Fenrir.Vazerus said:
Finished... or so I think. I don't really want to look at it anymore today, so here it is:
RDM XML.
I know I can make use of basesets, but I just wanted a blank template to put stuff in, I'll baseset as needed later.
-edit-I don't think the enspell II's will work as I have it on there, but I don't feel like dealing with it today, lol xD.
Hmmm, gonna pick through this.
First thing that's jumping out at me is you don't have a base MND and INT set, although that's probably fine since it looks like you're going with all specialized sets. A set specifically for Stoneskin jumps out at me as overly specific when you could build it off an enhancing set in your rules and save spellcast from building an extra gearset. Probably won't matter though, but something to keep in mind if you notice spellcast slowing down.
Your autoset rule looks a little wonky to me. I think you meant to equip your TP set when MP > 25%, not less than 25%.
When you get to your magic skill section you can tighten the code up by breaking it into two branches, if BlackMagic and ifWhiteMagic. It'll save spellcast from having to evaluated every skill individually. Again, only really relevant if you notice spellcast being slow and need to improve its efficiency.
Under your Elemental skill section you can probably omit the "if spell =" section altogether, as it should catch all your nukes/ elemental enfeebles. Also I think spike spells technically get caught under Enhancing magic.
I think Reraise falls under healing magic, so your enhancing magic rule isn't going to catch it.
Stun is going to get caught under Dark Magic and not benefit from piling on Haste for recast timers. Dunno if that's important to you or not, but it's something that jumped out and something that I need to fix in my own XML as well.
Just like White Magic and Black Magic, you can stuff Weaponskills into their own overarching if statement if you care to.
I see no Uggy pendant rules. :(
Chainspell rule could be expanded to everything else in addtion to nukes, but I can't blame you for not adding that mess of conditionals to your code. I certainly didn't.
I'm guessing your TP gear will use your Haste gear as a baseset and that's why you're using it for your Utsusemi macros. I'd just go with straight haste if it offers you any additional flexibility to solo things in mage mode, but you know your situation better than I do so I'm probably completely off base here.
Overall I'd say you're looking in pretty good shape.