This is my current nuking gear for inside abyss, mm/beyond/ultimate.
assuming /sch and using corrosponding storms/day, how would twilight cape and elemental obis compare to what am currently using? At what point do they become better/worse?
Elemental Obis/twilight Cape |
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elemental obis/twilight cape
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This is my current nuking gear for inside abyss, mm/beyond/ultimate.
assuming /sch and using corrosponding storms/day, how would twilight cape and elemental obis compare to what am currently using? At what point do they become better/worse? Dont forget zodiac ring too and all 3 are superior if they are active over what u are using . Heres my build :
Pretty much best ur gonna get besides vivid+1 and +1 feet not that I ever use rdm personally. Obi should always win. Not sure about the cape though. I recall wiki saying something about it not always procing on weather, or something along those lines.
Obi adds 10% for just the /sch weather. You get 10% more for it being the same day also, so that's 20%. Cape adds 5% on top of that so you're looking at a minimum of 15% more potency with those two alone. I would say that beats out INT+7 Hands down anyday. There is no breaking point (assuming no resist, yada yada).
Zodiac Ring only adds 3% (All of this is according to wiki) so you would have 18% after that. If there is a single weather effect in the zone that matches your weather (Ice Weather + Ice SCH Spell) will put you at double weather giving you 25% from the Obi to a total of 30%. If it's the same day you'll get 35%. With ring that's 33% and 38% respectively. So even with a single weather you're looking at a 25% increase per spell. The Obi's are just plane sexy. They also apply to Curing spells and Enfeebles. Anrin Obi in Dynamis is a must have <3 Quetzalcoatl.Brayenn
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obi assures ur spell procs with weather/day bonus, thus limited to the cap or 25% (double weather and day are present) so technically speaking it isnt giving u a bonus just a proc
cape IS 5% to matching element NOT like an obi so it does not assure the proc of the bonus, when combined tho it is the best. If they can surpass the day/weather bonus cap i actually don't know aby has no weather outside of sch so never been in that situation. ring is ONLY day bonus and like the cape it is a bonus(3%) and just like cape i dont know if they can surpass the weather/day bonus caps but the fact that it is only for the day limits its use greatly long story short cape+ obi combo together are best if they are active, just be sure to keep an alternative for when weather drops mid cast or whatever Leviathan.Angelskiss
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Sylph.Krsone said: Dont forget zodiac ring too and all 3 are superior if they are active over what u are using . Heres my build : Pretty much best ur gonna get besides vivid+1 and +1 feet not that I ever use rdm personally. Sylph.Krsone said: Dont forget zodiac ring too and all 3 are superior if they are active over what u are using . Heres my build : Pretty much best ur gonna get besides vivid+1 and +1 feet not that I ever use rdm personally. Ah of course always forget new pieces, I need sash too actually and hecates cape when twilight is inactive, using potentia atm. Will try do bit of testing when I get back on.
Bismarck.Josiahfk said: Twilight Cape would pretty much decimate all other options for the slots once activated even without weather (cures too if not capped potency) Bismarck.Josiahfk said: Artemis is a solid piece OP and if you have the motivation to follow moon rotations you can swap for more damage as needed. Bismarck.Josiahfk said: Bahamut.Aeronis said: Bismarck.Josiahfk said: Twilight Cape would pretty much decimate all other options for the slots once activated even without weather (cures too if not capped potency) And yea, I'm positive. I have it in my spellcast for Lightsday on Abyssea and My Cure set has 50% Potency. There's a noticeable (15% :P) difference. Bismarck.Josiahfk said: Bahamut.Aeronis said: Bismarck.Josiahfk said: Twilight Cape would pretty much decimate all other options for the slots once activated even without weather (cures too if not capped potency) * I was thinking purely using it weatherless just on lightday, my bad for vagueness Day Bonus is calculated seperately from Cure Potency. It has no relation to cure cap. Like I said, wikipedia claims Obi can get a 35% Bonus when it's Day+Double Weather. Too much crap to carry on rdm so I dont actually carry it, gets to a point debating 2 good pieces and one has to go, I do own one it is terribly cheap but I actually only use artemis for blu brew'd sanguine as its the only neck option really for sanguine during brew. Just me being totally honest, I could just say I carry it lol.
Sylph.Krsone said: Too much crap to carry on rdm so I dont actually carry it, gets to a point debating 2 good pieces and one has to go, I do own one it is terribly cheap but I actually only use artemis for blu brew'd sanguine as its the only neck option really for sanguine during brew. Just me being totally honest, I could just say I carry it lol. Spellcast rule: Code <if advanced="%MoonPCT >35"> <action type="Var" when="Precast" cmd="set NukeNeck Artemis' Medal"/> </if> <else> <action type="Var" when="Precast" cmd="set NukeNeck Feud Pendant"/> </else> Offline
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If i use the set i posted as base set, what would the buffactive cmd look like to get sc to equip the cape and corrosponding obi only when have storm on?
