Looking for some pointer's on a QD set
This is my set:
AF3+2 feet prior to WF
Ty!^^
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Sylph.Agentblade
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This is what i use for QD damage. rings have MaB+3 on them. Mirke has MaB+4 and - QD Recast.
This is what i use for QD TP set. Blood mask is a great improvment for any QD set. Same with Wlegs with MaB+6 on them. Af3+2 first shot, af2+2 second shot if you feel like. I still use af1 hat when i prolly should be using Pandinus in its place. Quetzalcoatl.Generic said: » Mirke is probably biggest improvement, then use AF3+2 legs + AF3+2 feet + Mitten if you want TP, use AF3+2 hand + MAB legs + AF3+2 feet if you want dmg(Or AF3+2 hand + AF3+2 legs + AF2+2 feet if you don't have MAB+6 legs and not using WF/second shot after) -2 QD delay +1 m.acc on the mask, which is the bare minimum that makes it better than AF1+1, but working on it to get them higher. +MAB on rings. 4 MAB/MACC on Dessultor. +4 MAB/-5 QD delay on Mirke. Don't have AF2+2 boots yet, but will use them in place of AF3+2 in situations where I'm using Last Stand and not Wildfire. Why on earth is Omphalos Bullet shootable =(
Lakshmi.Darknesss said: » Why on earth is Omphalos Bullet shootable =( Code <if CommandPrefix="/range"> <if EquipAmmo="Omphalos Bullet"> <action type="AddtoChat">Ranged Attack Canceled - Omphalos Bullet Equipped</action> <action type="CancelSpell" /> <action type="Return" /> </if> </if> Spellcast isn't hard. :) |
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