                                    </elseif>
                                    <elseif advanced='"$SkillCycle" == "3"'>
                                            <action type="command" when="aftercast">wait 6;input /ma "Doton: Ni"</action>
                                            <action type="var" cmd="set SkillCycle 4" />
                                            <action type="changespell" spell="Huton: Ni" />
                                            <action type="Changetarget" target="<t>"/>
                                    </elseif>
                                    <elseif advanced='"$SkillCycle" == "4"'>
                                            <action type="command" when="aftercast">wait 6;input /ma "Doton: Ni"</action>
                                            <action type="var" cmd="set SkillCycle 5" />
                                            <action type="changespell" spell="Katon: Ni" />
                                            <action type="Changetarget" target="<t>"/>
                                    </elseif>
                                    <elseif advanced='"$SkillCycle" == "5"'>
                                            <action type="command" when="aftercast">wait 6;input /ma "Doton: Ni"</action>
                                            <action type="var" cmd="set SkillCycle 6" />
                                            <action type="changespell" spell="Hyoton: Ni" />
                                            <action type="Changetarget" target="<t>"/>
                                    </elseif>
                                    <elseif advanced='"$SkillCycle" == "6"'>
                                            <action type="command" when="aftercast">wait 6;input /ma "Doton: Ni"</action>
                                            <action type="var" cmd="set SkillCycle 1" />
                                            <action type="changespell" spell="Raiton: Ni" />
                                            <action type="Changetarget" target="<t>"/>
                                    </elseif>
                            </if>
                    </elseif>
			</rules>
 </spellcast>
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