Bismarck.Josiahfk said: Bahamut.Aeronis said: Bismarck.Josiahfk said: Artemis is a solid piece OP and if you have the motivation to follow moon rotations you can swap for more damage as needed. Benson said: If i use the set i posted as base set, what would the buffactive cmd look like to get sc to equip the cape and corrosponding obi only when have storm on? <action type="equip" when="precast"> <back>Twilight Cape</back> <waist>Korin Obi</waist> </action> </if> In the grand scheme it would be: Code <if spell="Sto*|Water*|Aer*|Fir*|Bliz*|Thun*" notspell="Stoneskin"> <action type="equip" when="precast" set="Fastcast" /> <action type="equip" when="midcast" set="Nuke" /> <if buffactive="Sandstorm|Rainstorm|Windstorm|Firestorm|Hailstorm|Thunderstorm|Voidstorm"> <action type="equip" when="midcast"> <back>Twilight Cape</back> <waist>$%SpellElementObi</waist> </action> </if> <action type="equip" when="aftercast" set="Idle" /> You'd use <var name="IceObi">Hyorin Obi</var> and all the others in your Variables. Offline
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ah nice ty. one quick question, am sc noob, why did u single out notspell=stoneskin compared to any other buff/enf spell you wouldnt want back/obi for? or am i missing sumthing
That's specifically for Nukes, and when you put Sto*, it's going to equip that gear for anything starting with Sto, so Stoneskin would equip that gear, which we don't want. Any other spell doesn't have nuke prefixes, as far as I know.
Did someone say Twilight Ra-...
Oh, I'm sorry. I read that wrong. Bismarck.Josiahfk said: So right now the new cure potency cap is 105%? 50% gear 40% cape/obi double weather/day 15% healing feather? If you want to call it potency sure, but Obi is a weather bonus enhancement. Play with the Cure Calculator if you want to gain a better understanding of how things play out. It doesn't include Obi's like I was hoping but the Obi's work upon Day Bonus part. ffxiclopedia said: h = floor(((3*(MND + Healing Magic/5) + VIT) / x) + y) + Equipment bonus) + Day bonus + Weather bonus) Equipment Bonus is where Cure Potency cap falls. Obi's fall under the Day bonus part. I would assume in this formula they are either 0 or 1. So the Obi during Lightsday (no weather) would be 1.1. Just a theory. That's not a direct increase by 10% but still an increase over the cap. I'm sure if a person were to break down the number on lightsday with the Obi you could really crack it out. So basically you wouldn't get Cure Potency +105% but more out of each cure. Note: This is just for Cures. Magic Damage is, of course, different. Bismarck.Josiahfk said: so as a blm/whm wouldnt that spellcast need for stona as well? and nah I like my manuel stuff aeronis but thanks : p Edit: Wait nvm lewl, I'm not thinking straight. You could just specify the spells, not counting Poison. Bahamut.Aeronis said: Benson said: If i use the set i posted as base set, what would the buffactive cmd look like to get sc to equip the cape and corrosponding obi only when have storm on? <action type="equip" when="precast"> <back>Twilight Cape</back> <waist>Korin Obi</waist> </action> </if> In the grand scheme it would be: Code <if spell="Sto*|Water*|Aer*|Fir*|Bliz*|Thun*" notspell="Stoneskin"> <action type="equip" when="precast" set="Fastcast" /> <action type="equip" when="midcast" set="Nuke" /> <if buffactive="Sandstorm|Rainstorm|Windstorm|Firestorm|Hailstorm|Thunderstorm|Voidstorm"> <action type="equip" when="midcast"> <back>Twilight Cape</back> <waist>$%SpellElementObi</waist> </action> </if> <action type="equip" when="aftercast" set="Idle" /> You'd use <var name="IceObi">Hyorin Obi</var> and all the others in your Variables. Couldn't you just use Code <if skill="ElementalMagic"> Instead of Code <if spell="Sto*|Water*|Aer*|Fir*|Bliz*|Thun*" notspell="Stoneskin"> ? Just a few damage figures for now highlighting the uses for weather/day equipment pieces and when to use them :
Double ice weather on lightsday : 1743 blizz4 no latents active at all except sorc ring 2183 : obi 2214 : obi + twilight 2168 : obi + ring + twilight Single ice weather on lightsday : 1924 : obi + twilight 1868 : obi + twilight + zodiac + af2 sorc tonban 1918 : obi + twilight + zodiac 1873 : obi + twilight + af2 sorc tonban 1948 : obi + twilight 1906 : obi + twilight + zodiac 1958 : obi + twilight 1918 : obi + twilight + zodiac Probably slight level difference from hare to hare to account for the anomalies, already knew this but incase anyone else was wondering this would back the info which says ring isnt active on weather. Ill post some figures for day when it gets off darksday. |
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