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Carbuncle.Ancientdragon
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so we get nothing from 90-95 not a ja or trait nothing ??
I'll make 2 points here that you would have probably seen if you'd looked through this topic first:
1) MNK is pretty strong enough as it is. 2) Updates in the past have had 2 parts of information so be patient. A triple negative. /slowclap
Weapon skill:
Octa Kick (MNK lv. 95): Delivers an 8 hit kicking attack that doubles base weapon damage and summons a meteor to destroy enemy. Cerberus.Tidalecko said: » Weapon skill: Octa Kick (MNK lv. 95): Delivers an 8 hit kicking attack that doubles base weapon damage and summons a meteor to destroy enemy. Adrenal Rush (MNK lv. 95): Grants a bonus to Perfect Counter
possibly a Seigan for MNKs? Asura.Cevlina said: » I'm still waiting for Suplex. Looks like no new abilities - 17 jobs had new abilities listed there. But, at the same time, no traits were listed, so will probably be included in that.
Or something. Cerberus.Tidis said: » 1) MNK is pretty strong enough as it is. 2) Updates in the past have had 2 parts of information so be patient. And this. Carbuncle.Ancientdragon said: » so we get nothing from 90-95 not a ja or trait nothing ?? Probably get some random job trait tiered up.
I'd also say there are usually 2 parts to an update like this.. but it covered most jobs so probably not. Offline
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i wish monk would get a 5 yalm knockback ws with shoulder tackle animation <.<
Cerberus.Wolfshadow
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Sinjo said: » i wish monk would get a 5 yalm knockback ws with shoulder tackle animation <.< Cerberus.Wolfshadow
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Only the greatest time waster ever devised by se
Cerberus.Wolfshadow
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There was other stuff to do qq
Carbuncle.Ancientdragon said: » so we get nothing from 90-95 not a ja or trait nothing ?? We've been given: Footwork - meh Perfect counter - not bad Impetus - our first offensive JA, its great. New traits: Tactical guard - . . . Skillchain bonus - . . .x2 And all of this just recently, monk has been fine through out the years before, its clear SE got the job right the first time and any buffs they give us, they feel could break the "role" of the job so if anything theyve just been tweaking small things about it. Im shocked we even got Impetus tbh, although it not being a static value just goes to show that even a slight increase like that unbalances the monk job vs what they think should be heavier damage dealers perhaps. If we got another offensive JA like impetus toward 99 that would be great, but Im not holding my breathe, our previous history of updates keeps me skeptical. Leviathan.Draylo said: » God that game is horrible. Regurgitation *appears* to inflict a knockback effect and does more damage from behind. Cue hilarity at pretty much any NM with a flail move as people who don't know that it's just an animation freak out thinking the movement might trigger a flail.
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